FIX:
If you go into My Documents/My Games/Gas Powered Games/Demigod/, you should find a file there named Game.prefs. Open this file with any text editor, and find part of it that reads something like
Code: javascript
- GameOptions = {
- slaughter = {
- ...
- },
- structuredefense = {
- ...
- },
- flagcontrol = {
- ...
- },
- GameType = 'conquest',
- conquest = {
- ...
- }
- }
where the "..."s may or may not represent more lines of code. You will probably find that most of these are pretty sparse. Replace this entire section of code with
Code: javascript
- GameOptions = {
- slaughter = {
- KillsToWin = '20',
- Victory = 'slaughter',
- achievements = 'true',
- Timeouts = '0',
- ExperienceRate = 'Normal',
- GameSpeed = 'normal',
- FogOfWar = 'explored',
- DeathPenalty = 'Normal',
- StartingWarRank = '1',
- SpawnRate = 'Normal',
- WarScoreIncome = 'Normal',
- TowerStrength = 'Normal',
- StartingLevel = 'One',
- GruntStrength = 'Normal',
- ScenarioFile = '/maps/map10/map10_scenario.lua',
- GoldIncome = 'Normal',
- StartingGold = 'Normal'
- },
- structuredefense = {
- Victory = 'structuredefense',
- achievements = 'true',
- Timeouts = '0',
- ExperienceRate = 'Normal',
- GameSpeed = 'normal',
- FogOfWar = 'explored',
- DeathPenalty = 'Normal',
- StartingWarRank = '1',
- SpawnRate = 'Normal',
- WarScoreIncome = 'Normal',
- TowerStrength = 'Normal',
- StartingLevel = 'One',
- GruntStrength = 'Normal',
- ScenarioFile = '/maps/map10/map10_scenario.lua',
- GoldIncome = 'Normal',
- StartingGold = 'Normal'
- },
- flagcontrol = {
- Victory = 'flagcontrol',
- achievements = 'true',
- Timeouts = '0',
- ExperienceRate = 'Normal',
- GameSpeed = 'normal',
- FogOfWar = 'explored',
- DeathPenalty = 'Normal',
- WinningWarScore = '10000',
- SpawnRate = 'Normal',
- WarScoreIncome = 'Normal',
- TowerStrength = 'Normal',
- StartingLevel = 'One',
- GruntStrength = 'Normal',
- FlagCaptureTime = 'Moderate',
- ScenarioFile = '/maps/map10/map10_scenario.lua',
- StartingWarRank = '1',
- GoldIncome = 'Normal',
- StartingGold = 'Normal'
- },
- GameType = 'conquest',
- conquest = {
- Victory = 'conquest',
- achievements = 'true',
- Timeouts = '0',
- ExperienceRate = 'Normal',
- GameSpeed = 'normal',
- FogOfWar = 'explored',
- DeathPenalty = 'Normal',
- StartingWarRank = '1',
- SpawnRate = 'Normal',
- WarScoreIncome = 'Normal',
- TowerStrength = 'Normal',
- StartingLevel = 'One',
- GruntStrength = 'Normal',
- FlagCaptureTime = 'Moderate',
- ScenarioFile = '/maps/map10/map10_scenario.lua',
- GoldIncome = 'Normal',
- StartingGold = 'Normal'
- }
- }
Also, you may need to find a line that reads
Code: javascript
- LastScenario = '/maps/map<num>/map<num>_scenario.lua'
where <num> is some number, and either replace that number with 10, or replace the "10" in each
Code: javascript
- ScenarioFile = '/maps/map10/map10_scenario.lua',
with the number from the previously mentioned line, to make them match. I'm not sure if this is necessary, but in each copy of this file I've seen these numbers line up, so it's probably safer to do so, and all it will change is your default map in skirmish mode.
EDIT: I really hate the code tags on this forum, btw.