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Falling Flat

By on January 26, 2009 7:39:16 AM from Demigod Forums Demigod Forums

http://forums.joeuser.com/331876

It depends on how they implement what they are calling their anti-cheating system. 


Here is how it works, for those that do not know. The game executable is hardcoded to recognize the md5 hash of the zip file that has all of the lua files in it. change any lua file or anything at all with that zip file and the hash changes and the game will not start. 

So far, you can trick the game into loading custom files by renaming the zip and creating a folder called dgdata.zip and loading all of the lua files (changed or not) into the folder. 

I am not sure how this is going to work with Impulse, however, or how long this will continue to work at all. If Impulse is set to check the hash and is not fooled by simple folder slight of hand, then modding is screwed. 

Is Demigod moddable? ATM, yes, with a little slight of hand. But, for how much longer? 

I'm with Col. Jessep. Once I play a game for a while I start to get more enjoyment modding it than I do playing it. Modding Demigod is easy, but if they setup their anti-cheating system to prevent it then they are going back on their previous statement of: "we are not going to prevent modding, we are just not going to actively support it".

http://forums.gaspowered.com/viewtopic.php?p=525834

Oops, there's modding gone out the window. As stated in the topic, that's a big deal. It's also a huge surprise. Virtually all of Supreme Commander's current userbase plays mods regularly or exclusively, and we know that the system was set up to allow a massive range of mods. Why are you actively limiting the fun we can have with your game? It's not like we can use these mods in an official match anyway, because it'll just desync.

 

http://forums.gaspowered.com/viewtopic.php?t=34206

I asked Frogboy on Impulse. The devs are fairly happy with how Generals play and don't intend to significantly change them Sad 


Ah well, that is what mods are for, and I guess we can always hope.

https://forums.demigodthegame.com/336580

So much for RTS/RPG. Not that I object to the Assassin gameplay, I find it rather fun, but I do also enjoy me a good RTS. I didn't want Supreme Commander again (partly because I already have the game ) but this is ridiculous. But that's not even the real issue here, the real issue here is that we haven't had the gameplay phase yet, and as such I am extremely unhappy that the devs are no longer prepared to change the Generals.

Is this true? I had high hopes for Demigod, but more and more key features are turning into pure hype and no substance at every turn.There's a difference between a slow game, and a strategy game. Mainly, the second one makes me absolutely furious. Locked down General gameplay, before our gameplay beta? What the hell is going on? I was very happy with SupCom and FA, Stardock had a good rep and I enjoyed SoaSE, and as such my instinct was to disbelieve this, but these are reputable people. The beta doesn't work as advertised if you lock down the gameplay before we beta test it. I want a refund, it doesn't work.

+5 Karma | 48 Replies
January 26, 2009 8:11:13 AM from Demigod Forums Demigod Forums

Regarding the "no mods", how about simply having an option on for games, that by default is turned off. You can call it "Allow UI modifications" or something. If it is on, the game verifies dbdata.zip. If it's not, the game doesn't.

I understand that the developers don't want to spend a large amount of resources on such a feature at this time, but to me it sounds rather uncomplicated as the default function has to be written anyway (all you have to do is "turn it off").

January 26, 2009 10:31:55 AM from Demigod Forums Demigod Forums

I'm not too disappointed with generals, only kinda. I think their trying to make them into just support characters.

I'd like to see cool stuff like adding their spawns as part of portal reinforcements.

Also things like buffs / debuffs effects to nearby allies/enemies around capped flags. Like sedna allies around capped flags receive additional HP regen, erebus allies around flags receive additional life steal, oak additional armor etc...

Specific reinforcements or effects designed to help guard towers or flags. Like erebus have bats that help defend, sedna cute little snow rabbits hurling snowballs.

Its not like we can somehow gather a think tank consisting of hardcore korean strategy gamers, kestrel and gazpar kidnapped and contained in a room not releasing them until they've redesigned generals, re-invented all the items and balanced all the skills... or.. can we?

 

 

January 26, 2009 11:57:42 AM from Stardock Forums Stardock Forums

Maybe i need to stop pre-ordering games, they always turn out a major disappointment (ie. Age of Conan). The price i pay for trying to get involved in the community before the game is released and not playing the game 1 month after release because the game is nothing like it should be or was promised to be.

January 26, 2009 12:07:22 PM from Demigod Forums Demigod Forums

Maybe people should quit judging games based on betas months away from release...

