The key to getting new players into a game is balance. Skill should decide whether or not you win or lose. They should learned this lesson badly from WoW. Favor items are not only a minor edge, but absolutely crush new players with the head start you get. The 15% run speed is not just amazing, it's godly versus a new player. Not because of skill but because in close matches even 1 kill can decide the game. If 3 random people had 15% run speed versus 3 other randoms with no or much weaker favor items there would be little chance of the 0% run speed team winning.
We saw this in WoW. You can't create necessary homogeny. If everyone has the minor speed, boars speed, or ____ speed enchants it simply becomes redundant to have them. And the fact is everyone did have them. I don't know about later on because i've played a bunch of single player and some MP and well you can't kil what you can't catch. Doesn't matter if you can hit for 1,000,000.
Anyways i'd hope to see NO favor games to encourage players or change the favor system. THe idea that you have to grind any sort of points as a new player is a turnoff. When i first bought this game i thought it would be fun because the favor system was an easy grind. But it's not. YOu'd have to spend 10-20 HOURS to get the best item. WHat is this? A fkin MMO? GImme a break. I don't play MMOs because they are grind trash.