Well who made it then? And it's not the planning i was really referring to, more that crunching doesnt work
Gas Powered Games. Stardock sells it and handles a few little things, and went above and beyond the call of duty to stem the bleeding when there where big problems at first. In their best interest too, not only do people tend to assume they made it, but this is one of the biggest games they're selling.
Also, your articles say that crunching doesn't work in the long term. But in the short term (one quotes under four weeks, Stardock crunched epicly for one) it says it does... although it isn't the best thing for your employees' health.
It makes a fairly basic point; if you know you're gonna end up crunching it means you need more manpower, so hiring more people will be better economically and easier on everyone.
Stardock got kinda blindsided with this, and did an admirable job saving it. Unreal Tournament 3 shipped with the same level of problems, didn't get a fix soon enough, and diiiied.