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Conference for those who think the game is imbalanced

By on May 10, 2009 12:16:00 PM from Demigod Forums Demigod Forums

Ok, the idea for this is, to gather together arguments for why demigod is imbalanced. I'd like to restrict it to people who think it is imbalanced for a couple of pages, maybe longer if the discussion gets good. For a couple of reasons, one the issue turns into derisive flaming too quickly, or a close approximation thereof. Two-I think an opportunity to look at each other's ideas first, and be critical within a friendly conversation, prior to a larger debate that I think needs to happen. Three-an opportunity to make your thoughts cogent and clear for later discussion.

That's my plan...we'll see if it works.

What I'd like is for people to post what they think is imbalanced in the game, and for the like minded to discuss it. I do think it probably has balance problems, but I don't want to condemn it just yet, it hasn't been out too long, and there are technical issues that have a similar effect. I've had spells go unresponsive and have cost me (or an ally) a life, a kill, what have you (for example).

So post, I'm going to post what I think is a problem in a later post in this thread, but more than anything I want to get the discussion going.

+10 Karma | 55 Replies
May 10, 2009 1:00:39 PM from Demigod Forums Demigod Forums

ITS NOT THOUGH. If you die, YOU SUCK. End of story.

If you die repeatedly by the same Demigod (player), your point is INVALID because usually the QQ comes from one game, and the same player controlling the "OP Demigod".  Its not the Demigod, its the player that needs to be nerfed. THE PLAYER DAMNIT!

 

Also, any of you saying one Demigod is OP over another, and i say this from the bottom of my heart (as black as it may be)

 

STOP. STOP CHASING HIM INTO HIS TOWERS. STOP!!!! I DON'T WANT ANOTHER BOGUS "oh, christ, this PLAYER keeps killing me with that demigod, it MUST be OP" TOPIC. STOP!!!!!!!

May 10, 2009 1:07:35 PM from Demigod Forums Demigod Forums

Quoting Chaosnaska,
ITS NOT THOUGH. If you die, YOU SUCK. End of story.

If you die repeatedly by the same Demigod (player), your point is INVALID because usually the QQ comes from one game, and the same player controlling the "OP Demigod".  Its not the Demigod, its the player that needs to be nerfed. THE PLAYER DAMNIT!

 

Also, any of you saying one Demigod is OP over another, and i say this from the bottom of my heart (as black as it may be)

 

STOP. STOP CHASING HIM INTO HIS TOWERS. STOP!!!! I DON'T WANT ANOTHER BOGUS "oh, christ, this PLAYER keeps killing me with that demigod, it MUST be OP" TOPIC. STOP!!!!!!!
Wow, flamed in the first post, did you even read the OP? Just curious, because it's ostenisbly a discussion that should weed out bad ideas...But no, you're abso-fucking-lutely certain there isn't a problem, so much so that you wouldn't want a discussion of it. Be self assured, a lot of people buy it.

May 10, 2009 1:08:24 PM from Demigod Forums Demigod Forums

Quoting Chaosnaska,
ITS NOT THOUGH. If you die, YOU SUCK. End of story.

If you die repeatedly by the same Demigod (player), your point is INVALID because usually the QQ comes from one game, and the same player controlling the "OP Demigod".  Its not the Demigod, its the player that needs to be nerfed. THE PLAYER DAMNIT!

 

Also, any of you saying one Demigod is OP over another, and i say this from the bottom of my heart (as black as it may be)

 

STOP. STOP CHASING HIM INTO HIS TOWERS. STOP!!!! I DON'T WANT ANOTHER BOGUS "oh, christ, this PLAYER keeps killing me with that demigod, it MUST be OP" TOPIC. STOP!!!!!!!

 

I don't think Demigod is unbalanced, but I think people who don't suck die occasionally.