January 26, 2009 12:22:11 PM from Demigod Forums Demigod Forums

Quoting Evanescent,
is nothing like it should be or was promised to be.

As someone who works in marketing I found this offensive. *snicker*

Quoting Frogboy,
Maybe people should quit judging games based on betas months away from release...

Frog is right. We shouldn't ask what demigod can do for us, but what we can do for demigod. Like contributing ideas, inflating their IGN score, creating mods, cosplaying QoT at anime or porn or gaming conventions, throwing rocks at people saying they just been bouldered. My point is the glass is half full of potential.

Balance and gameplay enhancements will come after they fix all teh technical bugs.

January 26, 2009 12:26:04 PM from Demigod Forums Demigod Forums

throwing rocks at people saying they just been bouldered

win

January 26, 2009 10:01:59 PM from Stardock Forums Stardock Forums

Quoting mcmjon,

Frog is right. We shouldn't ask what demigod can do for us, but what we can do for demigod. Like contributing ideas, creating mods

Take Generals gameplay mechanics for example, many people have contributed opinions and idea's on how to change Generals into actual GENERALS and not Assassin's with a few minions, then we hear a quote saying that the Developers are fine with how they see Generals and will not change how they are played. Just tweaking their stupid little minions is not what the majority of this community have been expressing but more so trying to make the Generals into a seperate entity to the game that can be enjoyed on a different level and not just another 4 Assassins.

About creating mods,


http://forums.gaspowered.com/viewtopic.php?p=525834

Oops, there's modding gone out the window. As stated in the topic, that's a big deal. It's also a huge surprise. Virtually all of Supreme Commander's current userbase plays mods regularly or exclusively, and we know that the system was set up to allow a massive range of mods. Why are you actively limiting the fun we can have with your game?

Seems like Modding is not a sure thing in the release of the game, although i doubt they are stupid and will block the implementation of mods when the game is final although if they don't allow for the game to be openly moddable then it will just hurt the game in the end. I Doubt Chris Taylor would restrict modding though, he seems to clearly understand that in an RTS game, modding is what keeps the game alive, but it is mostly just negative news we are hearing from the development of the game.

 

About the Developers calling some people including myself on the forum "Newbie Beta Testers", i understand their frustration in hearing people's negative comments towards their product in Development but at the same time we pay for the game and most of what we hear is negative information regarding the Development of the game compared to what we read the game to be when it was preordered. It's not like no one has offered suggestions at the same time as posting their thoughts about what they dislike about the game, our opinion is free to be expressed, we paid to be a part of the community. I doubt anyone who has paid for the Beta including myself is just randomly trashing the people involved in the game, our frustration is fueled from what we see and hear regarding the game and that information does not come from our side.

January 26, 2009 10:59:13 PM from Demigod Forums Demigod Forums

Negative feedback is also useful feedback, I can't imagine anyone running a beta disagreeing with that. Besides, as I understood it the "fun" is supposed to start in beta 3 so it goes without saying most comments are negative in nature before that. Sometimes developers need a cookie and a pat on the back because the graphics in this game are insane. Sometimes they need a slap on the wrist and be told to stand in the corner because the netcode zzzz. Then they can think about that for a second and come up with a decent strategy, which would probably include making the graphics even more insane (mousehovering outlining demigods for example) and improving the netcode (like using real world tests with beta players).

As much as we pre-orderers want a great game, the developers want it more.

January 26, 2009 11:28:19 PM from Demigod Forums Demigod Forums

Quoting Frogboy,
Maybe people should quit judging games based on betas months away from release...

 

Maybe devs shouldn't tell beta testers that they do not intend to change Generals in any significant way, especially if that isn't the case. Also, clearing the air on just how far the anti-cheating system goes, potentially killing the modding in an engine that is purpose built to allow easy modding, would set us at ease.

Look, this isn't a case of some poorly informed whiney trolls mouthing off.  DeadMG is quoting Gnats3 on the Generals and Sorian on the anti-cheating mechanism. These guys know their stuff, especially Sorian.  When that guy expresses concerns about the modding, red flags immediately go up.

January 27, 2009 12:32:32 AM from Demigod Forums Demigod Forums

Dota would have never existed if it weren't for mods.   I also wish mods/custom games are in demigod.  This would keep me playing Demigod for years after release.  

