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Curious about Sedna HP Regen Aura (5 Sednas + healing aura for kicks?)

Does this work, what do you think?

By on May 6, 2009 4:04:38 PM from Demigod Forums Demigod Forums

Euandros

Join Date 06/2008
+9

How would you like running into multiple sednas in general?   Does the healing aura stack?

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May 6, 2009 4:11:40 PM from Demigod Forums Demigod Forums

i guess they do, don't remember reading they don't in the skill description.

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May 6, 2009 4:29:02 PM from Demigod Forums Demigod Forums

should do yeah.

 

Pretty much any full team of one DG turns rediculous though. 5 snipes/fireballs will kill most things, 40 towers would dominate any area pretty much impregnably etc...

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May 6, 2009 5:41:38 PM from Demigod Forums Demigod Forums

Well that needs some balancing.

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May 6, 2009 5:52:14 PM from Demigod Forums Demigod Forums

Don't get me started balance, the QoT, one of them is bad enough! Imagine running into several of them at once

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May 6, 2009 5:56:58 PM from Demigod Forums Demigod Forums

#################################################
# Healing Wind I
#################################################
AbilityBlueprint {
    Name = 'HSednaHealingWind01',
    DisplayName = '<LOC ABILITY_Sedna_0030>Healing Wind I',
    Description = '<LOC ABILITY_Sedna_0063>A soothing wind washes over nearby allies.\n\n+[GetRegenBuff] Health Per Second Aura.',
    AbilityType = 'Aura',
    AffectRadius = 15,
    AuraPulseTime = 5,
    TargetAlliance = 'Ally',
    GetRegenBuff = function(self) return math.floor( Buffs[self.Name].Affects.Regen.Add ) end,
    TargetCategory = 'MOBILE - UNTARGETABLE',
    Buffs = {
        BuffBlueprint {
            Name = 'HSednaHealingWind01',
            Debuff = false,
            Duration = 5,
            DisplayName = '<LOC ABILITY_Sedna_0031>Healing Wind',
            Description = '<LOC ABILITY_Sedna_0032>Health Per Second increased.',
            BuffType = 'HSEDNAHEALINGWIND',
            Icon = '/DGSedna/NewSednaHealingWind01',
            Stacks = 'REPLACE',
            DamageSelf = true,
            CanBeEvaded = false,
            Affects = {
                Regen = {Add = 12},
            },
        },
    },
    CreateAbilityAmbients = function( self, unit, trash )
        FxHealingWind01( unit, trash )
    end,
}

 

 

 

It doesnt stack

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May 6, 2009 6:08:43 PM from Stardock Forums Stardock Forums

=.= 5 regulus would suck hard, id rather a team with different demigods like oak,erebus,rook,tb & sedna.

its all been tried before its not so practacle as it sounds.

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May 6, 2009 7:30:02 PM from Demigod Forums Demigod Forums

 

Quoting PhogoX,
Well that needs some balancing.

 

CCs of the same type already doesnt stack, so you cant chain stun or silence or else

 

the only problem is the easyness of 5 snipes compared to a stun from demigod 1+ snare from demigod 2+ silence from demigod 3

 

as soon as ppl will have a good teamwork a mixed team will ALWAYS be superior to a stacked team

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May 6, 2009 7:34:09 PM from Stardock Forums Stardock Forums

the only problem is the easyness of 5 snipes compared to a stun from demigod 1+ snare from demigod 2+ silence from demigod 3


5 snipes would be the most epic win... ever. Just imagine, 1 minute into the game, everyone aims at one Demigod and shoots.

However, the cost would probably be pretty big against good teamwork. The cast time is pretty big, and while you do kill one person, the other team can probably kill like two or three of you because of the large cast time.

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May 7, 2009 12:20:56 AM from Demigod Forums Demigod Forums

Quoting Sevenix,
#################################################
# Healing Wind I
#################################################
AbilityBlueprint {
    Name = 'HSednaHealingWind01',
    DisplayName = '<LOC ABILITY_Sedna_0030>Healing Wind I',
    Description = '<LOC ABILITY_Sedna_0063>A soothing wind washes over nearby allies.\n\n+[GetRegenBuff] Health Per Second Aura.',
    AbilityType = 'Aura',
    AffectRadius = 15,
    AuraPulseTime = 5,
    TargetAlliance = 'Ally',
    GetRegenBuff = function(self) return math.floor( Buffs[self.Name].Affects.Regen.Add ) end,
    TargetCategory = 'MOBILE - UNTARGETABLE',
    Buffs = {
        BuffBlueprint {
            Name = 'HSednaHealingWind01',
            Debuff = false,
            Duration = 5,
            DisplayName = '<LOC ABILITY_Sedna_0031>Healing Wind',
            Description = '<LOC ABILITY_Sedna_0032>Health Per Second increased.',
            BuffType = 'HSEDNAHEALINGWIND',
            Icon = '/DGSedna/NewSednaHealingWind01',
            Stacks = 'REPLACE',
            DamageSelf = true,
            CanBeEvaded = false,
            Affects = {
                Regen = {Add = 12},
            },
        },
    },
    CreateAbilityAmbients = function( self, unit, trash )
        FxHealingWind01( unit, trash )
    end,
}

 

 

 

It doesnt stack


Thanks for the answer Sev!   Wasn't sure of an easy way to test it (I only know one friend at this point whom owns the game), glad you knew/could check.

