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Erebus nerfed? Fine... Now lets all complain about tower Rooks.

By on May 12, 2009 6:56:41 PM from Demigod Forums Demigod Forums

So, I get in a game and I'm called a noob for being a rook. Then the shit started to fly when I started erecting towers. They complained constantly about how rook is cheap and towers are OP. Is a tower build Rook the new Erebus? I forsee complaints a plenty until the eventual nerf of the rook. Any thoughts?

0 Karma | 77 Replies
May 13, 2009 4:07:46 AM from Demigod Forums Demigod Forums

Interesting, I just played a 4v4 today; a Reg on each team,  A Rook on each also.  Me Sedna.  I'm taking a flag, when I see the enemy Rook building towers.  I'm thinking "darn, I just can't ever figure out how to stop this tower spam thing", then, my alli Rook started puting towers too; it was kind'a a op vs op thing; funny.  Then there was both Regs sniping and snipe-killing people all the time from all the way accross the map; again Op vs OP but funny.  I just put all my points on Heal and Healing Wind, and ran, ran, ran from all the towers and sniper arrows the entire game.  Almost made me want to hug Erebus.

May 13, 2009 5:18:12 AM from Demigod Forums Demigod Forums

in the beginning the towers aint a problem they got low hp and there only 2.

on big maps not a problem he can stand at 1 flag all he wants and we will just by pass him or drive him off

but on any small map or 1vs 1/ 2 vs 2 or you dont have ranged when rook farms to lvl 10 8 towers for 400mana with 2300hp. thats overpowered. with the right items you can regen 400mana in 10 sec. i render 400mana would be ok if they tweak the hp of the towers way way down.

all that might be a problem in big games 5 vs 5 since that would make it underpowered

May 13, 2009 6:17:45 AM from Demigod Forums Demigod Forums

Quoting vindKtiv,

Welcome to the internet friend. Wait until all the heroes are exactly the same and they all do one damage each. Then, they will target Rook because he blocks more of the screen.

I lol'd hard.

Also, concerning the erebus nerf recently... I played a quick skirmish versus him on nightmare mode, and I almost shat myself when he dropped as quick as he did.  Every time he got in a fight with me or any of my AI allies, he dropped like a fly. And I'm not talking a gang rape situation; these were one on one.  He didn't kill anyone the entire match, even when he was at 20 and one of my AI allies was 17, he lost.

I, uh, am thinking something is a bit wrong when even a cheating version of him can't kill anything.

 

And more on topic, I love Rook. Been playing Oak lately, but I just missed Rook too much so I switched back.

May 13, 2009 9:46:21 AM from Demigod Forums Demigod Forums

Tower spaming Rook gets owned by all 4 generals Minion builds, Regulus and TB.

Nothing to complain about here.

May 13, 2009 9:46:22 AM from Demigod Forums Demigod Forums

Rooks towers aren't a problem really. They can seem to get out of hand if you just ignore rook, or give him time to farm up, but if you agressively chase him off of setting up a farm he's pretty easy to manage. He is pretty squishy for his size, and quite slow/easy to harass. The real problem with rook is when you let him get away on you and build a huge tower farm in a tactically important point of the map.

And Stop saying QoT needs a buff! she's fine as is! She has her role and she does it just as well as any demigod does theirs. We don't need your stinkin buffs!

May 13, 2009 9:55:03 AM from Demigod Forums Demigod Forums

Erebus did not need a nerf, as there was plenty of ways to deal with his "OP" skills.

Rook doesn't need a nerf, as there are even more ways to deal with towers.

Problem is that people call nerf because they play one specific DG one specific way and expect to be on a level playing field with everyone else at all times. Fortunately, that is not the way this game works. Your uber build is going to have problems with some builds, and some builds are going to have lots of problems with yours.

That's balance, and that's what we have right now.

Stop the nerf cries.

May 13, 2009 10:01:19 AM from Demigod Forums Demigod Forums

Quoting Sythion,
Erebus did not need a nerf, as there was plenty of ways to deal with his "OP" skills.