May 10, 2009 1:08:51 PM from Stardock Forums Stardock Forums

What is that called in MMO's, Rez sickness?  Where if you get ganked after reviving, the player killing you receives 0 Exp and 0 Gold.  That is the only kind of system I could see being implemented... where a timer is put on you from the killing player, or some similiar kind of system.  Perhaps something more progressive... such as when a player kills you a 2nd time, they get less Exp and less gold from the kill... 3rd time, even less, 4th time, even less, and they will have to kill someone else to reset this in order to receive full Exp and Gold from killing that player again. *shrugs*

May 10, 2009 1:10:36 PM from Demigod Forums Demigod Forums

It is though, Unclean Beast is the one that predominantly comes to mind.  I am hardly an obsessive player like some are, but UB is just ridiculous.  I say this as somebody who started playing him exclusively because he is the only one who has a chance against UB.  You bump up his speed as much as possible and get the heart stone and then just use spit and run, repeat until dead, and there is no recourse against him, he has a DoT which is more powerful then TB's fireball and he is faster then everybody else, oh, and the DoT has a decent range on it.  I do believe he is also the proud owner of the highest armor rating in the game.

 

You cannot tell me that being the fastest, heaviest armored, and have the strongest attack (at range) and be a melee class is somehow balanced.  Compare that with Rook:  UB has low health, fastest, strong-mid range, and heavier armor vs Rook has high health, slowest, hammer slam is pathetically slow, lowest armor.  Balanced?  Hardly.

May 10, 2009 1:21:12 PM from Demigod Forums Demigod Forums

I think that there are abilities that are overpowered, but I don't think that the game is entirely unbalanced as a result.

 

Abilities

Mines: Mines is a bit much. Even if I can see them there is nothing that I can do about them. They can also be used as grenades which tends to result in some heavy damage before you can move out of blast zone. Create an arming time and/or allow for them to be destroyed (AOE or attack).

Tower of Light: I played a tower Rook last Pantheon, and the results were pretty impressive. On large maps the build isn't the most effective since a player can usually maneuver around the towers/Rook to capture flags; but on small maps the build is a bit much. The final level in the chain actually reduces the mana cost of the towers which only furthers the Rooks ability to push. A Rook inside his castle is pretty hard to beat. Yes, it can be countered, but I'm findign that the cost to coutner is greater than the cost to establish this "castle." I can sit there and try and burn them down, but the end result is that the Rook can easily put up more of them.

Spit: I don't think it is really overpowered, but it is a powerful ranged attack on a melee character. It shouldn't affect buildings, and the best counter is little costly. I think that the "cleansing" item should be reduced in cost... at least then the item would be useful (and not just versus spit).

Shamblers/Yetis: I feel that these are quite underpowered. They die when the master dies, and they die fairly easily and don't seem to provide much beyond cannon fodder. They just seem to pale when compared to Oak's/Erebus' minions, of which are provided much easier. I think that reducing the mana cost and allowing for a potential of 6 minions at the max rank would go a logn way to promoting more Minion based Sedna/QoT builds.

Compost: It's a little underpowered in my book. Having it give a slight boost to mana/health regeneration would be a nice boost for it.

Shatter: The damage needs to be increased or the mana cost needs to be decreased. It should be a main damage spell for an Ice TB, especially since its damage is based on the use of Frost Nova and Rain of Ice.

 

Mechanics

Immunity: With quick fingers a player of Oak or someone with an Orb of Defiance is capable of utilizing the Heart of Life without it having the possibility of being stopped for the duration of the immunity. I've been told this is possible, but I haven't seen it myself. It's one of those things that should probably be taken care of before we start to see major tournaments.

Stuns: An annoying mechanic in the game. I'd like a consumable to would automatically be used up when the player is stunned. It should cost 250 gold to prevent it from being used excessively.

Regeneration: I still think that mana/hp regeneration needs diminishing returns on stacking.

May 10, 2009 1:35:20 PM from Demigod Forums Demigod Forums

Quoting CallTheVoid,
What is that called in MMO's, Rez sickness?  Where if you get ganked after reviving, the player killing you receives 0 Exp and 0 Gold.  That is the only kind of system I could see being implemented... where a timer is put on you from the killing player, or some similiar kind of system.  Perhaps something more progressive... such as when a player kills you a 2nd time, they get less Exp and less gold from the kill... 3rd time, even less, 4th time, even less, and they will have to kill someone else to reset this in order to receive full Exp and Gold from killing that player again. *shrugs*

That'd be a lame mechanic.
Honestly, and you all might not believe me, but the best thing for a noob is to let him noob it up and die a bunch. That way, he LEARNS.  Don't coddle him, or make him less desirable to be killed, because truth be told, he NEEDS to die to learn.

