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How not to play Rook.

By on April 28, 2009 12:22:16 AM from Demigod Forums Demigod Forums

EDIT: Just to be clear, I think that Rook is a very strong Demigod with a lot of potential for interesting gameplay.  But he's not easy mode (like he was in the betas); you have to know how to play him and play to his strengths.  Many new players overestimate his power and toughness, especially early in the game.  This post is a somewhat fanciful rendition of the inner dialog of a Rook controlled by one of these new players.

 

 

Arrr.  I.  Am.  Rook.  Arrr.  I.  Am.  Big.  And.  Strong.  And.  Hard.  To.  Kill.  Arr.

 

I.  Shall.  Attack.  The.  Enemy.  Arrr

 

I.  Move.  Forward.

Moving.

Moving.

 

I.  Shall. Slam. My.  Hammer.  ARRR!  *crunch*

 

Wow.  I.  Am.  Really.  Strong.  I.  Shall.  Attack.  Their.  Tower.  Now.  Arrr! *whack* *whack*

 

Oh.  A.  Demigod.  Ha.  Ha.  It.  Does.  Not.  Know.  What.  It.  Is.  In.  For.  ARR!  *slap* *slap*

 

Wait.

 

What.  Is.  This.  Sensation?

I.  Feel.  Pain.  A.  Horrible.  Crumbling.  In.  My.  Outer.  Bulwarks.

My.  Health.  Is.  Decreasing.

Perhaps.  I.  Should.  Run?

No.  Well.  Actually.  Perhaps.  Yes.

 

Running.

Running.

 

Oh.  My.  God.  I.  Am.  So.  Slow.

Why.  Am.  I.  Taking.  Damage?  I.  Am.  A.  Tower.

This.  Cannot.  Be.  Happening.

Why.  Am.  I.  So.  Slow?  How.  Am.  I.  Supposed.  To.  Get.  Away?

 

*die*

 

Oh.  My.  God.  Rook.  Sucks.

0 Karma | 52 Replies
June 6, 2009 6:03:56 AM from Demigod Forums Demigod Forums

rook owns. i dont understand why people say he is so bad 

here is how i play him.

favor item: blood of the fallen

starting items: banded armor, 1 tp scroll, 1 health potion

items later: if you are not getting harassed and you can farm easily, mageslayer + duelist cuirass.

if you are getting harassed, stack HP items(they are OP) and play a supporting role with boulder roll.

lvl 1 i get structural transfer, this allows you to push towers early game(you transfer whilst the whole creep wave attacks the tower for awesome damage), or get health from your own tower. i only get the first lvl of this ability, lvling it up is just a waste imo.

lvl 2 tower upgrade, get this to full lvl

lvl 3 hammer, get this to full lvl, THIS SPELL OWNS(fake cast ftw, learn to abuse it).

lvl 5 boulder roll, just 1 lvl of this

lvl 6 god strength, get this to full lvl

later, just get stats

other basics for rook ownage: ALWAYS CARRY A TP, and a robust health potion.

 

June 6, 2009 6:10:46 AM from Demigod Forums Demigod Forums

Give the higher levels of transfer a shot if you haven't already, stacked. At max level, you can eat a citadel in blinding speeds. I have single-handedly walked into the opposing team's base while they were otherwise occupied and brought it down to quarter health before they even react many times.

People don't usually think of incremental damage to the cit as being a big deal because it will just regenerate... but if you back that up quickly with a proper push from your whole team, you can sometimes spike damage and ignore the other DGs for long enough to win a game that you really have no business winning.

 

EDIT: And yeah, fake casting hammer slam will get you SO far in this game. Nothing like the threat of 1700 damage to make a DG GTFO.