Rook doesn't need a nerf, as there are even more ways to deal with towers.

Problem is that people call nerf because they play one specific DG one specific way and expect to be on a level playing field with everyone else at all times. Fortunately, that is not the way this game works. Your uber build is going to have problems with some builds, and some builds are going to have lots of problems with yours.

That's balance, and that's what we have right now.

Stop the nerf cries.

 

Yay, someone who knows how this works!

May 13, 2009 10:06:31 AM from Demigod Forums Demigod Forums

I play rook a lot. Towers are all you get to help save your slow *** when trying to escape death. Like in previous replies it is not that great until i get a ton of them up. Don't let me get 10 up and you can do just fine. Also later on in late game they dont do much because most people have a ton of armor. Early game building towers crushes my mana so either i bring potions or i have to run back to base. Of course as a Rook player i wish the tower cooldown was less so i could get my farms up faster.

I dont think he needs a buff or a nerf. I own some people and i get owned by just as many. You just have to learn to adapt and know your limits.

May 13, 2009 10:49:28 AM from Demigod Forums Demigod Forums

Every time he got in a fight with me or any of my AI allies, he dropped like a fly. And I'm not talking a gang rape situation; these were one on one.  He didn't kill anyone the entire match, even when he was at 20 and one of my AI allies was 17, he lost.

 

Even before the Nerf, an AI Erebus sucks, and generally the AI sucks anyways.

 

but on any small map or 1vs 1/ 2 vs 2 or you dont have ranged when rook farms to lvl 10 8 towers for 400mana with 2300hp. thats overpowered.

 

Right, anyone with half a Brain on Crucible will usually rape my face before I can get 4 towers up let alone 8. Let alone the fact the Rook needs at least Two decent mana items to maintain mana regen to keep towers up since they fall down farily quickly and aren't permanent fixtures.

May 13, 2009 11:31:25 AM from Demigod Forums Demigod Forums

Well the Eerebus nerf isn't really that big of a change... the damage reduction hardly matters.

 

I don't really think tower rook is overpowered.  If people could ignore the towers, there'd be no point in building towers.  I play tower build when I play as rook mainly because its probably the only real effective rook build.  At least erebus can actually hit people with his bite, good luck trying to slam someone with half a brain and/or with stuns.  Bolder Roll works good but its not effective enough to allow combo'ing with slam until much too late in the game.  Rook is pretty weak defensively (slow, low armor), so the towers become his defense.  The towers are countered fairly effectively with defensive gears, stuns, freeze, or just with regular minions.  Its hard to push against a tower rook, but if you get to a point where you can push against him, he's basically lost the game.

May 13, 2009 11:43:10 AM from Demigod Forums Demigod Forums

Quoting OrexxerO,

Every time he got in a fight with me or any of my AI allies, he dropped like a fly. And I'm not talking a gang rape situation; these were one on one.  He didn't kill anyone the entire match, even when he was at 20 and one of my AI allies was 17, he lost.
 

Even before the Nerf, an AI Erebus sucks, and generally the AI sucks anyways.

 


but on any small map or 1vs 1/ 2 vs 2 or you dont have ranged when rook farms to lvl 10 8 towers for 400mana with 2300hp. thats overpowered.
 

Right, anyone with half a Brain on Crucible will usually rape my face before I can get 4 towers up let alone 8. Let alone the fact the Rook needs at least Two decent mana items to maintain mana regen to keep towers up since they fall down farily quickly and aren't permanent fixtures.

nah he doesn't need them  it depends on who ur facing if it is a sedna i found towers own her  if u set up 4 and set up 2 more while fighting her ull win/ force her to retreat

May 13, 2009 11:49:55 AM from Demigod Forums Demigod Forums

I'll state this again: On a map like Crucible, there is no way to go around the towers, so you have to deal with them.

Unless you are Regulus, there is no effective way to kill the towers. On pantheon, you will never have to kill the towers as Regulus!