 

Listen, guys, there is nothing OP about this game. Its the bad choices players make, like chasing that guy WITH JUST 300 HEALTH, into those 6 towers, and RAAAAGE when you die, or trying to use the major potion when the other demigod hasn't used his stun yet.

Yea, it does suck when Erebus bites your health and regains 500 hp, but look at his armor.  Trust me, with Erebus, he NEEDS that bite.

It also sucks when you allow unclean to pop off his spit on you, and you die on your way to the healing stone, but you shouldn't have allowed him the opportunity to whittle you down to under 1/4th HP.

Instead of dying a lot then turning to the forums to vent your noob-strations (noob + frustration, eh? clever, amirite?), try to play that Demigod in a skirmish and LEARN about him.

Don't you see thats what im trying to tell you?  That, most likely, and remember i didn't say always, you rage after one loss, but don't take steps to learn or better youselves.  This happened in WoW, and THATS the reason why the community goes to shit; not /b/, or any other internet website, no, it's the unwillingness of the player to adapt and conquer, so he crys.

 

/end rant.

 

 

May 10, 2009 1:40:15 PM from Demigod Forums Demigod Forums

Though, no matter how much you item-boost a level 20 Unclean Beast, he can never take out a level 20 Sedna. Sedna is not able to die as level 20 with the right items. We even teamed up Torchearer and Unclean Beast against 2xNightmare AIs, Sedna and Rook. Rook got seriously pwned no matter what he did, which was also the point. We wanted to see what Sedna would do.

She ended up so invincible, that we could only win by holding her company with Torchbearer, and send Unclean Beast to detroy their base. We tried killing all of her minions first, ten DPS her. No go...she spawned the little guys again shortly after, and she had hardly taken any damage at all anyway.

BUT, at level 20 everyone should be going all out on the opponents base anyway, so I really don't see the problem

May 10, 2009 1:54:16 PM from Demigod Forums Demigod Forums

Thing is, sure, Sedna may be pretty hard to kill when she's maxed out, but she's not going to be doing that much damage either.

May 10, 2009 2:00:29 PM from Demigod Forums Demigod Forums

Shatter: The damage needs to be increased or the mana cost needs to be decreased. It should be a main damage spell for an Ice TB, especially since its damage is based on the use of Frost Nova and Rain of Ice.

Oh god...you were not in the beta were you? Shatter was stronger back then, and my god it was ridicioulsy OP. Its fine now, although it may do less damage, it also stuns, interupts and silences people.

isten, guys, there is nothing OP about this game.

There is no such thing as a game that is perfectly balanced. Until a game is perfectly balanced, then you cannot say there is no such thing as OP in this game.

Indeed, this game is very, very balanced compared to others, and a lot of the time when someone dies is because they are bad - but there ARE certain balances and imbalances within the game. I think the game still needs a bit more testing so everyone can try out all the tactics etc. (and there are A LOT of those).

The one Demigod that seems quite OP atm is Erebus. He isnt crazily overpowered, just slightly. Before disagreeing with this statement find a good player who knows how to play with him then come back.

And too Chaosnaska:
This is meant to be a thread with intelligent discussion. Not mindless cap locks filled statements which are ridiculous. If you think Demigod is perfectly balanced and no Demigod is stronger/weaker, then another then fair enough, thats your opinion - but state why you think this and give reasons as to as why and then maybe people will take you more seriously.

May 10, 2009 2:05:45 PM from Demigod Forums Demigod Forums

Quoting DalzK,

And too Chaosnaska:
This is meant to be a thread with intelligent discussion. Not mindless cap locks filled statements which are ridiculous. If you think Demigod is perfectly balanced and no Demigod is stronger/weaker, then another then fair enough, thats your opinion - but state why you think this and give reasons as to as well, and then maybe people will take you more seriously.

