i was browsing through the LUA files and found something I think might be particularly useful to know. here it is, exactly as it appears in the data files. there appears to be 2 definitions, one of which is currently active (the one appearing first), and the second of which appears to be disabled (its commented out). draw your own conclusions.
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#****************************************************************************
#**
#** File : /lua/common/ArmorTypes.lua
#** Copyright © 2008 Gas Powered Games, Inc. All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#
ArmorTypes = {
Unarmored = {
Normal = 1.0,
Hero = 1.0,
SpellFire = 1.0,
Spell = 1.0,
Light = 1.0,
Arrow = 1.0,
Artillery = 1.0,
},
Normal = {
Normal = 1.0,
Hero = 1.0,
SpellFire = 1.0,
Spell = 1.0,
Light = 1.0,
Arrow = 1.0,
Artillery = 1.0,
},
Heavy = {
Normal = 1.0,
Hero = 1.0,
SpellFire = 1.0,
Spell = 1.0,
Light = 1.0,
Arrow = 1.0,
Artillery = 1.0,
},
Structure = {
Normal = 1.0,
Hero = 1.0,
SpellFire = 1.0,
Spell = 1.0,
Light = 1.0,
Arrow = 1.0,
Artillery = 2.0,
},
Demigod = {
Normal = 1.0,
Hero = 1.0,
SpellFire = 1.0,
Spell = 1.0,
Light = 1.0,
Arrow = 1.0,
Artillery = 1.0,
},
}
#ArmorTypes = {
# Unarmored = {
# Normal = 1.0,
# Hero = 1.0,
# SpellFire = 1.0,
# Spell = 1.0,
# Light = 1.0,
# Arrow = 1.25,
# Artillery = 1.0,
# },
# Normal = {
# Normal = 1.25,
# Hero = 1.0,
# SpellFire = 1.0,
# Spell = 1.0,
# Light = 1.0,
# Arrow = 1.0,
# Artillery = 1.0,
# },
# Heavy = {
# Normal = 1.0,
# Hero = 1.0,
# SpellFire = 1.0,
# Spell = 1.0,
# Light = 2.0,
# Arrow = 0.5,
# Artillery = 2.0,
# },
# Structure = {
# Normal = 0.75,
# Hero = 1.0,
# SpellFire = 1.5,
# Spell = 1.5,
# Light = 1.0,
# Arrow = 1.0,
# Artillery = 2.0,
# },
# Demigod = {
# Normal = 1.0,
# Hero = 1.0,
# SpellFire = 1.0,
# Spell = 1.0,
# Light = 1.0,
# Arrow = 0.5,
# Artillery = 1.0,
# },
#}