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May 7, 2009 12:49:12 AM from Demigod Forums Demigod Forums

Imagine how overpowered 5 Sednas with healing aura would be if it stacked. You could walk into the enemy base and kill the citadel with impunity.

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May 7, 2009 12:50:52 PM from Demigod Forums Demigod Forums

Quoting AngryZealot,
Imagine how overpowered 5 Sednas with healing aura would be if it stacked. You could walk into the enemy base and kill the citadel with impunity.

Aye, that's why I just had to know.

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May 7, 2009 5:30:51 PM from Demigod Forums Demigod Forums

Quoting vindKtiv,

the only problem is the easyness of 5 snipes compared to a stun from demigod 1+ snare from demigod 2+ silence from demigod 3

5 snipes would be the most epic win... ever. Just imagine, 1 minute into the game, everyone aims at one Demigod and shoots.

However, the cost would probably be pretty big against good teamwork. The cast time is pretty big, and while you do kill one person, the other team can probably kill like two or three of you because of the large cast time.

 

Not just that, 30 mines through out the map... regulus(s) would be charged with sexual assault. Then they will drop the soap in prison and get nerf to death.

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May 7, 2009 5:48:39 PM from Demigod Forums Demigod Forums

Snipe is only a 15 second cooldown and if one of you is dead that leaves 5 regulus vs 4 others on the arena I would bet on the 5 regulus. And if the 5 were smart they would keep sniping the level 1 person keeping him behind in levels making it a 5 vs 4 fight and just think of all the added gold regulus would get by having 4 assists to every kill 250 + 50 per level.

That is minimum of 1200 gold every time for the assisting. of the kill

 

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May 7, 2009 6:33:43 PM from Demigod Forums Demigod Forums

15s cooldown with a 2s cast.  i.e. a minimum of 17s per shot.  If you are able to shoot someone as soon as the cooldown's up, every shot.

Max rank, close range, fire as soon as cooldown is up = 700/17s = 41dps.  For every 41 hp/s regen they will nullify one regulus.

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May 8, 2009 10:08:29 AM from Demigod Forums Demigod Forums

Quoting HorseRadish,
Snipe is only a 15 second cooldown and if one of you is dead that leaves 5 regulus vs 4 others on the arena I would bet on the 5 regulus. And if the 5 were smart they would keep sniping the level 1 person keeping him behind in levels making it a 5 vs 4 fight and just think of all the added gold regulus would get by having 4 assists to every kill 250 + 50 per level.

That is minimum of 1200 gold every time for the assisting. of the kill

 

So the 4 other players can't beat one-trick ponies even though early on Reg already has trouble. I don't buy that, also I don't think anyone but the killer would get exp for the kill if they're all max range, which is the only way it's going to kll someone early on.  All it would take would be 1 or 2 erebus to bat swarm + mass charm into them to let other demi's go wild on them.

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May 8, 2009 11:17:27 AM from Demigod Forums Demigod Forums

Quoting Sevenix,
#################################################
# Healing Wind I
#################################################
AbilityBlueprint {
    Name = 'HSednaHealingWind01',
    DisplayName = '<LOC ABILITY_Sedna_0030>Healing Wind I',
    Description = '<LOC ABILITY_Sedna_0063>A soothing wind washes over nearby allies.\n\n+[GetRegenBuff] Health Per Second Aura.',
    AbilityType = 'Aura',
    AffectRadius = 15,
    AuraPulseTime = 5,
    TargetAlliance = 'Ally',
    GetRegenBuff = function(self) return math.floor( Buffs[self.Name].Affects.Regen.Add ) end,
    TargetCategory = 'MOBILE - UNTARGETABLE',
    Buffs = {
        BuffBlueprint {
            Name = 'HSednaHealingWind01',
            Debuff = false,
            Duration = 5,
            DisplayName = '<LOC ABILITY_Sedna_0031>Healing Wind',
            Description = '<LOC ABILITY_Sedna_0032>Health Per Second increased.',
            BuffType = 'HSEDNAHEALINGWIND',
            Icon = '/DGSedna/NewSednaHealingWind01',
            Stacks = 'REPLACE',
            DamageSelf = true,
            CanBeEvaded = false,
            Affects = {
                Regen = {Add = 12},
            },
        },
    },
    CreateAbilityAmbients = function( self, unit, trash )
        FxHealingWind01( unit, trash )
    end,
}

 

 

 

It doesnt stack

 

 

Where did you get that bit of code? Is you a wizard?

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May 8, 2009 11:48:22 AM from Demigod Forums Demigod Forums

Does TB's fire and ice aura stack as well? Or are they independant to each fire and ice mode?

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May 8, 2009 11:49:02 AM from Demigod Forums Demigod Forums

Quoting Dracil,
Max rank, close range, fire as soon as cooldown is up = 700/17s = 41dps.  For every 41 hp/s regen they will nullify one regulus.

Yeah, no, that's not how it works.

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May 8, 2009 7:14:26 PM from Demigod Forums Demigod Forums

Because they would never snipe from close range. The way to do it is spam from the healing crystal.

That code, you can open dgdata.zip, all lua/BP files are text files and can be opened and read in Notepad. The game's internals are very accessible to read. Not write though.

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