June 6, 2009 6:26:47 AM from Demigod Forums Demigod Forums

Quoting StAcK3D_ActR,
rook owns. i dont understand why people say he is so bad 

here is how i play him.

favor item: blood of the fallen

starting items: banded armor, 1 tp scroll, 1 health potion

items later: if you are not getting harassed and you can farm easily, mageslayer + duelist cuirass.

if you are getting harassed, stack HP items(they are OP) and play a supporting role with boulder roll.

lvl 1 i get structural transfer, this allows you to push towers early game(you transfer whilst the whole creep wave attacks the tower for awesome damage), or get health from your own tower. i only get the first lvl of this ability, lvling it up is just a waste imo.

lvl 2 tower upgrade, get this to full lvl

lvl 3 hammer, get this to full lvl, THIS SPELL OWNS(fake cast ftw, learn to abuse it).

lvl 5 boulder roll, just 1 lvl of this

lvl 6 god strength, get this to full lvl

later, just get stats

other basics for rook ownage: ALWAYS CARRY A TP, and a robust health potion.

 
MADNESS!

Seriously though, I can't imagine picking stats over boulder roll.  The ability becomes such a life saver when it climbs up to 2.5 seconds, not to mention it facilitates devestating hammer slams.

Have you tried using a staff of renewal?  It might change your mind on boulder roll.

June 6, 2009 6:34:32 AM from Demigod Forums Demigod Forums

Have you tried using a staff of renewal? It might change your mind on boulder roll.

hmm i find that 3 seconds off of boulder roll cooldown isnt as beneficial as blood of the fallen.

EDIT: And yeah, fake casting hammer slam will get you SO far in this game. Nothing like the threat of 1700 damage to make a DG GTFO.

it also has another, more powerful use, causing players to waste their interrupts

June 6, 2009 6:46:15 AM from Demigod Forums Demigod Forums

hmm i find that 3 seconds off of boulder roll cooldown isnt as beneficial as blood of the fallen.
To each their own, but it makes it possible to churn out a ridiculous number of towers as well and it does at least give you a small HP/mana boost.  You say you enjoy using fakeouts to get people to stay away, but I prefer to use it on towers and then just surprise people when it's ready to go again by the time they get into melee and they can't dodge it because of a boulder roll.

June 6, 2009 2:16:32 PM from Demigod Forums Demigod Forums

Although I havent played in any online games, (scared to get my ass kicked), I dont understand how you can think Hammer is bad, like the last few posts, just to have them waste an interrupt is key, or to just make them run away all willy-nilly gtfo-ish. Hammer is useful for teams that know just what they are doing, or very good players. Setting up stuns FOR RooK can be a game breaker, tp/run in/warp, then do a stun/freeze/ AS the RooK player comes in and set up a hammer slam, id say having one demigod possibly die (the stunner) is better then just running in (if you can say that the RooK runs...) and Hammer Slamming. Even if the stunner dies, crippling two to three enemie DGs to stop a push, or to help set up a gank (a third DG comes in to finish off the people who didnt die from the stoning) is way better.

 

Again this is for people who know how to play as a team, IMO, from hearing how people play him, and what ive played, RooK actually fits as a support role/last hitter. RooK is slow, yes, but that Hammer Slam is devestating if used correctly. "some one set us up a RooK." is a good way to describe it.

Again, this is from someone who hasnt played online (guess its a reaction of the community, as I am a DotA player, and people that play DotA get angered easily) I dont play online, if the playing community is better then that, ill be happy to jump on and play.

June 6, 2009 4:21:15 PM from Demigod Forums Demigod Forums

You have no chance to survive. Make your time.

June 6, 2009 8:46:04 PM from Demigod Forums Demigod Forums

I lol'd a great big lot at the OP.

I played Rook today a bit. What I really love about him is that moment when you first make contact with the enemy and they realise you have 2700+ health, about a thousand armor, and they just chicken out while you creep up to your flag, hug it, and erect a tower next to it.

And I really love the ROOK SMASH!!! hammer animation. Talk about a weapon of fear! Damn, that thing sends people running away so bad it's ridiculous! It's like "Oh crap, almost dead, and I have no heal potion... wait, lemme scare him off! ROOK SMASH!!! Yep, there he goes, now let's shamble off back to base."