January 27, 2009 1:34:15 AM from Demigod Forums Demigod Forums

Quoting Frogboy,
Maybe people should quit judging games based on betas months away from release...

 

I hear you.  It must be very frustrating as a developer to see this sort of response.  You invite somebody to your unfinished house - to give you feedback on how things are coming along, maybe tell you how the floor plan might be improved, perhaps let you know if you're making any really big mistakes - and then all they do is complain that the house isn't finished yet. 

"Gee, I should probably stop going into unfinished houses. I can see through the walls and there's always sawdust everywhere.  Plus, there's no indoor plumbing and electricity is only in parts of the building!  What a disappointment!"

 

That said, I don't see how it isn't in your interests to encourage modding.  Look at what it has done for so many other games, including WC3, where your inspiration for Demigod originates.  Modding = longevity which is not a bad thing.  But I'm sure GPG / Stardock is fully aware of that.

 

As for other comments about Generals etc...while players shouldn't make final judgments about a game months before it is released, neither should developers ever tell the testers "yeah, we're not going to change X, so deal with it."  If players really think something is wrong with X, then changing it should never be ruled out, though obviously maybe changes to X might not be as much of a revamp as testers may suggest - more of a compromise.  Testers are part of the development process, that's why you invited them to play your game months before it was released.  They're not just here to find bugs.  Again, though, I'm sure GPG and Stardock totally know all this already.

January 27, 2009 3:35:59 AM from Demigod Forums Demigod Forums

what i'd like is some developer feedback on why Generals aren't going to be significantly (fundementally) changed between now and release.

if GPG is so happy with how the Generals play, can you shed light on the reasons for it? because we, currently, are certainly not happy with them.

/BulletMagnet grabs his thematic spotlight, and shines it at the Lead Designer.

that means you, Mr. Tyo.

 

now, onto modding...

modding support was already in the first beta; it just had to be hacked a little to turn it on. considering DG is using the Moho Engine (or a derivative there of), it's not at all hard to expect the ability to mod DG without any hassle from the developement side of the story.

what i want to know is; what does not supporting modding entail? does it mean no modding. period!, or is it more along the lines of; "yes, you can mod DG, but we're not going to help you. you'll have to use your own resources to learn the ropes"?

 

i believe a cunning developer can stop this insurrection in it's tracks by answering these two questions.

January 27, 2009 8:43:56 AM from Stardock Forums Stardock Forums

Quoting PossiblyImpossible,

You invite somebody to your unfinished house - to give you feedback on how things are coming along, maybe tell you how the floor plan might be improved, perhaps let you know if you're making any really big mistakes - and then all they do is complain that the house isn't finished yet. 

"Gee, I should probably stop going into unfinished houses. I can see through the walls and there's always sawdust everywhere.  Plus, there's no indoor plumbing and electricity is only in parts of the building!  What a disappointment!"

1)
Actually we paid to enter this unfinished house. We understand that the house is under construction although we question why the size of the house only supports 3 bedrooms instead of the 4 bedrooms shown on the architectual plans of the house... this is surely not what was planned before the house was being created.

2)
The viewer of the house: "Gee, i can see through the walls and there is sawdust everywhere! What? No electricity in all rooms?!"

The builder of the house: "Yes, the sawdust is a side effect of building the house. We like that the walls have holes in them and we do not want to have electricity in all the rooms of the house and you all will just have to guess why that is so"

January 27, 2009 8:51:18 AM from Stardock Forums Stardock Forums

Quoting BulletMagnet,
i believe a cunning developer can stop this insurrection in it's tracks by answering these two questions.

Exactly, all we want is some sort of feedback from the developer's side or perhaps some reasoning behind some of their decisions. We are all here because we care, I don't think any of us are wishing anything bad upon the development of the game. My problem is that i care too much about Demigod and i want it to be the best game i have played since Total Annihilation, that is why i have to bring forth any problems i see and offer my suggestions and feedback. My problem is that the developers may be taking positive/negative feedback personally instead of professionally.

January 27, 2009 8:59:42 AM from Demigod Forums Demigod Forums

All these metaphors are becoming quite distracting. If you pay up front for a house, then you have a contract that clearly states what can and cannot be changed. You also don't have thousands (up to infinite amount) of people buying little shares in a 3/4-room house (at least, I've never heard about it). When purchasing a house, it also ultimately belongs to whoever purchases it, it does not belong to whoever is building it.

