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New Demigod #1 Concepts

Feel free to add your ideas here

By on April 27, 2009 12:40:44 PM from Demigod Forums Demigod Forums

These are just my ideas, feel free to add.

Name of Demigod: TBD

Type of Demigod: General

General description: More of a classic wizard. Carries a staff, wears long robes.

Abilities:

 

Ability 1.

 

  1. Set totems that give friendly Demigods 20% more experience in a given area.  (level 1)
  2.  Totems  now also give friendly Demigods 20% more HP in a given area. Last 30 seconds. (level 3)
  3.  totems now also  give friendly Demigods 20% more attack damage in a given area. Lasts 30 seconds. (level 8).
  4. totelms now also give friendly demigods 20% more armor in a given area. (level 10)
Abiilty 2.
  1. Spell: Immunity. Makes friendly demigods immune from attacks for 2,3,4 seconds (depending on level).
Ability 3.
      1. Magic Missile. Sends 1,2,4,8 magic missles (depending on level) at a target area that does area damage.
 
Ability 5.
  1. Charm beast.  Causes 15%, 30%, 45% of enemy reinforcements to switch sides depending on level.
Ability 6.  Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.
 
Ability 7.  Melee Combat.  Base melee damage with staff adds 5 times level, 10 times level, 20 times level.
 
Ability 8. Money Purse. Provides 2, 4, 8 more gold per second to that player.
Thoughts?

 

+912 Karma | 292 Replies
August 16, 2009 8:22:17 PM from Demigod Forums Demigod Forums

A DG that buffs everything, has AOE damage, a snipe, invunerability, exra gold earning, armour buff, damage buff and being a general can have a complete army of creeps too....and can make enemy creeps turncoat too. 

Sorry, IMO way to overpowered.

 

 

August 17, 2009 2:53:00 PM from Demigod Forums Demigod Forums

Quoting Lord_Ryptos_The_Green,
I'd like to see a stealth style demigod, ala WoW rogues.
For the love of God, no. The only type of multiplayer game that's ever done stealth well is the RTS, and that only works because there are ways to protect yourself against it at all times if you build correctly.

Stealth in WoW is complete garbage and to implement it well in this game would require major changes outside of adding the DG itself.

August 17, 2009 5:28:25 PM from Demigod Forums Demigod Forums

Name of Demigod: Dark One

Type of Demigod: Assassin

General description: He is very mysterious Dark figure with a flowing robe and somewhat smoky appearence (His exact figure is obscure by smoke).  He relies of trickery to turn his opponets ability agaisnt him. )Note that all my times are jsut numbers they will be adjusted properly for balance)

Abilities:

 Ability 1.

 Subterfuge - For 10-25(Scale with rank) seconds the demigod appears more vulnerible (50% it's initial HP). Next time the Demigod is targeted with a damage ability, the ability deals no damage and Subterfuge ends! (Restoring the HPs)

Abiilty 2.

Dark Mirror - 5-15 seconds debuff on target Demigod. Next time that Demigod uses an ability, it fails and Dark Mirror becomes that ability for 1 use only.

Ability 3.

Intangibility - Passive upgrade tree reducing damage from minions.
 
Ability 4.

Illusions - splits demigod into 2-5 duplicates. Each duplicate has its maximum and current HP reduced 2-5 times. Damage dealt is also Reduced 2-5 times. You cannot use any abilities or items while Illusions is active. Illusion ends if there is only 1 duplicate left, or if 25 secodns pass.  Duplicates are affected by positive effects affecting only minions.

Ability 6. 

Chocking Strikes -  Passive ability - Melee attacks have a chance of infecting victim with Chocking smoke, increasing casting times for abilities and items by %.
 
Ability 7. 

Tormenting Fog - Target enemy - you teleport to location fo the target and become a meanacing fog that surrounds your victim. For X seconds you follow your victim where ever they go (INCLUDING TELEPORTS, watch out for getting ported to their base lol), dealing melee damage.  All damage dealt to you from sources other than your victim is ignored while you are in this form.


