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[CRASH] Unhandled Exception Crash

Crash Error

By on February 25, 2009 10:58:31 AM from Demigod Forums Demigod Forums

Just had an Unhandled Exception crash. Here are the specs and the error log.

Specs:

Intel Core2Duo E6600
2GB DDR2
GeForce GTX295 (using ForceWare 182.06WHQL)
EVGA N680i SLI
Windows XP 32Bit

Error Log:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x7c90100b
    attempted to read memory at 0x3f800034

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 RtlEnterCriticalSection + 11 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Initiating Hero AI plan for: \000hsedna
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 2d352380: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Initiating Hero AI plan for: \000hsedna
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hoak
info: Initiating Hero AI plan for: \000hema01
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hqueen
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Initiating Hero AI plan for: \000hsedna
info: Initiating Hero AI plan for: \000hsedna
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 2d352380: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/projectiles/spellslow01/spellslow01_script.lua\000'
info: KILL VO : [KillHero_hsedna]
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 2d352380: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Initiating Hero AI plan for: \000hsedna
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
debug: Loading module '\000/projectiles/aftermatheffect01/aftermatheffect01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hepa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine02_script.lua\000'
info: Can't use \000HRookBoulderRoll01
info: Setting audio parameter 'ALIVE' to value '0.000000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward02_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hsedna
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]

0 Karma | 2 Replies
February 25, 2009 12:30:57 PM from Demigod Forums Demigod Forums

Second crash. Both crashes were in stage "Prison" when playing 5vs5 with the AI

Error Log:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0057a1a0
    attempted to read memory at 0x00000011

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 Unknown symbol (address 0x0057a1a0)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
debug: Loading module '\000/projectiles/hrookboulder01/hrookboulder01_script.lua\000'
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
warning: Error running HandleEvent script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(39): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:31>
warning: Error running HandleEvent script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(39): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:31>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running HandleEvent script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(39): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:31>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Setting audio parameter 'ALIVE' to value '0.000000'
warning: Error running HandleEvent script in CScriptObject at 2c165400: ...ardock games\demigod\dgdata.zip\lua\system\utils.lua(43): attempt to loop over local `t' (a nil value)
         stack traceback:
          ...ardock games\demigod\dgdata.zip\lua\system\utils.lua(43): in function `copy'
          ...ock games\demigod\dgdata.zip\lua\ui\game\tooltip.lua(595): in function `CreateAbilityTooltip'
          ...mes\demigod\dgdata.zip\lua\ui\game\hud_inventory.lua(527): in function <...mes\demigod\dgdata.zip\lua\ui\game\hud_inventory.lua:501>
info: Initiating Hero AI plan for: \000hvampire
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hvampire
info: ARMY_7 Adding upgrade [CBuildingHealth01]
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: ARMY_2 Adding upgrade [CBuildingStrength01]
info: Initiating Hero AI plan for: \000hoak
debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hvampire
info: Initiating Hero AI plan for: \000hvampire
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Can't use \000HRookHammerSlam01
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Initiating Hero AI plan for: \000hgsa01
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Initiating Hero AI plan for: \000hsedna
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine03_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
warning: Error running /lua/sim/tasks/PowerUpPickupTask.lua script in CScriptObject at 1ef44f70: ...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
         stack traceback:
          [C]: in function `error'
          ...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): in function <...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua:72>
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
warning: hrook can't use ability HRookHammerSlam02 because of \000{ Disabled=true }
warning: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 1ea52170: ...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
         stack traceback:
          [C]: in function `error'
          ...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): in function <...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua:72>
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 028f1580: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
          [C]: in function `error'
          ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
          ...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
          ...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Initiating Hero AI plan for: \000hgsa01
info: Calling CVPUpdateGame. gameDataXML [len]: [4748]
info: Setting audio parameter 'ALIVE' to value '0.000000'

April 16, 2009 4:40:43 PM from Demigod Forums Demigod Forums

I've received this error a number times as well.  Via LAN and single player.

---------------------------------------------------------------------------------------

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00983707

    attempted to read memory at 0x0000ffff

 

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe

Cmd line arguments : 

 

Callstack:

Unknown symbol (address 0x00983707)

 

Last 100 lines of log...

