I have an idea;
Name of Demigod: Furion
Type of Demigod: Assassin
General Description: A silver-armoured and wing-helmed warrior with a shining blade of streaking white, and a red flowing cape. He is usually quiet and serious, though he can easily be sent into an unstoppable rage due to alien influences subtly controlling his very spirit. Being a deadly and superhuman soldier, he unleashes destruction through brutal speed and daring strength, though if he loses control for too long, he collapses upon himself with waves of tidal power. Being draconic and elvish in birth-right, he can morph between both forms, but only when he is prepared for a sacrifice (that is his power).
Abilities:
Ability 1: Wild Dash-springs forward with amazing agility at the selected enemy, knocking down smaller units.
Level 1: Wild Dash does 100 damage to units it touches, basic distance and costs 300 mana. Level 4. Wild Dash does 200 damage to units it touches, basic distance and costs 350 mana. Level 7. Wild Dash does 250 damage to units it touches, increased distance and costs 450 mana.
Ability 2: Smite-places all his might into one ferocious sword stroke, knocking nearby enemies into the air.
Level 1: Smite does 290 damage to the target, 90 damage to units slightly in front of Furion, and costs 340 mana. Level 5. Smite does 590 damage to the target, 150 damage to units slightly in front of Furion, and costs 520 mana. Level 10. Smite does 700 damage to the target, 200 damage to units slightly in front of Furion, and costs 680 mana.
Ability 3: Rage-passive ability that creates a random chance (40% every 5 seconds) that Furion will break down into fury, increasing attack speed, damage and movement speed but making him unable to use his normal abilities and has a random chance every interval to keep raging, return to normal or if left too long, simply die. (Furion can descend into fury without the ability, but it far increases the chance he will simply burn out thus making the ability necessary)
Level 1: Rage gives Furion a 10% increase to attack speed, damage and movement speed, makes the interval 20 seconds, and makes the death timer 1 minute. Level 3. Rage now makes the interval 18 seconds, and the death timer 1 minute and 10 seconds. Level 5. Rage now makes the interval 14 seconds, and the death timer 1 minute and 25 seconds. Level 8. Rage now makes the interval 11 seconds, and the death timer 1 minuter and 47 seconds. Level 12. Rage gives Furion a 15% increase to attack speed, damage and movement speed, but the interval time and death timer do not change.
Ability 4: Scream-Furion screams with terrifying ferocity, and severly stuns nearby enemies; only triggerable during Rage.
Level 6: Scream debuffs movement speed and attack speed of nearby enemies for 20 seconds, stuns enemies for 8 seconds and Demigods for 2 seconds, costs 450 mana. Level 15: Scream now stuns enemies for 12 seconds and Demigods for 4 seconds and costs 650 mana.
Ability 5: Soul Leech-Furion taps into the powers his demonic possessors have given him, ripping the very life from any enemy; only triggerable during Rage. Must be in direct contact with target to use.
Level 3: Soul Leech drains 400 health, 200 mana from a targeted enemy and costs 300 mana. Level 6. Soul Leech drains 600 health, 400 mana and costs 500 mana. Level 9. Soul Leech drains 800 health, 600 mana and costs 700 mana.
Ability 6: Mad Wrath-Furion's intense fury and his own natural power combine to tear all existence around him into shreds, thus unleashing abilities he never wanted to have; only triggerable during Rage.
Level 9: Mad Wrath causes the surrounding air to crackle with energy and unnatural forces, causing all inside the affected area to freeze (being unable to move) and slowly break apart. Does 800 damage over 5 seconds, has a wide range and costs 700 mana. Level 15. Does 1200 damage over 5 seconds, has a wide range and costs 1020 mana.
Ability 7: Furious Soul-Furion unleashes the power of his family, morphing into a massive and beautiful red dragon, and becomes able to switch through his normal and dragon forms at will. Furion is unable to use any abilities (except Reaper Soul to morph back) whilst morphed into the dragon.
Level 16. Dragon form does 1.5x current attack damage, is not affected by items (except artifacts), has 1/2 the current movement and attack speed and has a cast (or morph) time of 10 seconds, costs 1000 mana. Level 18. Dragon form now does 1.6x current attack damage, and the attack speed penalty is now reduced by just 1/3 the current speed, costs 1200 mana. Level 20. Dragon form now does 1.8x current attack damage, costs 1500 mana.
Ability 8: Reaper Grip-A passive ability where Furion gradually succumbs to the demonic spirits in his body, at the cost that he can be taken over completely and attack any nearby beings, friend or foe; only applicable during Rage.
Level 10: Reaper Grip gives a 1.2x boost to all stats, and makes the chances of Furion being possessed 50% for every strike, lasting 10 seconds. . Level 12. Reaper Grip now makes the chances of Furion being possessed 45% for every strike. Level 14. Reaper Grip now gives a 1.3x boost to all stats, and makes the chances of Furion being possessed 40% for every strike, lasting 8 seconds. Level 16. Reaper Grip now makes the chances of Furion being possessed 40% for every strike. Level 20. Reaper Grip now gives a 1.4x boost to all stats.
Notes: Furion is intended to be a high speed, high damage character sort of like Demon Assassin, except with less in the way of simple 'damaging' powers and more health and base armour to offset this. He is very diverse, with the Rage ability being a necessity for Furion to survive (as this is his downside for being very good across the board), although players can choose whether or not to make him a fearful obliterator or a sanguine hero. His instability is a trade-off for exceptionally high health, speed and damage, and thus his abilities reward risk-taking players, especially those who want to take massive risks and use all his rage abilities. For those that want a safer and yet still fun and challenging character to play, Furion's normal abilities have their own merits. Personally, I think he sounds a bit overpowered, but if done well could be a very useful addition. Again, reward for risk-factors should make him really fun to play, unless you really don't like the off-chance that you could simply die. So, what do you all think? I'll come up with another Demigod idea soon, just to let ya's know.
Oh, and don't mind the fact that Furion is technically copyrighted by me. This isn't the real Furion, but more a Demigod-inspired representation of him. (i.e I don't care if he pops up in other places with the same stuff, because this isn't really him). Sorry to mention this and to be rude, but you know.....I like him hehe.