Stick to explaining the current situation with the game instead. Otherwise it's just confusing.

January 27, 2009 11:41:34 AM from Demigod Forums Demigod Forums

doomsaying seems a bit overdramatic this early. look in any gaming forum for a while and you will see the same though.I find it especialy amusing in the world of warcraft forums. I fully expect wow to be taken over by evolved roaches when our stay on the planet has ended.

I imagine a lot of you, like myself, preordered at least partly because you liked the developers previous games. you might considder having a bit of patience.

or you could write petitions, threaten class action lawsuits, and all the other good stuff they have in other forums. seems a bit counterproductive though. like having a spitball competition with the developers.

this sort of thing reminds me of the bioshock forums at release, nothing but complaints about drm(understandable), not having dude#2874's prefered controll method, and "you only like this because you didnt play system shock 2". great game by most folks standards, little but complaining on the forums. lesson there somewhere. 

 

January 27, 2009 12:42:28 PM from Demigod Forums Demigod Forums

Quoting Evanescent,

Quoting PossiblyImpossible, reply 11
You invite somebody to your unfinished house - to give you feedback on how things are coming along, maybe tell you how the floor plan might be improved, perhaps let you know if you're making any really big mistakes - and then all they do is complain that the house isn't finished yet. 

"Gee, I should probably stop going into unfinished houses. I can see through the walls and there's always sawdust everywhere.  Plus, there's no indoor plumbing and electricity is only in parts of the building!  What a disappointment!"
1)
Actually we paid to enter this unfinished house. We understand that the house is under construction although we question why the size of the house only supports 3 bedrooms instead of the 4 bedrooms shown on the architectual plans of the house... this is surely not what was planned before the house was being created.

2)
The viewer of the house: "Gee, i can see through the walls and there is sawdust everywhere! What? No electricity in all rooms?!"

The builder of the house: "Yes, the sawdust is a side effect of building the house. We like that the walls have holes in them and we do not want to have electricity in all the rooms of the house and you all will just have to guess why that is so"

 

There's nothing wrong with this sort of feedback.  If the developers are being stupid (like in your response to my example) then fine, you have every right to complain.  Part of our purpose here (I would hope) is to point out to the developers when their implementation of the game is going astray from what the game looks like it is supposed to be. 

My point with the example is just to say that when you have people complaining that the game is a bad game months before release and it's only because of bugs / instability issues (not gameplay / mechanic / concept issues) then that's kind of ridiculous.  In other words, it's silly when testers act as if the game in Beta is the way the game is going to be at release and then complain based on that assumption, just as if you acted like the unfinished house was not going to be finished.

January 27, 2009 12:44:42 PM from Demigod Forums Demigod Forums

Quoting Heavenfall,

Stick to explaining the current situation with the game instead. Otherwise it's just confusing.

 

Sorry, but I like using real life examples / metaphors to explain my thinking.  I think it makes discussion more interesting.  I'll be sure to tie it all in at the end in case you're confused.

January 27, 2009 12:54:24 PM from Demigod Forums Demigod Forums

It's an extremely flawed metaphor, as I just pointed out. And when you use flawed metaphors, you end up discussing the metaphors instead of the original topic. Like we are now.

 

Edit: And noone understands what the hell people are trying to say. Are we monkeys now? Who gets the sawdust? Are the tools the builders are using even real - or - is it possible that there is no hammer?

January 27, 2009 1:05:04 PM from Demigod Forums Demigod Forums

I'll be sure to tie it all in at the end in case you're confused.

Yah maybe you could do that.  I'm confused, because from where I sit the game gets more interesting every week, whether there is a patch or not. 

To use your metaphor: have you ever actually built a house?  Operating off of a good blueprint (which we never got, btw - and no, marketing interviews 3 months ago don't count) only gets you so far.  You run into structural and terrain difficulties, you switch architects mid-build and you might end up with something completely different from what you started with.  That isn't a betrayal.  It isn't a breach of contract.  It's a natural evolutionary process.   

Let me give you another metaphor - If Earth were a beta - you would be the tester complaining that Primates had developed opposable thumbs ^^ "This isn't what FSM described when it started this planet!"

January 27, 2009 7:03:42 PM from Demigod Forums Demigod Forums

Quoting Ke5trel,

I'll be sure to tie it all in at the end in case you're confused.
Yah maybe you could do that.  I'm confused, because from where I sit the game gets more interesting every week, whether there is a patch or not. 

