Well I have good news and I have bad news. The good news is, based on talking to people in game lobbies, the new update works great for a lot of people who couldn’t previously connect and are blissfully unaware that anyone is having any problems. The bad news is that there are people who had good times previously now having problems. Sigh.
Well, we have on deck another update for tomorrow fresh from GPG:
· Lord Erebus: Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased
· Integrated newest DLLs
· Fix for looping audio track after leaving character select screens
· Fix for audio volumes not being reset on restart
· Adding /skipintro command line to bypass intro movies
· Cleaned up the achievement code so that the CVP Interface no longer maintains a copy of Guest data per peer. Instead you now only have your own achievement data.
· Demigod now checks the return code on GetPlayerData when OnNatComplete is called. If it fails Demigod does not accept the connection.
· OnNatComplete now returns 1 for success.
· OnNatComplete now returns failure if the playerName is empty.
This, in theory, combined with some tweaks on our end, should, I hope, take care of the flakiness some have had with lobby. But I make no promises.
Our end all, be all, update is scheduled (note: scheduled not promised) for Thursday. That’s where proxies and such are scheduled to go live. If you still have matchmaking connectivity you then have real reason to worry.
We’ll keep you update to date.