Demigod v1.1 is out! This is the first of several major planned updates to Demigod from developer Gas Powered Games.
Version v1.1 highlights:
- Teams can concede a game to end it early once it becomes apparent who is going to win.
- Launch of the second Epoch online. Existing statistics archived and rankings based on new games.
- Improved chat window handling
- When players sell a minion idol, minions connected to that idol are destroyed.
- Improved computer AI.
- Removed “spammy” achievement alerts.
- Improved visuals on certain nVidia cards at lower quality settings.
- Heart of Life more expensive, now an artifact, longer cooldown.
- Hex Scroll is more powerful
- Pantheon games are forced to even teams (e.g. 3 vs. 3)
- Reward for completing a game is now 40 favor points.
- Reduced experience and gold reward from killing piling priests and angels.
- Angel unit AI improved
- Many small tweaks and fixes to engine and multiplayer
- Custom Games fully make use of new Demigod Online system developed by Stardock:
- Players who have opened their ports get directly connected.
- Players who don’t have opened ports will get connected via a NAT server
- Players who still can’t connect will have their games hosted by Stardock servers based in Asia, Europe, or North America depending on player location.
We will also be resetting the stats to launch the second Epoch later today and that includes favor points so that everyone is starting from an equal playing field. First epoch stats are being archived.