Heres the AI cheats for skirmish. They apply to both allies and enemies:
DifficultyHandicaps = {
# Easy
{
GoldMultiplier = 0.75,
ExpMultiplier = 0.75,
StartingGold = 0.5,
MinPoints = 0, #the range of points the AI can spend on an achievement item
MaxPoints = 150,
},
# Normal
{
MinPoints = 150,
MaxPoints = 300,
},
# Hard
{
GoldMultiplier = 1.5,
ExpMultiplier = 1.5,
StartingGold = 2.0,
MinPoints = 300,
MaxPoints = 450,
},
# Nightmare
{
GoldMultiplier = 2.0,
ExpMultiplier = 2.0,
StartingGold = 4.0,
MinPoints = 450,
MaxPoints = 10000,
},
},
For tournaments the following additional multipliers apply to your allies only:
# Player & ally experience multiplier for tournament difficulty levels
SPExperienceMult = {
1, # Nightmare
1, # Hard
1.5, # Normal
2, # Easy
},
# Player & ally gold multiplier for tournament difficulty levels
SPGoldMult = {
1, # Nightmare
1, # Hard
1.5, # Normal
2, # Easy
},
Table of your allies vs enemies in tournament mode:
# On Easy -> Player team mates are nightmare; Enemy are easy
# On Normal -> Player team mates are hard; Enemy are normal
# On Hard -> Player team mates are normal; Enemy are hard
# On Nightmare -> Player team mates are normal; Enemy are nightmare
Other changes:
Also in a tournament the Normal and Easy AI have their plan depth restricted which seems to make them more stupid. Also the Easy AI has a couple of AI sensors disabled in tournament mode, these are the 'Near Enemy Defense' and 'Demigod injured' sensors that make the AI run away.
Personally I dont mind if the AI cheats although it this case there is some complaint about the normal AI for allies in tournament mode when playing on hard.