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[IDEA] Oak's Shield

By on February 9, 2009 5:09:31 PM from Demigod Forums Demigod Forums

EDITED

WASSUP i havnt said much in forums but have been reading them 2 biggest things and 1 big previous thing was

- Oak's Last Stand

- His Weakness to regulas

- Torchbearer's New shatter mechanic which pretty sure all excited to see

so i came up with an idea hate it love it whatever i tried and some of my ideas are at least good people think

k so firstly his last stand big discussion about it before being too overpowered and many ran into enemy bases attacking the towers so first plan of action is to scrap that skill zomg right ill explain later.

now the shield people want a defensive stance and on the 30 min bus ride home i just thought this up sounded cool to me so here it goes.

defensive stance should be given for this to work and his shield should have health to it lets say it starts at 500 health at lvl 1 and increases by 125 each lvl so at lvl 20 itll add up to 2875 but i hate that number lets go to 3000 or just 131 health a lvl k so back to defensive stance when activated ur shield will soak up all dmg but also takes away ur ability to use melee attacks since hes so focused on defending his ass until taken off or until the shield breaks yes the shield BREAKS!! when broken the shield can only be reobtained by either

1) getting urself killed so u can respawn with it again

or

2) Buying it back for a certain price at maybe the general items section but just another item for oak alone

how the new last stand will work is that whatever health is left on the shield before u die but technically wont die lets say this activates at 2 health is that when u get to this amount of health 1 works to last stand will auto activate and absborb all the spirits u have alive for 100 health each to the shield all skills AND items will be unavailable so lets so u got 1k health left on the shield before last stand activates and u got 12 spirits when it auto activates all spirits 12 spirits will go into the shield 100 health each 50 health at lvl 1 last stand giving it 2.2k health with the 150% attack speed buff however if ur shield is broken before last stand can auto activate at 2 health this ability will not work at all and u will simply die.

since Torchbearer is getting some sort of shatter ability i brang this as his shields greatess weakness cause im hoping his shatter works off super heating and super cooling in some way so basically if defensive stance or last stand is activated and torchbearer uses fireball atk on him his he has 5 seconds to use a frost attack on the shield or he has to use another fireball to reset the timer but when it hits u got 5 seconds to use an ability such as rain of ice which will weaken his shield to the extent that it will take 5x more dmg from all sources for the next 10 seconds which means his shield will break hella fast other weakenesses can include unclean beasts poison since a shield cant block plauges Rook's hammer would should pretty much shatter the shield in 1 go or sedna's pounce ability also having a chance of prying his shield away when it hits him since its a giant ass tiger with a giant ass set of teeth however all these can only work if he uses his shield so the shield is mostly a defence against regular attacks so its not OP.

for Unclean beast all poison attacks go through the shield absorbing effects even in last stand since u cant block plauges at least not with a physical shield.

Edited

nvm should abosrb all dmg until the health on it goes away but this way its just like regular last stand except hes killable

also should only absorb 75% of all dmg but will absorb 100% with last stand

this post is most likely gonna have tons of spelling mistakes and misunderstanding and shit but try making out what u can and ill clean up and make it more clear later but this is just my idea

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