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give the other team the portal flags?

is it worth it for the creep kills?

By on May 3, 2009 11:07:24 PM from Demigod Forums Demigod Forums

There are some maps with creep portals in the middle.  

Is it worth while just letting the other team have them (so long as you're ahead on war score) so that your team has extra creeps to farm with?

I'm not sure it is, as warscore seems fairly important and it also seems that they don't tend to join existing waves, but go right around the outside where you're not going to be fighting them too often...

 

What do you guys think?

+3 Karma | 21 Replies
May 3, 2009 11:12:41 PM from Demigod Forums Demigod Forums

The one argument I have for giving them the exp is if they are going to neutral portal's grunt path, they're giving you free reign over their grunts on the normal paths, as well as a chance to dmg towers.

But that's really situational i spose

May 3, 2009 11:12:51 PM from Demigod Forums Demigod Forums

Keeping the enemy behind in War Score would be better, imo.

That, and it isn't all that often that you farm those lanes except when capping the flag.

 

May 4, 2009 12:28:48 AM from Demigod Forums Demigod Forums

not worth it, imo, except under 1 circumstance, which is if the neutral portal creep waves converge at some point with the normal creep waves so you can knock out both of them at the same time with an AoE attack. 

May 4, 2009 12:42:40 AM from Demigod Forums Demigod Forums

It could be worth it if the enemy didn't get the tower hp cit upgrade...other than that idk

May 4, 2009 1:20:50 AM from Demigod Forums Demigod Forums

Very Worth it, as Kitkun said keeping the nemy behind in war score is a priority, also if the nemy does not get hp for towers you creeps might slowly puch into his base, although this is highly unlikely as hp upgrade costs only 600 gold and  in the end you might be giving your oponent aditional places to farm, but considering where must neutral portal are Dgs dont usually farm there.

So in the end, i will always get them is a great way to leave the enemy behind in war score and while they might try to farm faster they will have to move from lane to lane, and as you are supposed to be in one of those you might be able to criple his whole farming operation if he gets to greedy.

May 4, 2009 1:50:16 AM from Demigod Forums Demigod Forums

Get the portals. Unless they have aoe, they will be stuck with the creeps while you control the flags. If they advance, you counter them with your creeps. When you get priests they will be even more stuck, even with aoe skills.

May 4, 2009 1:53:19 AM from Demigod Forums Demigod Forums

I find it depends really. I used to just let them take it, however now I think it's only worth it if you've got excellent anti-creep Demigods in your team - because you can burn through them without losing too much time elsewhere on the map.

I mostly play as Rook or Erebus. When playing Erebus I find it's not worth the additional effort, depsite the speed advantage, however if I go Off-Spec Hammer for Rook it's absolutely worth it. 
It mostly works great if your ahead in War Score but behind in the levels - let them cap the flags and then farm the Creeps to make the difference. If you've got a good team, feign falling back a little as they take the Portals. Let the other side think they've got you on the ropes and then push forward, taking back the portals as quickly as possible. I've found it really throws a spanner in their works.

May 4, 2009 2:28:37 AM from Demigod Forums Demigod Forums

Quoting ZehDon,
I find it depends really. I used to just let them take it, however now I think it's only worth it if you've got excellent anti-creep Demigods in your team - because you can burn through them without losing too much time elsewhere on the map.

I mostly play as Rook or Erebus. When playing Erebus I find it's not worth the additional effort, depsite the speed advantage, however if I go Off-Spec Hammer for Rook it's absolutely worth it. 
It mostly works great if your ahead in War Score but behind in the levels - let them cap the flags and then farm the Creeps to make the difference. If you've got a good team, feign falling back a little as they take the Portals. Let the other side think they've got you on the ropes and then push forward, taking back the portals as quickly as possible. I've found it really throws a spanner in their works.

Goof bait and swicth tecnique but i think you should have a good team with good communication so that for it to work.

May 4, 2009 2:46:03 AM from Demigod Forums Demigod Forums

As long as you can spare the time to type, it's usually not hard to co-ordinate. I can't wait for VOIP though.