To use your metaphor: have you ever actually built a house?  Operating off of a good blueprint (which we never got, btw - and no, marketing interviews 3 months ago don't count) only gets you so far.  You run into structural and terrain difficulties, you switch architects mid-build and you might end up with something completely different from what you started with.  That isn't a betrayal.  It isn't a breach of contract.  It's a natural evolutionary process.   

Let me give you another metaphor - If Earth were a beta - you would be the tester complaining that Primates had developed opposable thumbs ^^ "This isn't what FSM described when it started this planet!"

 

You've never been involved in the construction industry have you.

 

Regardless, we paid to be part of the beta, we're entitled to share our opinions.  IMO the RTS elements to this game are a complete joke, and nothing like what was promised.

 

 

Old Interview

1. How do you plan to balance General type heroes to Assassins in terms of power and utility? To elaborate, would it be possible for a team full of Assassin Demigods take on a team full of Generals, or will it be necessary to mix and match the two archetypes?

This is a great question! This is one of Demigod’s core features. Because we had the game playable so early we’ve been able to experiment with all types of ways to balance the two types of demigods. A team of generals versus a team of assassins will be a completely balanced, enjoyable and action packed game. We believe we’ve found all the advantages generals have over assassins and vice versa. Once we had this understanding, we’ve given assassins and generals counters to the advantages of the other type.

 

Who's the liar?

January 27, 2009 9:28:40 PM from Demigod Forums Demigod Forums

Quoting Heavenfall,
It's an extremely flawed metaphor, as I just pointed out. And when you use flawed metaphors, you end up discussing the metaphors instead of the original topic. Like we are now.

 

Edit: And noone understands what the hell people are trying to say. Are we monkeys now? Who gets the sawdust? Are the tools the builders are using even real - or - is it possible that there is no hammer?

 

Don't blame me because you take my metaphor farther than I intended it to be taken, or because you misinterpret it.

January 27, 2009 9:39:41 PM from Demigod Forums Demigod Forums

And that's why you shouldn't be using metaphors unless they are perfect matches. It's rubbish. It doesn't hold up. We don't need an educating example that fundamentally doesn't describe something the way it is.

January 27, 2009 10:03:17 PM from Demigod Forums Demigod Forums

Three things.

 

1) That metaphor is God Awful, get off it, please.

2) We did switch architects mid build.  This game was hatched by Scathis, who has since left GPG and handed over the reigns. 

3) I badly want this game to kick ass, and I think no matter what it's going to be a solid game. However, I and many others were really looking forward to that much lauded RTS element and we are finding the design direction sorely lacking in that area.  We are not trying to tear down the devs or behave like whiney kids.  We aren't talking about bug fixes or balance.  We see a flawed implementation and we are trying to push the devs to correct it.  Unfortunately, imo, the DOTA fans are going to win this one out.  I do hope I'm wrong.

January 27, 2009 11:28:55 PM from Stardock Forums Stardock Forums

It seems like the Dev's have a solid image of where they want this to go. People that are attempting to make this game more DotA-like are going to be sadly disappointed as they are just tired of hearing that argument.

More importantly we need to find out what the Dev's want and do our best as beta testers to facilitate their needs. Remember, it's their game, not ours. We're enjoying the fruits of their labor.

As for the general-assassin diversification, though it seems as though the micro is minimalized, perhaps it's just not well capitalized?

Should you decide to summon the units, they can simply tag along wherever you go, and you're that "assassin with summons".

Should you decide "oh yeah, my general can hold his own here. Why don't I do something more productive with my minions?" and move your minions to another location, possibly turning the tides for a push, taking down a tower, etc... aren't there now actual uses for micro? Perhaps it's time to zoom out that map and see how much that's going on that your general can affect that an assassin could not. You have more options to exert your influence than an assassin does. The assassin can only be in one place at a time. With minions, you can spread your influence all over!

-Perhaps the addition of items that give more mobility to your minions (such as an "astral recall" type of effect) would improve upon this concept.

The gripe that seems to be going around is that a General has no real incentive to even do anything else with the units. You can spam summon them and refill your mana periodically.

An interesting suggestion was just to buy the singular units at a fixed cost. This would give a higher incentive to actually micro the units to keep them alive instead of just summoning them again (perhaps even give them abilities of their own) and allows for a more tangible representation of gold.

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