muusbolla, bugs are normal in game and this is not a totally game breaking bug even. Do you want me to list a few of the bugs still existing in Starcraft after 11 years of patches (and that is excluding dozens of things which are considered features nowadays but are technically bugs):
- Units getting stuck and not doing anything before you pressed hold position many times, this happens almost every game especially with Dragoons but every ground unit can be affected.
- Sunken Colonies being able to hit targets out of range if you quickly change target in some circumstances
- Flying drones and templars (they are ground units and not supposed to fly, but you can make them fly with some tricks)
- «Gas walk» to get through blocked entrances or ramps (Incredibly common bug, using a shift click on has near opponent’s blocked entrance to slide through any possible unit or building wall.)
- Crashing the game when doing some strange things with Lurkers or SCVs (can only be done intentionally), its similar to the Hatchery Crash bug which was fixed 8 years after starcraft got released , see http://www.youtube.com/watch?v=suBDyBl03Jg
There are a lot more bugs than that but most are considering "tricks" or "gameplay mechanics" nowadays. So saying GPG is fail just because of a few bugs so close after release is so incredibly arrogant that it is unbelievable.
PS: I am aware the Demigod has a lot other gameplay bugs but 99% of the guys here at forum probably haven't noticed most of them yet as they are very subtle and take a good understanding of the game to discover.