I thought about this a bit just now and I figured it would make the game more fun in my point of view so Im gonna go ahead and post it.
Make Regulus snipe an ground target spell instead of a unit target, then make it travel from Regulus in a straight path in just that direction. (the homing effect you gain by the normal unit targeting is also removed) And then make it hit the first target in its path(that is a demigod?)
Why?
First off the the regulus will have to try to anticipate his enemies moves when he starts sniping, this adds a level of gaming skill to the Regulus overall.
Second, it also adds a level of gaming skill to your opponent demigods! They will now be able to see the regulus take aim, and as such try to imagine where the regulus is aiming, is he aiming where Im running, should I change path to avoid the arrow/death?
Some stats would have to be changed to the skill too, the arrow speed should remain fast, no demigod should be able to clearly see the arrow come flying at them while they stand still and then just walk out of its path. Perhaps the damage should be increased as well as a result of the spell being Much harder to hit, making it more of a critical strike if it does though.Perhaps the last upgrade for the snipe would allow the arrow to split up on impact, creating a rain of shrapnel over a medium area behind the target. Or perhaps let the arrow impale totally and enable it to hit another target behind the first? Or perhaps take another path and make it have a slight homing?
There would be many ways of implementing this into demigod, and I do at least hope the devs will consider it as I believe it would make the game both more fun as well as raising the skill level difference which GPG seems to have been aiming for all the time.
A skilled Regulus should be able to win over an unskilled opponent in just a few minutes, just as you should be able to beat an unskilled regulus by predicting his snipes!