 

August 18, 2009 12:39:19 AM from Demigod Forums Demigod Forums

Cool Sounding Demigod Nice!

 

August 18, 2009 11:01:02 AM from Demigod Forums Demigod Forums

I found it slightly strange that you listed him as a General, yet he had no minion abilities whatsoever?   

 

I suppose liberal use of charm beast would be the closest, but nothing that creates minions of his own. He looks like more of a support assassin. I can dig that idea though.

August 22, 2009 10:32:15 PM from Stardock Forums Stardock Forums

i'd like to see a rebuild button in the citadel after the building health add-on. it would be priced based on the buildings that had been destroyed and would rebuild them.

it also wouldn't hurt to have it be part of a new tree that would add more towers/forts/walls to ur base.

i'd also like new skill trees and a higher level cap if they make an X-pack. (regulus needs a short range multishot)

September 4, 2009 12:57:05 AM from Stardock Forums Stardock Forums

Quoting takashi_k,
I think, if workable, the new character should be female.  We've got a 2 to 6 ration of females to males so far.   Only Sedna and the Queen of Thorns are in.
 

dude 2:6 ratio is 1:3 genius rofl

September 4, 2009 2:23:50 PM from Demigod Forums Demigod Forums

UB is female. =P

September 6, 2009 6:52:57 PM from Demigod Forums Demigod Forums

then Who would not use this character  at least 1 in a team....

and soon it will cause "overpowered" case and some rooms will prohibit this character

September 7, 2009 10:42:06 AM from Demigod Forums Demigod Forums

what about getting somebody with a sword into the game?

September 22, 2009 9:49:17 PM from Demigod Forums Demigod Forums

I'm all for new DemiGods, but i feel there needs to be a character that is an ANTI erebus character. Not sure how you can build that but it's needed. In the hands of an Expert player Erebus is the best DG, with no good way to stop him.

September 30, 2009 7:57:47 PM from Demigod Forums Demigod Forums

I can wip up a quick and good story if needed

November 25, 2009 1:38:02 AM from Demigod Forums Demigod Forums

I have an idea;

Name of Demigod: Furion

Type of Demigod: Assassin

General Description: A silver-armoured and wing-helmed warrior with a shining blade of streaking white, and a red flowing cape. He is usually quiet and serious, though he can easily be sent into an unstoppable rage due to alien influences subtly controlling his very spirit. Being a deadly and superhuman soldier, he unleashes destruction through brutal speed and daring strength, though if he loses control for too long, he collapses upon himself with waves of tidal power. Being draconic and elvish in birth-right, he can morph between both forms, but only when he is prepared for a sacrifice (that is his power).

Abilities:

Ability 1: Wild Dash-springs forward with amazing agility at the selected enemy, knocking down smaller units.

Level 1: Wild Dash does 100 damage to units it touches, basic distance and costs 300 mana. Level 4. Wild Dash does 200 damage to units it touches, basic distance and costs 350 mana. Level 7. Wild Dash does 250 damage to units it touches, increased distance and costs 450 mana.

Ability 2: Smite-places all his might into one ferocious sword stroke, knocking nearby enemies into the air.

Level 1: Smite does 290 damage to the target, 90 damage to units slightly in front of Furion, and costs 340 mana.  Level 5. Smite does 590 damage to the target, 150 damage to units slightly in front of Furion, and costs 520 mana. Level 10. Smite does 700 damage to the target, 200 damage to units slightly in front of Furion, and costs 680 mana.

Ability 3: Rage-passive ability that creates a random chance (40% every 5 seconds) that Furion will break down into fury, increasing attack speed, damage and movement speed but making him unable to use his normal abilities and has a random chance every interval to keep raging, return to normal or if left too long, simply die. (Furion can descend into fury without the ability, but it far increases the chance he will simply burn out thus making the ability necessary)

Level 1: Rage gives Furion a 10% increase to attack speed, damage and movement speed, makes the interval 20 seconds, and makes the death timer 1 minute.  Level 3. Rage now makes the interval 18 seconds, and the death timer 1 minute and 10 seconds. Level 5. Rage now makes the interval 14 seconds, and the death timer 1 minute and 25 seconds. Level 8. Rage now makes the interval 11 seconds, and the death timer 1 minuter and 47 seconds. Level 12. Rage gives Furion a 15% increase to attack speed, damage and movement speed, but the interval time and death timer do not change.