TB doesn't count, since he has to walk into the gauntlet to freeze all of the towers. If he gets boulder rolled, he's screwed.

May 13, 2009 12:11:15 PM from Demigod Forums Demigod Forums

Quoting AngryZealot,
I'll state this again: On a map like Crucible, there is no way to go around the towers, so you have to deal with them.

Unless you are Regulus, there is no effective way to kill the towers. On pantheon, you will never have to kill the towers as Regulus!

TB doesn't count, since he has to walk into the gauntlet to freeze all of the towers. If he gets boulder rolled, he's screwed.

Minions eat towers for breakfast.

May 13, 2009 12:12:03 PM from Demigod Forums Demigod Forums

My experience leads me to believe towers need to be modified a bit.

 

I'd like to see the towers cut down to 1/2/3/4 towers or somesuch, but have them have more HP and more damage (perhaps not twice as much, but close). However, having his firepowerer concentrated in fewer towers would let Rook get them up faster and then be able to do more stuff.

 

At least when I'm playing a tower centric Rook, I wistfully long to be doing stuff other than planting 8 towers over and over again, and I know other Rook players who feel the same.

May 13, 2009 12:12:07 PM from Demigod Forums Demigod Forums

Most good TB players I play against just wittle down the towers Zealot, they don't walk into all of them and freeze/try to destroy them all in one go. Also they tend to use their immolate spell to widdle down the towers as well.

Unclean Beast can use spit/high attack speed and damage to shread towers down, Erebus can just get Missile Archers and just keep replenishing nightcrawlers and send them against the towers PLUS he can have healing minions to keep his health up while attacking towers.

 

I have lost two games so far on Crucible both to a UB/Erebus pair, badly, my towers hardely had any effect.

May 13, 2009 12:17:54 PM from Demigod Forums Demigod Forums

Quoting si1foo,


nah he doesn't need them  it depends on who ur facing if it is a sedna i found towers own her  if u set up 4 and set up 2 more while fighting her ull win/ force her to retreat

Or just kill creeps outside of the towers range, when the towers die Rook doesn't have the mana to sustain 6 constantly without 2 mana items (planar crown and vlemish). Also, Sedna really doesn't have a problem with towers in any build...

Do you even play Demigod?

May 13, 2009 12:26:25 PM from Demigod Forums Demigod Forums

Quoting Sythion,
Minions eat towers for breakfast.

If you are referring to the purchasable minions, then you are just plain wrong. If you are referring to the portal minions, then you are also wrong (because the enemy also gets minions, and you can't control what your creeps target).

"Wittling" down the towers is useless. The rook can cast replace them as fast as you kill them that way.

Stop it with the ridiculous paper balance. None of these ideas work in the actual game.

May 13, 2009 12:26:40 PM from Demigod Forums Demigod Forums

The real problem with the towers is that you get nothing for killing them.  Thus Rook can just leave towers EVERYWHERE with complete abandon.

In Dota heroes that summon creeps needed to actually manage them so enemies couldn't get free gold and exp off killing them.  Not so in Demigod in this case, so there's no reason to actually kill the towers.  Since there's no reason at all to kill them (they die on their own after a time) people are just frustrated by their existence.

May 13, 2009 12:44:55 PM from Demigod Forums Demigod Forums

I play unclean beast... I never have any problems pushing the enemy back no matter if they're rook or not. QoT can decimate towers, especially Rook's, in a matter of seconds, and still whoop Rook up one side of the map and down the other quick. Each demigod seems to have their own knack at the game, their own direction. Simply changing your play style when going up against the Rook (focusing a little more on your damage and attack speed, and a little more on your allies' attack, is what ensures that you get the advantage over a demigod like the Rook. But then if you're playing against Sedna, you're going to go a different route (like AoE and splash damage attacks), based on which demigod you're playing, what map you're on, and what (if any) allied demigods are doing.

May 13, 2009 12:50:04 PM from Demigod Forums Demigod Forums

"Wittling" down the towers is useless. The rook can cast replace them as fast as you kill them that way.