Also, picket fences are nice. Their damage/recharge/life expectancy might use a tiny buff, as they take a long while to set up, and they die after a slightly longer while. But they're nice.

Oh, and have you ever hammer slammed at a demigod teleporting into your target tower? Makes people cry, it does!

June 6, 2009 9:42:07 PM from Demigod Forums Demigod Forums

Quoting The_Regicide,

Oh, and have you ever hammer slammed at a demigod teleporting into your target tower? Makes people cry, it does!

LOL

That it does.  Although I also rather enjoy seeing someone like reg or tb trying to retake a flag and using a tp - hit them with a boulder the instant you pop out followed by a huge hammer slam a split second afterwards.  I had one guy ragequit from that 30 min into a game once.  I assume he soaked his pillow with tears as I finished the game.

Hammer Slam is awesome, all around.  The fear factor being a good one too.  It saves you and your allies a lot of the time or forces them to waste skills.  A god strength build can put one point in it and effectively bait the enemy into wasting their stuns as well.  He doesn't care so much that he can't do his 400 damage slam, can't do it again for a bit and gets stunned for 1-1.5 seconds, as he'll just shake it off and slap the enemy silly after that.

What people don't seem to get about the Rook is that it's isn't about killing DGs with him.  He's about holding ground as much as possible and the unstoppable push.  Virutally every Rook build has that as the end goal.  Tank Rooks are the unstoppable force type that just creep up smacking away flies as they push.  Tower Rooks are like the immovable object, digging in with towers and slowly advancing the farm.

Anytime you make an enemy DG scurry away it's a win for the Rook.  Kill or not.  If you get the kill then bonus but it's all about not getting killed or chased away yourself.

-dolynick

June 7, 2009 12:52:58 AM from Demigod Forums Demigod Forums

The Rook has the least amont of natural armor in the game... yes, less natural armor than even Sedna.   I think this is what new people don't understand. Can you blame them? It doesn't really make a lot of "reality" sense, having princess skin stronger than giant castle skin. Suffice to say he takes a full pounding from standard damage.

I think my favorite is when a rook hammer slam gets silenced in mid swing. Bwhahahaha.

June 7, 2009 3:11:52 AM from Demigod Forums Demigod Forums

I don't have much to say except that OP's message is oddly poetic...

June 7, 2009 4:15:58 AM from Demigod Forums Demigod Forums

For everyone who's been bashing slam, you must have been fighting idiot rooks. The potential on a roll+slam combo is enough to keep most melee characters at bay. Combine that with common sense (aiming it a little bit ahead of a fleeing opponent, cancellation baiting, TP crushing, reverse TP crushing, etc), and it becomes not only an effective skill, but a hilarious one. "Oh god, you just walked straight INTO 1700 damage! Hoo boy, there goes your health, old bean."

Properly aimed rolls and slams, combined with some reasonable display of timing (this means that you have to stop using it as your first attack in a prolonged fight. Shame.) create an amazing advantage for your team. Did I mention they're both AoE? Win.

June 7, 2009 4:22:18 AM from Demigod Forums Demigod Forums

sounds like the wonderful AI is playin the rook

June 8, 2009 8:49:45 PM from Demigod Forums Demigod Forums

I don't play rook much because I basically found myself to be like the person in the OP lol. Question though...What is the dps increase for having your towers connect? And what is the dps increase for having them connect to your base's towers?

June 8, 2009 9:09:29 PM from Demigod Forums Demigod Forums

None. For the urnazaqinthilionth time. All towers connecting is just graphics. If a target is in range of a tower, it will shoot it. If not, it won't.

June 11, 2009 6:01:39 PM from Demigod Forums Demigod Forums

Quoting Darvin3,
Rook shouldn't even enter the range of a tower unless he's got significant backup or he's a very high level.  That's just asking for trouble.  The guy's tough, but not an unstoppable engine of destruction by a longshot.  I learned early on that the rook is a defender, not an attacker.  Enemies that come to fight him on his own terms are in for a beating, but if he goes out of the offensive he does so at his own risk.