 

Did you really miss my mutli-paragraph'd response explaining my claims? Really?

May 10, 2009 2:08:32 PM from Demigod Forums Demigod Forums

hough, no matter how much you item-boost a level 20 Unclean Beast, he can never take out a level 20 Sedna. Sedna is not able to die as level 20 with the right items. We even teamed up Torchearer and Unclean Beast against 2xNightmare AIs, Sedna and Rook. Rook got seriously pwned no matter what he did, which was also the point. We wanted to see what Sedna would do.

Nightmare A.I cheat.

May 10, 2009 2:13:31 PM from Stardock Forums Stardock Forums

Hey Chaosnaska,

Honestly, and you all might not believe me, but the best thing for a noob is to let him noob it up and die a bunch. That way, he LEARNS. Don't coddle him, or make him less desirable to be killed, because truth be told, he NEEDS to die to learn.

The problem with this, is the fact that people only go "you suck" "stop sucking" or "just leave the game."  They, for the most part, will not take any effort into helping another player out or giving positive advice so the player improves.  Therefore, that "n00b" just stays stuck in a rut, doing the same thing every game.

Remember, not everyone plays this game constantly.  Some people play maybe once or twice a week, and that is their gaming time.  So they will not be able to sit down and study the game to improve.

May 10, 2009 2:14:40 PM from Demigod Forums Demigod Forums

Chaosnaska:

May 10, 2009 2:17:40 PM from Demigod Forums Demigod Forums

Did you really miss my mutli-paragraph'd response explaining my claims? Really?

Saying "Move X is only over powered because you suck, run into towers and the Demigod needs it" isnt really a good explanation imo.

What do you say to a Lord Erebus who can bat swarm > bite > mist > bite etc. ?

May 10, 2009 2:20:06 PM from Demigod Forums Demigod Forums

Mostly it is players faults for thinking something is overpowered over something else. It's really early in the game still and no one has really found all the most effective counters to a lot of the extremely powerful skills or characters.

However, some skills are abit string it seems and Daikaze has some pretty good points.

Spit needs refinning, but I'm not sure how. Maybe if the damage was either decreased, or it couldn't attack buildings, or it took longer to inflict the same amout of damage. I play UB when I feel like going on a rampage and getting a Spit at the beginning and end of a fight usually means I win that fight.

Movement speed is great and may seem too powerful but you will sacrifice a lot of good buffs to get that +speed. Sometimes, I specifically do not get +speed items and focus only on +attack speed items to make those fast little DGs wish they hadn't chased me down. Also you can stack up some serious armor/HP/regen if you leave out the +speed items. And sometimes fighting a DG with 8k HP 20min into a game is really hard. Or with enough armor and regen that you are doing less than 50% damage to them. Atm, I think item buffs are fine as is.

Immunity, its a great feeling tossing a sheild on you or activiting an invincibility item to use Heart of Life and recharge everything in the middle of a fight. But it does seem a bit strong. Maybe making it take longer to recharge your hp and mana might work. Or maybe some new trick could be done, like damage is reduced 95% but dealt to your gold while immune.

Just keep in mind, that in the scope of the game its still early to call anything OP or UP. Because there may be some outlandish counter that someone will find in a few weeks that will completely own the OP stuff or buff the UP stuff.

Edit: why is some of my text blue?

 

May 10, 2009 2:23:51 PM from Demigod Forums Demigod Forums

regabond: Your text is partially blue because you've got a link that doesn't point anywhere.  You probably copied an pasted some text that was a link and pasted it in - I'm guessing Daikaze's name.

May 10, 2009 2:28:43 PM from Demigod Forums Demigod Forums

Game is balanced better than any other strategy game I've seen, and definitely better than DotA. If you pick a certain DG there are going to be others that are OP against you. At the same time, depending on what DG you pick, you are going to be OP against some other DGs.

Every DG is the "BEST" DG under the right circumstances and against the right opponents, on the right map, etc.

May 10, 2009 2:30:43 PM from Demigod Forums Demigod Forums

Just keep in mind, that in the scope of the game its still early to call anything OP or UP. Because there may be some outlandish counter that someone will find in a few weeks that will completely own the OP stuff or buff the UP stuff.

