Exactly, right now a 2v2 becomes a 3v1 with your AI only helping the other team, and something needs to be done about this before punishing the quitter.
Precisely. There are some things the computer does very well. When players cap your side alleys on Cataract it's very dilligent about getting them back if they abandon it for amoment and it frees you to do other things. Also it nobly buys upgrades before equipping itself, sometimes to a fault. On that level it's good.
However, in some ways it's too good. For example it seems like it tries to interrupt your casts, which is actually very skillful. The problem with that though is that the UB and TB have the only two interrupts in the game that make sense as interrupts. Everyone just spams pounce, bite, penitence etc. the instant they get in range, and interrupt almost purely by accident. That's fine, because it works, but it's not fine that the computer triest to outplay you when it needs to follow the old KISS rule to win. For that particular issue they either need to dumb the computer down a bit or they need to improve the interrupt system in this game so that it's advantageous to use the interrupts 'correctly.'
Then there's the more infamous and inexplicable issues where it just wanders into tower fire and depends way too heavily on teleports to save itself, and of course there's more. They're all problems which highlight AI deficiencies and a conceptual deficiency with putting the AI into human games in the first place, the quitters are the scapegoats for a handful of mechanics which are going to need several more iterations before they work correctly.
I know this is just going to sound like trolling, but I really think you guys can't see the forest for the trees here and jumping on the punitive bandwagon smacks of fanboyism. This game ain't chess, and the best chess player in the world can't beat a tandy running a good AI. All of you know full well that the problem is that the AI sucks and all feeders, even human ones, are too detrimental to the game. In the end it's probably not going to work out like you intend. Players don't want to play when they're not having fun, and there's a good chance that so many people will quit anyway that having the a scarlet quitter tag won't mean anything, or perhaps it will matter but quitting will still be fairly prevelant and it might divide an already measly community of players.
You guys act like there's so many games running that you can be particularly exclusive, but the truth (or at least what I misperceive as the truth) is that you're going to have to compromise to play and seems just as likely that the community will dwindle as grow (granted I haven't looked at the sales records as of late, if they're still being posted).