The dev team says that only people who have serious connection issues should use this (and we’ll have a smarter parameter shortly) but we now have:
/serverproxyonly which will force Demigod to have our servers host your connection. You put this as a parameter for your Demigod shortcut.
We spent the evening playing with people online who have previously been unable to play with fantastic results.
Everyone up there who has the word “(proxied)” in the above screenshot are likely people who would not have been able to connect previously.
Mr. Glass Half Empty
But not all is perfect in Demigod land.
First, this update is only for connecting people together. Developer Gas Powered Games is cooking up v1.01 that has a lot of in-game networking changes. No official ETA on that yet.
Second, there’s still some logic changes needed IMO for Pantheon games because it’s still hit or miss. We got a lot of good data tonight but I’d say Pantheon (and skirmish too) are still pretty crummy in terms of reliably getting a 6 or 8 person game going with qualified people. I’m tempted to just have all pantheon/skirmish games hosted by us but that’s a bit of a last resort.
Possibly tomorrow, we may put up a Memorial weekend update with some new parameters. And yes, we do plan to have these parameters make their way into the game itself once we finalize them and set things up with Gas Powered Games (we did some voodoo to let us get those command line parameters in the first place without having to change the game EXE).
Hope you guys like what you see. We are seeing some strange things from Version DSL and Cox Cable ISPs in terms of how they do their connections so we’re looking at that.
Goodnight/good morning. Cheers!