It's entirely possible to backdoor the enemy base as rook by lvl 6 or so. Get the tower eat ability, a heal favor item, banded armor, and whatever other armor/health items you can then just hit the side towers (not the front ones, those are suicide on almost all maps) until you see a DG, run or TP, rinse, repeat.

I had one game just recently that ended at lvl 8, I got lucky to get a kill in the early game so I was able to get the hauberk of life with banded armor, and the +800hp +5 regen favor item. Along with lvl 2 tower eating and raising my own towers near enemy ones (yes, they do attack each other) I was in there base at lvl 4 capping their portal without any difficulty. It really comes down to the fact that a tank rook can solo towers easy by lvl 5 or so, but demigod+tower is suicide for anything less than a lvl 10 rook.

June 16, 2009 12:06:34 AM from Demigod Forums Demigod Forums

I have to completely agree with this post. I play as Oak and honestly i have had games were I have been able to upgrade Oak to a point (lvling up and buying items) that i can play against a Rook that has 6000 something health and I have had 10000+. this I know means that they haven't bought anything but this Rook was a level 20 (and the way I played he didn't get teh chance to buy anything). The problem was with my spirits, my minions, and my super attack speed i was able to walk into his base destroy all of his towers and sit next to his spawn point killing him within 10 seconds after he spawned (next to the healing crystal). This in my veiw was SAD.

June 16, 2009 1:24:25 AM from Demigod Forums Demigod Forums

at level 4 i can kill a lone tower no problem, without any danger to myself and with minimal health loss (30%) which is negated by structural transfer anyway. just drop 2 towers nex to the tower, move in for the kill, structural transfer when said tower has you down to 70% health and 2 or 3 smacks tops and it's down.

June 16, 2009 1:28:04 AM from Demigod Forums Demigod Forums

Quoting dolynick,


Anytime you make an enemy DG scurry away it's a win for the Rook.  Kill or not.  If you get the kill then bonus but it's all about not getting killed or chased away yourself.

-dolynick

 

 

correct.

June 16, 2009 6:16:12 AM from Demigod Forums Demigod Forums

Good rooks will use their hammer slam and then abort it 0.3 seconds later, trying to fool the enemy into using their interrupts. So while it is one of the most interruptable abilities in the game, that doesnt make it unusable.

Of course it can be difficult to interrupt even a slow ability like Hammer Slam if there's enough lag.

June 21, 2009 8:22:31 PM from Demigod Forums Demigod Forums

 Nice one

June 21, 2009 8:43:42 PM from Demigod Forums Demigod Forums

The funny thing, is that there is one player I know, who ALWAYS plays like this with rook.  It's absolutely silly, and nobody wants him on their team.  Everyone in the community always is sad when this guy is on their team, and we all know him by name.

Who am I talking about?

Guy we all know, his name is "AI" and he plays rook like this to the worst degree.

June 22, 2009 12:07:45 AM from Demigod Forums Demigod Forums

The AI plays every demi to its worst. So saying rook is the worst version of the AI is saying something...

June 23, 2009 2:19:04 PM from Demigod Forums Demigod Forums

I guess i've never thought about the mind games you could play with hammer slam...the way you can make enemies all scatter in different directions by just starting the hammer slam animation, then aborting it when they all move.

seems like making your opponents walk around uselessly for a second or two would help in a fight with multiple DGs from both sides.

June 23, 2009 6:58:47 PM from Demigod Forums Demigod Forums

Quoting drugfreeboy,
I guess i've never thought about the mind games you could play with hammer slam...the way you can make enemies all scatter in different directions by just starting the hammer slam animation, then aborting it when they all move.

seems like making your opponents walk around uselessly for a second or two would help in a fight with multiple DGs from both sides.

I've saved DG's with it more than once.

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