May 14, 2009 19:01:41
No one said that the Restorative Scroll would make people immune to status effects, even suggesting is blowing the suggestion completely out of wack to give more favor to an argument that is straddling saturated earth. There already exists a favor item, so why not a normal item with similiar effects but has a cooldown, cast time, and price based on what would be rational. I'm not asking for a favor item to be purchasable and reuseable as a basic item, and considering that is unfounded. I think of several different possibilities of hos an item like that can work, and not be balance issue.
Try having an open mind for a change and don't think everyone is just trying to 'win'. Allowing an item for a fair price, can take away negative effects if purchased, and has a high cooldown and possibily even a demishing effect. Personally, I'd love to take a huge hit to my damage out put or something else if I could slap the scroll on me to run away from a fight with poison me and survive by taking it off when in a safe location. Why would people be so resistant to that idea, or do they just tend to be in favor of getting any possibile sliver of a chance they can to scrape off a Demigod kill without real effort? Who exactly is the one proposing a sound idea? I'm not hearing any alternatives, just very pour counter arguments.
Since the main issue is Spit, as it is mentioned the most and in the title, I can present an alternative: Potions. You can cast combat and non-combat potions with Spit on you to prevent a death, or to heal from it after it wears off. The only counter to this is to be stunned or silenced, which I'm guessing you wouldn't want this scroll to ignore, and you do use the words "Safe location," so we can even exclude that from the analysis.
I don't see a need to create an item which will disproportionately affect one Demigod. And it's bad game design because damage over time effects are already worse than instant damage effects, all else held equal. Being as damage over time is already less good than instant damage, we shouldn't further dilute it by adding in special DOT only counters. Because if we do that, we would have to buff DOTs to compensate*, making them an all or nothing attack which is terrible for balance.
As Xinoxlx points out, there are already many other counters to it
* You could theoretically argue Venom Spit does too much damage now (I disagree), but if you did, adding it hard counters would still be bad because of the all or nothing effect I mention above.
Editted a bit for content.