Have to agree with this. I remember in the beta lots of things were OP the first few days, the next week they were OP.

And about Spit. It has quite a few counters and the damage over time makes it easier to deal with. Counters im speaking of are Erebus Mist (removes the debuff), Purity Symbol (Its called something like that, its a favour item that takes out all negative effects such as Spit), Oaks Shield (also removes the debuff), Bramble also negates its effect as does Sedna's heal. I think there are a few more, but not too sure.

May 10, 2009 2:35:20 PM from Demigod Forums Demigod Forums

Game is balanced better than any other strategy game I've seen, and definitely better than DotA. If you pick a certain DG there are going to be others that are OP against you. At the same time, depending on what DG you pick, you are going to be OP against some other DGs.

Agreed. I still think however stick to my view that Lord Erebus is slightly OP

May 10, 2009 2:38:02 PM from Demigod Forums Demigod Forums

The game is relatively very balanced for a release game.

That being said:

1. Erebus is crazy imba.

2. Some demigods (eg TB, Regulus) simply don't have any means of dealing with UB's spit, and get autofu­cked without a support character assisting them.

3. Spells don't scale properly, so skill dependent characters get screwed in the lategame by autoattack.

4. Snipe spiking.

 

Etcetera. It's pretty good, but the game is not perfectly balanced, and some matchups are so bad that they simply cannot be lost by a decent player/team.

May 10, 2009 2:42:23 PM from Demigod Forums Demigod Forums

Bad match ups are your fault - if put a team of three Erebus agaisnt Three Torchbearer then you will get screwed. You chose the teams, make sure they are right.

Thats like saying CnC Generals is unbalanced because three china's vs three USA will get utter raped.

May 10, 2009 2:42:35 PM from Demigod Forums Demigod Forums

Quoting CallTheVoid,
Hey Chaosnaska,


Honestly, and you all might not believe me, but the best thing for a noob is to let him noob it up and die a bunch. That way, he LEARNS. Don't coddle him, or make him less desirable to be killed, because truth be told, he NEEDS to die to learn.
The problem with this, is the fact that people only go "you suck" "stop sucking" or "just leave the game."  They, for the most part, will not take any effort into helping another player out or giving positive advice so the player improves.  Therefore, that "n00b" just stays stuck in a rut, doing the same thing every game.

Start off with a few single player matches then. Figure out how the game works, and then start doing multiplayer.

Remember, not everyone plays this game constantly.  Some people play maybe once or twice a week, and that is their gaming time.  So they will not be able to sit down and study the game to improve.

I don't play the game that much. Maybe one game a day or two, and I do fine. You don't need hours upon hours of playtime to get halfway decent at this game. You just need to analyze what you did right and what you did wrong, and improve from that.

May 10, 2009 2:43:43 PM from Demigod Forums Demigod Forums

EB - needs a tone down but not a major one.

QoT - shield either needs longer cd or put on 1 minute immunity on other players but herself. She also needs a small increase in damage in beginning stages. Shamblers could use an armor/HP buff in the first 2 ranks.

UB - Spit needs damgae toned down or range also a longer cd but each level will decrease the cd

Rag - Snipe should be 3 times the range or 2 times the range of base attack range

Sedna - i think they need ti up the first 2 levels of yetis base armor or HP. other then that this class is fine

TB - is fine the way he is

Oak - IMO his ashield should not give health on the 2nd to last level. other then that he is fine

Rook - towers should not take cital upgrades at all. Needs a slight HP/armor buff

 

 

May 10, 2009 2:50:16 PM from Demigod Forums Demigod Forums

I think that QoT's shield needs a slight re-use timer increase. I was playing up against a good QoT the other night, and I swear all my allies and I did was waste attacks on that darn shield. She had it on her nearly non-stop, and ususally the nearest ally had it as well. Mind you, I was a full damage spec Oak with mage slayer and hungarlings crown, and I still would get in maybe 200 damage on her before the bloody thing was up again. I can tell that it is a vital part of her build, but really...its worse than Oak's shield. His is only 6 seconds max and recast of 30 seconds.

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