Stop it with the ridiculous paper balance. None of these ideas work in the actual game.

 

Humm...Usually the TB is also planning on hurting me at the same time and forcing me to retreat for health THEN really goes to work on my towers. And TB has enough ranged nuke spells to cause me to have to retreat from my tower farm.

May 13, 2009 1:08:39 PM from Demigod Forums Demigod Forums

The only thing I would change is having Rooks towers die when rook dies. It would take away from the sheer power of a Rook Turtle strat on a smaller map. If its done right Rook can just hide behind the towers, use Blade of the Serpent to regain MP, and continue to push until he gets to his goal. The only real counter I have seen that is effective is Frost Nova with the help of UB or Erebus.

So really, the towers should die when he does.

May 13, 2009 1:13:52 PM from Demigod Forums Demigod Forums

I'd like to see something other than a tower Rook sometime...

I'd actually say to tone up Rook's base armor and Hammerslam, and tone down towers very slightly. Like, 100-150 health lower or 50-75 mana cost more at max level.

 

May 13, 2009 1:17:59 PM from Demigod Forums Demigod Forums

Meh.

 

I love my Tower Rook, but unless you win by level 12 or so, Tower Rook builds are useless.

 

Tower Rooks builds are *terrible*, and I mean *really terrible* by late game. Your damage is extremely mediocre, the shoulder upgrades AND tower's damage is something that any demigod can just shrug off, and rook is significantly more squish than any other DG.

 

His only "defensive" skill (eat tower) is easily interruptable, and takes forever to start "ticking". Boulder roll is okay, but by itself is not enough. Sedna heals, Oak & QoT shield, Erebus has bat+mist+insta-bite-heal, UB isn't that squishy (again, we're talking late game) and is fast, and Regulus/TB shouldn't ever be in melee range anyways (plus TB has a few different escape tools). 

Late game, a Tower Rook is just a crappy, slow, melee DG with sub-par stats. Defenses tend to be pointless by this point, and it really shows; Oak and Sedna, in particular, can totally ignore any size tower farms.

Not to mention that with his lack of DG killing ability, Rooks are generally starved for cash.

 

This isn't to say that Tower Rooks are weak all-game, they are very good builds early and mid. Perhaps towers should have a higher mana cost, a longer cooldown, and should last longer. I seriously believe, however, that Rook's towers should be boosted by the citadel upgrades, or that his shoulder&tower damage should be based upon his weapon damage (i.e. get ashkandor+god power 3 and his ranged passive damage should be sweet).

 

All you have to do to beat a team with a tower rook is survive to later game, and focus fire the rook when he's alone and doesn't have many towers up. Get to level 15+, get 10k gold worth of gear, and there is literally nothing a rook can do but hide behind towers and hope the battle doesn't focus around his farm. I.E. be worthless.

May 13, 2009 1:19:36 PM from Demigod Forums Demigod Forums

Quoting Kitkun,
I'd like to see somethin other than a tower Rook sometime...

I'd actually say to tone up Rook's base armor and Hammerslam, and tone down towers very slightly. Like, 100-150 health lower or 50-75 mana cost more at max level.

 

 

I agree complete. Leave the health the same, but increases the mana cost, and double the cooldown, but increase the amount of time they last.

 

Would suggest, also, that instead of increasing base armor modify his "God Power" talent to do +15/+30/+40 HPS in addition to the weapon damage.

May 13, 2009 1:21:53 PM from Demigod Forums Demigod Forums

Quoting Sythion,

Quoting si1foo, reply 11

nah he doesn't need them  it depends on who ur facing if it is a sedna i found towers own her  if u set up 4 and set up 2 more while fighting her ull win/ force her to retreat

Or just kill creeps outside of the towers range, when the towers die Rook doesn't have the mana to sustain 6 constantly without 2 mana items (planar crown and vlemish). Also, Sedna really doesn't have a problem with towers in any build...

Do you even play Demigod?

are u stupid she does if she is fighting againist them  aswell as a demi and i  think it is more apropirate for me to ask u  if u even play

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