May 4, 2009 3:02:48 AM from Demigod Forums Demigod Forums

Quoting Kitkun,
Keeping the enemy behind in War Score would be better, imo.

That, and it isn't all that often that you farm those lanes except when capping the flag.

This, i think that the warscore is more important and since creep waves come at the same time its hard for 1 demigod to alternate between diffrent lanes for the optimal effect.

May 4, 2009 3:12:16 AM from Demigod Forums Demigod Forums

Depends what your enemy is doing.

 

Its' really not so important to keep those sides portals (such as leviathan) when creep waves are still very weak. Upgrade to fortified structures 1 and they basically do nothing. I will occasionally snag the flag back if it's convienant, but if the enemy is adament about holdings those portals, I ignore them and proceed to push up the middle and destroy as many towers early in the game as possible.

Once they've upgraded to priests it's probably a good idea to keep them contained, though.

May 4, 2009 3:45:58 AM from Demigod Forums Demigod Forums

An issue I haven't seen addressed here is that you get experience for every wave of extra creeps your team spawns. Seems to me that between that and warscore, the portals are definitely worth your time. Also, keeping enemies spread out in different lanes is always helpful for quick kills....

May 4, 2009 5:06:11 AM from Demigod Forums Demigod Forums

Divide and conquor, as they say.

May 5, 2009 1:35:14 AM from Demigod Forums Demigod Forums

Quoting pseudomelon,
An issue I haven't seen addressed here is that you get experience for every wave of extra creeps your team spawns. Seems to me that between that and warscore, the portals are definitely worth your time. Also, keeping enemies spread out in different lanes is always helpful for quick kills....

 

WOAH, HOLD THE PHONE!

 

You're telling me I get experience when my OWN creep waves spawn?  I wasn't aware of that at all, that's a huge reason to claim portal flags

May 5, 2009 1:37:33 AM from Demigod Forums Demigod Forums

I havnt seen that myself, but I havnt been staring at my exp bar when they spawn...

Dare I ask if it is true?

May 5, 2009 3:40:59 AM from Demigod Forums Demigod Forums

Yep, at least, it's in the manual. Page 10, under portals, "You team will recieve experience each time a unit appears through the portal." Unless that refers to the War Score, which I kind of doubt, then yeah, you gain XP from your own troops, apparently. However, it might be hard to notice if you play in a large 4v4 or 5v5 game, where it would be divided among 5 players. Or something.

May 5, 2009 11:20:48 AM from Demigod Forums Demigod Forums

Quoting pseudomelon,
Yep, at least, it's in the manual. Page 10, under portals, "You team will recieve experience each time a unit appears through the portal." Unless that refers to the War Score, which I kind of doubt, then yeah, you gain XP from your own troops, apparently. However, it might be hard to notice if you play in a large 4v4 or 5v5 game, where it would be divided among 5 players. Or something.

Whoa, that is something that I've completely overlooked.  This is definitely something worth investigating further.

May 6, 2009 3:55:37 AM from Demigod Forums Demigod Forums

Yay for the manual!

May 6, 2009 2:42:06 PM from Demigod Forums Demigod Forums

I briefly tested this, and it appears that minotaurs / archers that spawn out of your starting portal(s) DO NOT provide any experience.  Easy to test, sit in base at beginning of game.

I have not done any tests with neutral portals, or higher end creeps (angels, priests, giants, catas), though I suspect the results will be the same.  I suspect the manual is incorrect.

May 6, 2009 3:21:31 PM from Demigod Forums Demigod Forums

In slaughter mode, I focus on other flags. If they got the debilitating flag and the portal flag, I'll get the debilitating flag first. You probably get experience (not sure about this one), but it also gives the opposing team more creeps, which gives them even more experience. If they got the portal flag and my teammate is clashing with the enemy, I'll help my teammate. Basically, it's the least of my priorities in slaughter mode.

May 6, 2009 5:53:13 PM from Demigod Forums Demigod Forums

If we're talking about a "normal" game here, then holding all the flags on the map should be the #1 priority. So what if they get a few more archers and soldiers for potentially a little more XP when it increases your own war score significantly?

Remember: the winner is the team that fields catapaults and giants first.

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