well it's been a while since i put up a map idea, so here goes:
Map Idea: Ocean Wave
# of Players:
6-8 players (good for 3v3 or 4v4 matches)
Mode:
Good for all game modes
Basic:
Appearance:
Like the name suggests, this map would on the ocean. actualy rather than being by the ocean i think being by the ocean would be better. having the map surrounded by miles of water with the sun setting in the distance. not much for senert i know but to make it more interesting i thought every time the side portals send out a wave there could be an actual wave (of water) come crashing up on the sides.
obviously we need some 3D artisans to perfect the image but u get the idea. the pic to the side hee is pretty close to what i had in mind
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Pathing:
here we have the map with the 2 citadels on the left and right. one portals in each base with 4 more portals situated around the edges.
here is the pathing for the grunts. basici idea is for the waves (if equal numbers are controlled) then all the waves should cancel each other out in the middle. however if the portal numbers are not equal then then one wave will overpower the other than advance on the enemy citadel (like an ocean wave).
hee is an example:
Towers/Flags?
as you can see i haven't put much effort into figuring out where the flags and towers go, so i'm looking for suggestions. my idea though was for only the main body of the citadel to be protected and the rest to be open for grunt advancement but if anyone wants to make some suggestions, feel free.
Conclusion:
like i said its all about the waves... ocean like waves of grunts that build up and push into the base like the ocean. holding more portals then you enemy is key to winning... either than or have a heavy AoE Demigod on you side. this means DG's with low anti-grunt skills have a purpose in controlling portalsd while the AoE ones will fight it out iun the middle when the portals are out of wack. if there are quesitons or suggestions feel free to add them.