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Demigod Beta 3B change log over Beta 3A

By on March 5, 2009 6:26:28 PM from JoeUser Forums JoeUser Forums

[Known Issues]

ü  Logging out of Internet and then logging back in during a single session will not function (restart Demigod instead).

[Fixes/Improvements]

ü  AI improvements

o    Shopping, Attacking, Moving

o    General targeting blocks removed

o    Torchbearer Icemode planning overhaul

o    Backup restart timer set to 2 seconds

o    Prebuild preferences for AI Demigods

o    Better Clickable prioritization

o    Melee improvements to targeting, engagement, and cleanup

o    Grunt citadel standoff fix

ü  Memory leak elimination

ü  Balancing

o    Cloak of Night warp range reduced from 20 to 15.

o    Mage Slayer proc chance reduced from 40 to 15 (ranged 10).

o    Warp Stone range reduced from 30 to 20.

o    Warp Stone price increased from 2500 to 3500.

o    Oak spirit max reduced from 12 to 10.

o    Sedna Yeti health and damage progression increased.

ü  Rally Marker adjustments

ü  Movie adjustments, and localization support

ü  Update UI adjusted for clarity

ü  Create Account improvements

ü  Removed IP, and Port debugging information from connecting dialog.

ü  Eliminated unit sliding with priests, Rook, Oak, and Regulus

ü  Purchased achievement items now persist through tournament.

ü  Item

o    Totem of war was multiplying damage, corrected to adding damage.

o    Mageslayer: attack speed increased to 25%, weapon damage increased to 45, stun removed.

ü  Fixed start custom game citadel upgrade alerts.

ü  Icon updates

ü  Fixed overlay UI collisions (was eating mouse clicks meant for the game world)

ü  Hiding cursor during opening movie chain.

ü  Profile fixes for achievements

ü  Setting timeout default to none (still host modifiable).

ü  Added executable version checking redundancy and warning message.

ü  Changed time references to 24 hour clock to help Europeans

ü  Sound effect work for lobby and victory movies.

ü  Added small delay to disconnect to allow goodbye packets to exchange.

ü  Deprecated console

ü  Game credits update

ü  Retrieve Password functionality hooked up to Impulse.

ü  Voice play limiting

ü  Fixes to transparent wall sections, and removal of some main-path blocking walls.

ü  Artillery tower unit model fixes

ü  Eliminated some sound looping in menus.

ü  Acclimation buff loop fixes.

ü  Pause hotkey reactivation

ü  Fix for lines in background of SP and MP menus.

ü  Fixed floating point error on Citadel health in Conquest mode.

ü  Performance related decal fixes to Hammerslam

ü  Player drop AI takeover improvements

ü  Changed achievement stat checking frequency.

ü  UI Icon adjustments

ü  Found missing textures on frozen Torchbearer.

+86 Karma | 17 Replies
March 5, 2009 6:35:29 PM from Demigod Forums Demigod Forums

YeeHah!  Tell us it's uploading!

March 5, 2009 6:40:06 PM from Demigod Forums Demigod Forums

No changes to end-game performance slowdown?

24 hour clock only for EU locale?

March 5, 2009 6:56:55 PM from Demigod Forums Demigod Forums

i want it!

March 5, 2009 7:03:45 PM from Demigod Forums Demigod Forums

Did you tried something against connection issues?

March 5, 2009 7:04:17 PM from Demigod Forums Demigod Forums

no beast tweaking? sad

March 5, 2009 7:17:54 PM from Demigod Forums Demigod Forums

DLing now! w00t! And only a 400 MB download this time. Bonus!

March 5, 2009 10:04:53 PM from Demigod Forums Demigod Forums

I only got 3 games in on the lastest Beta3A, you guys are really on top of updating this game...

March 5, 2009 10:45:49 PM from Demigod Forums Demigod Forums

How many beta's are left?

March 5, 2009 10:47:14 PM from JoeUser Forums JoeUser Forums

There will be a beta 3C.

March 5, 2009 11:39:47 PM from Demigod Forums Demigod Forums

lol 3C, can't wait. But what do you mean rehauling on the Icemode Torchbearer? Whole new skill tree?

March 6, 2009 2:43:17 AM from Stardock Forums Stardock Forums

1.96GB update?   I wanted to play before Biggest Loser is on. Thanks, Frogboy.

Seems to be two entries in the patch notes for Mageslayer - one saying the stun proc chance has been reduced, the other says it's been removed? I'm assuming the removed one is correct?

I'll check for myself... Once that 1.96GB comes down.

March 6, 2009 7:23:33 AM from Demigod Forums Demigod Forums

[Fixes/Improvements]

ü  AI improvements
...

 

Nice work, guys.

Whatever you did to the AI, it really caught me off-guard today. Immediately after the update, I jumped into Pantheon game. To my utter surprise, I actually found myself neatly trounced by the AI team.  ...Utterly shameful, I know.

 

Regardless of the end outcome though, I did notice some strange behaviours from an Unclean Beast-Bot. When me an an ally chased him into the dead-end niche in Crucible (middle of the map, near the gold mines and Artifact shop), the bot refused to fight back, or run past us, prefering instead to skitter around, running aimlessly towards the southermost "walls" of the map. Whilst my ally capped the flag, I was able to kill off the UB as Sedna, without using any special abilities.

March 6, 2009 9:25:17 AM from Stardock Forums Stardock Forums

Stun is indeed gone from the Mageslayer.

And the end-of-game fix is in. Much smoother now, though I think it might be better with a slower spiral away from the citadel. May make some folks a little dizzy now that it's going at full speed!

March 6, 2009 9:55:30 AM from Demigod Forums Demigod Forums

Quoting Luminance,

quoting post[Fixes/Improvements]

ü  AI improvements
...
 

Nice work, guys.

Whatever you did to the AI, it really caught me off-guard today. Immediately after the update, I jumped into Pantheon game. To my utter surprise, I actually found myself neatly trounced by the AI team.  ...Utterly shameful, I know.

 

Regardless of the end outcome though, I did notice some strange behaviours from an Unclean Beast-Bot. When me an an ally chased him into the dead-end niche in Crucible (middle of the map, near the gold mines and Artifact shop), the bot refused to fight back, or run past us, prefering instead to skitter around, running aimlessly towards the southermost "walls" of the map. Whilst my ally capped the flag, I was able to kill off the UB as Sedna, without using any special abilities.

 

Agreed!
When I jumped in to test things out, I expected it to be another quick rout of the AI, but was surprised when I was promptly killed about 5 times!

I also noticed the UB "glitch". It happened twice where he just sat there and let me pick him off.

My guess is that it was an attempt to use a human tactic of using the warp stone to jump that gap, but the AI just wasn't getting it right.

Can any of the devs confirm?

March 6, 2009 12:05:59 PM from Demigod Forums Demigod Forums

Silly AI, trying to be human.

March 6, 2009 12:32:24 PM from Stardock Forums Stardock Forums

Why in all that's Oak-shaped have you got rid of two of my spirits? That's thoroughly unfair!

And why is my update still nigh-on 2GB?

On the other hand, well done on getting this out so soon! Thanks

March 6, 2009 6:14:02 PM from Demigod Forums Demigod Forums

I'm really enjoying this one.

I can't believe this game has come so far so fast.

 

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