Despite promises and announcements demigod has no single player content to speak of. Skirmish ? Tournament ? Yeah right, as if anyone will believe you when you describe this as a campaign.
So, here's a nice concept of how to provide both a challenging campaign and a kind of tutorial.
The Ascension campaign is a series of challenges with very specific goals. These goals go beyond the game modes currently available but they should be easy to implement. Sometimes you just have to walk to a specific area, hold a flag for x minutes in a row, kill a specific demigod, protect a specific building or teammate, etc. Anything that provides a change of pace and is fun.
Storywise, your respective demigod has to earn the right to compete against the other demigods, which you will meet later in the campaign. The forces of light are always opposed to the forces of darkness.
- Road to Divinity
Map: A linear map, without reinforcement gates for the player. The objective is to reach the other side without losing his citadel.
The path is dotted with fixed defenses and a few benefical flags like mines.
Enemy: Waves of reinforcements that increase in numbers and strength depending on the players progress harass the player. No enemy demigod.
Note: The point of this mission is to get a feeling for the almighty power of your demigod when compared to cannonfodder (Minotaur Kings?) and to apreciate the usefulness of teleport scrolls, because health crystal and shop are only available at the base. Also helps gauge the power of fixed defenses.
- Gates of Heaven
Map: A fortress map. Only one entrance to home base with very strong fortifications. Health, shop and one reinforcement gate for the player. The objective is the destruction of the enemy citadel guarding the gate to the next mission. The middle of the map is strewn with plenty of reinforcement gates (I'll call the portals in the future), but all belong to the enemy.
Enemy: Waves of reinforcements that increase in strength depending on the players progress. No enemy demigod.
Note: The player shall apreceate the lowly mortals, for without them the base defenses are nearly unbreachable.
- First Blood
Map: Small skirmish map with contestable Portals.
Enemy: Weak demigod, but all contestable Portals belong to him while all other contestable flags belong to the player.
Note: This is the first battle against another demigod. Unclean Beast for light, regulus for dark.
- ...
Other maps may group you against several demigods at once, give you your first teammate or provide some other challenges, like three coordinated snipers or assassins. Even an Ironman game (no ressurrection) might be fun (or at least challenging).
String the challenges together with a story and you have your campaign that is so sought for by the single-player faction.