#################################################
# Healing Wind I
#################################################
AbilityBlueprint {
Name = 'HSednaHealingWind01',
DisplayName = '<LOC ABILITY_Sedna_0030>Healing Wind I',
Description = '<LOC ABILITY_Sedna_0063>A soothing wind washes over nearby allies.\n\n+[GetRegenBuff] Health Per Second Aura.',
AbilityType = 'Aura',
AffectRadius = 15,
AuraPulseTime = 5,
TargetAlliance = 'Ally',
GetRegenBuff = function(self) return math.floor( Buffs[self.Name].Affects.Regen.Add ) end,
TargetCategory = 'MOBILE - UNTARGETABLE',
Buffs = {
BuffBlueprint {
Name = 'HSednaHealingWind01',
Debuff = false,
Duration = 5,
DisplayName = '<LOC ABILITY_Sedna_0031>Healing Wind',
Description = '<LOC ABILITY_Sedna_0032>Health Per Second increased.',
BuffType = 'HSEDNAHEALINGWIND',
Icon = '/DGSedna/NewSednaHealingWind01',
Stacks = 'REPLACE',
DamageSelf = true,
CanBeEvaded = false,
Affects = {
Regen = {Add = 12},
},
},
},
CreateAbilityAmbients = function( self, unit, trash )
FxHealingWind01( unit, trash )
end,
}
It doesnt stack