Hi, i got an ATI-driver error message and then the game crashed. Latest driver installed v.9.5 - ATI 3870
Hope this lines will help u.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0083a7bf
attempted to read memory at 0x00000000
Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x0083a7bf)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Removing upgrade [CBuildingHealth01]
info: ARMY2_2 Adding upgrade [CBuildingHealth02]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '7.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'ALIVE' to value '0.000000'
debug: Loading module '\000/projectiles/aftermatheffect01/aftermatheffect01_script.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: ARMY1_1 Adding upgrade [CPortalFrequency01]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: ARMY1_2 Adding upgrade [CBuildingHealth01]
info: Setting audio parameter 'WARSCORE' to value '7.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
warning: invalid technique specified in terrain material: index 0 out of 0