Ability 4: Scream-Furion screams with terrifying ferocity, and severly stuns nearby enemies; only triggerable during Rage.

Level 6: Scream debuffs movement speed and attack speed of nearby enemies for 20 seconds, stuns enemies for 8 seconds and Demigods for 2 seconds, costs 450 mana. Level 15: Scream now stuns enemies for 12 seconds and Demigods for 4 seconds and costs 650 mana. 

Ability 5: Soul Leech-Furion taps into the powers his demonic possessors have given him, ripping the very life from any enemy; only triggerable during Rage. Must be in direct contact with target to use.

Level 3: Soul Leech drains 400 health, 200 mana from a targeted enemy and costs 300 mana. Level 6. Soul Leech drains 600 health, 400 mana and costs 500 mana. Level 9. Soul Leech drains 800 health, 600 mana and costs 700 mana.

Ability 6: Mad Wrath-Furion's intense fury and his own natural power combine to tear all existence around him into shreds, thus unleashing abilities he never wanted to have; only triggerable during Rage.

Level 9: Mad Wrath causes the surrounding air to crackle with energy and unnatural forces, causing all inside the affected area to freeze (being unable to move) and slowly break apart. Does 800 damage over 5 seconds, has a wide range and costs 700 mana. Level 15. Does 1200 damage over 5 seconds, has a wide range and costs 1020 mana.

Ability 7: Furious Soul-Furion unleashes the power of his family, morphing into a massive and beautiful red dragon, and becomes able to switch through his normal and dragon forms at will. Furion is unable to use any abilities (except Reaper Soul to morph back) whilst morphed into the dragon.

Level 16. Dragon form does 1.5x current attack damage, is not affected by items (except artifacts), has 1/2 the current movement and attack speed and has a cast (or morph) time of 10 seconds, costs 1000 mana. Level 18. Dragon form now does 1.6x current attack damage, and the attack speed penalty is now reduced by just 1/3 the current speed, costs 1200 mana. Level 20. Dragon form now does 1.8x current attack damage, costs 1500 mana.

Ability 8: Reaper Grip-A passive ability where Furion gradually succumbs to the demonic spirits in his body, at the cost that he can be taken over completely and attack any nearby beings, friend or foe; only applicable during Rage.

Level 10: Reaper Grip gives a 1.2x boost to all stats, and makes the chances of Furion being possessed 50% for every strike, lasting 10 seconds. . Level 12. Reaper Grip now makes the chances of Furion being possessed 45% for every strike. Level 14. Reaper Grip now gives a 1.3x boost to all stats, and makes the chances of Furion being possessed 40% for every strike, lasting 8 seconds. Level 16. Reaper Grip now makes the chances of Furion being possessed 40% for every strike. Level 20. Reaper Grip now gives a 1.4x boost to all stats.

 

Notes: Furion is intended to be a high speed, high damage character sort of like Demon Assassin, except with less in the way of simple 'damaging' powers and more health and base armour to offset this. He is very diverse, with the Rage ability being a necessity for Furion to survive (as this is his downside for being very good across the board), although players can choose whether or not to make him a fearful obliterator or a sanguine hero. His instability is a trade-off for exceptionally high health, speed and damage, and thus his abilities reward risk-taking players, especially those who want to take massive risks and use all his rage abilities. For those that want a safer and yet still fun and challenging character to play, Furion's normal abilities have their own merits. Personally, I think he sounds a bit overpowered, but if done well could be a very useful addition. Again, reward for risk-factors should make him really fun to play, unless you really don't like the off-chance that you could simply die. So, what do you all think? I'll come up with another Demigod idea soon, just to let ya's know.