 

A full record of the log is stored in the Demigodlog.txt file

 

info: Minimized false

debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'

debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'

debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'

debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'

debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'

debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'

debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'

debug: Loading module '\000/projectiles/mine01/mine01_script.lua\000'

debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'

debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'

debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'

debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'

debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'

debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'

debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'

debug: Loading module '\000/projectiles/misteffect06/misteffect06_script.lua\000'

debug: Loading module '\000/projectiles/misteffect07/misteffect07_script.lua\000'

info: Setting audio parameter 'ALIVE' to value '0.000000'

debug: Loading module '\000/lua/simcallbacks.lua\000'

debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'

debug: Loading module '\000/lua/simping.lua\000'

debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'

info: Setting audio parameter 'ALIVE' to value '1.000000'

debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'

info: Initiating Hero AI plan for: \000hgsa01

info: Setting audio parameter 'LEVEL' to value '2.000000'

debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'

info: Setting audio parameter 'WARSCORE' to value '2.000000'

info: Setting audio parameter 'LEVEL' to value '3.000000'

debug: Loading module '\000/projectiles/oakdeatheffect01/oakdeatheffect01_script.lua\000'

info: Initiating Hero AI plan for: \000hoak

debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain04_script.lua\000'

info: Initiating Hero AI plan for: \000hrook

debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'

info: ShopBp = {

info:   AI=__blueprints.ugbshop08.AI,

info:   Air=__blueprints.ugbshop08.Air,

info:   AllyHoverBracket="",

info:   Audio=__blueprints.ugbshop08.Audio,

info:   AverageDensity=0.49000000953674,

info:   BlueprintId="ugbshop08",

info:   BlueprintOrdinal=739,

info:   CameraTrackingYOffset=0,

info:   Categories=__blueprints.ugbshop08.Categories,

info:   CollisionOffsetX=0,

info:   CollisionOffsetY=0,

info:   CollisionOffsetZ=0,

info:   CollisionShape="Box",

info:   Defense=__blueprints.ugbshop08.Defense,

info:   Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",

info:   DesiredShooterCap=3,

info:   Display=__blueprints.ugbshop08.Display,

info:   Effects=__blueprints.ugbshop08.Effects,

info:   EnemyHoverBracket="",

info:   Footprint=__blueprints.ugbshop08.Footprint,

info:   General=__blueprints.ugbshop08.General,

info:   InertiaTensorX=2.6666667461395,

info:   InertiaTensorY=2.6666667461395,

info:   InertiaTensorZ=2.6666667461395,

info:   Intel=__blueprints.ugbshop08.Intel,

info:   LifeBarHeight=0.10000000149012,

info:   LifeBarOffset=0,

info:   LifeBarRender=false,

info:   LifeBarSize=1,

info:   Name="Common Achievement Shop",

info:   NeutralHoverBracket="",

info:   NoDropShadow=false,

info:   Physics=__blueprints.ugbshop08.Physics,

info:   RuntimeData={

info:     DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     IconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"

info:   },

info:   ScriptClass="",

info:   ScriptModule="",

info:   ScriptedAction="/lua/user/ShopAction.lua",

info:   SelectedBracket="",

info:   SelectionCenterOffsetX=0,

info:   SelectionCenterOffsetY=0,

info:   SelectionCenterOffsetZ=0,

info:   SelectionMeshSizeX=4,

info:   SelectionMeshSizeY=4,

info:   SelectionMeshSizeZ=4,

info:   SelectionMeshUseTopAmount=0,

info:   SelectionSizeX=5,

info:   SelectionSizeY=1,

info:   SelectionSizeZ=1,

info:   SelectionThickness=0,

info:   SelectionYOffset=0.5,

info:   Shop=__blueprints.ugbshop08.Shop,

info:   SizeX=4,

info:   SizeY=4,

info:   SizeZ=4,

info:   Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",

info:   Steering=__blueprints.ugbshop08.Steering,

info:   StrategicIconName="",

info:   Weapon=__blueprints.ugbshop08.Weapon

info: }

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