Oh, and don't mind the fact that Furion is technically copyrighted by me. This isn't the real Furion, but more a Demigod-inspired representation of him. (i.e I don't care if he pops up in other places with the same stuff, because this isn't really him). Sorry to mention this and to be rude, but you know.....I like him hehe.

 

 

November 25, 2009 8:51:22 PM from Demigod Forums Demigod Forums

Hunter

Type: Assassin

Description: Woodsy looking outdoor-type (fur cloak, large hunting knife, lots of hair and beard.)

Decoy: illusion of target that is controlled by the Hunter grants sight and can take hits like the target but can do no damage. Lasts 10/15/30 seconds. Hunter disappears while decoy is on map, but reappears where he was when decoy is destroyed or expires.

Trapper: sets trap that lasts 30/1 min/ 2min. Crossing the trap stuns the target for 1/2/3 seconds. An ultimate skill adds 1000 damage to this and automatically warps the hunter to the trap when setoff.

Blood Letting: Hunter slashes with knife against target, causes initial 500/750/1000 dmg and additional 250/350/500 over next 20 seconds. (does not work on buildings)

Survival: For 5/10/15/20 seconds the Hunter gets 20/30/40/50% hitpoint increase

Stalker: When hunter is within 5 yards of a DG with less than half hitpoints the hunter receives 5%/10%/15%/20% evasion.

 

November 26, 2009 11:19:23 AM from Demigod Forums Demigod Forums

Rodange

Type: General

Description: Generally looks like a court Jester, lots of colors

Ranged attacker that throws balls that explode, relatively short range

Ability 1: Masquerade: Target General’s minions turn on him for 5/10/15/20 seconds—Ultimate of Jack-in-the-box: causes all masquerade minions to explode doing area effect damage of 150 per minion

Ability 2: Debacle: Causes Target General to collapse (beginning of death animation) stunning and interrupting for 1/2/3 seconds

Ability 3: Fool’s Luck: 5%/10%/15%/20%/30% evasion

Ability 4: Turnabout: Target takes all effects cast or caused to Rodange for the duration of effect 1/2/3/4/5 seconds (this includes heals)

Ability 5: Bag of Toys: Level 1: Checkers- 10 minions resemble toy soldiers and do minimal damage but can take a lot of hits

Level 2: Chess:10 toy soldiers, 5 Pawns, effectively the same as 3rd tier minotaurs

Level 3: Checkmate: 10 toy soldiers, 5 Pawns, and 3 miniature Rodanges (each of these will have 1/6 of Rodange’s hitpoints and 1/6 of his damage and armor).

 

January 1, 2010 9:52:28 PM from Demigod Forums Demigod Forums

I like the chess idea, you could drop checkers, just call it chess and make each level a better piece. 

Pawn -> Knight -> Bishop -> Rook -> Queen

You could make a passive dodge increase with each level to play on the luck theme

 

(For those of you who play chess, I know bishops and knights are considered to be about even, but it's is generally accepted that bishops are better in the endgame because they have more mobility and knights have nothing to fork)

January 28, 2010 1:03:48 PM from Stardock Forums Stardock Forums

It's really nice to see Stardock stepping up to the plate as publisher for Demigod, so I think the community should follow suit and show some initiative in order to boost the popularity of the game. Demigod certainly looks like it will cater to fans of both Gas Powered Games' previous titles and the whole Warcraft 3 DOTA scene.

January 28: I'm not dead! I'm alive! However, Demigod Guru is pretty much dead, sad to say. But this community looks to be more alive than ever, so I'm not too sad. I've moved the content over to Hellforge, which contains the interview with John "Scathis" Comes

I will continue to blog about Demigod over there. 


English
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Demiwiki - demigod.wikia.com
GameReplays - gamereplays.org/demigod/
Unofficial Forum - http://www.demigodforum.com
SupComUniverse - http://www.supcomuniverse.com/forum/forumdisplay.php?f=44

German

http://www.freewebs.com/godsofdawn/

 

bingo

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