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Can u say OVER-POWERED

By on January 23, 2009 2:02:49 PM from Stardock Forums Stardock Forums

 Devs -  

Ranged attack is an of itself a huge advantage - regulus at upper levels is incredibly over-powered; please nerf that SOB a bit

0 Karma | 8 Replies
January 23, 2009 2:43:45 PM from Demigod Forums Demigod Forums

you must havebeen killed by him... lol

January 23, 2009 2:43:45 PM from Demigod Forums Demigod Forums

could you be a bit more specific?  What abilities in particular do you feel are overpowered?  Are you seeing this against one opponent or every Regulus you've ever faced?

I think there's a bit of slant, because in my experience many skilled players prefer Regulus or use him as an alternate.  It would be unfortunate if he got nerfed because some people who can play like to play as Reg.. 

January 23, 2009 3:06:03 PM from Demigod Forums Demigod Forums

personally I think Rook is overpowered. He has 500 more health as the other assassins and 200 of some generals. Rook (1989) Regulus (1420) and Unclean Beast (1476) Oak (1761), QOT (1476), Sedna (1761) in the beginning. Now I understand that Rook should be stronger, cause he is a big guy and all. But he also has more Weapon Damage than the other assassins Rook WD 180-189, Regulus WD 123-135, Unclean Beast WD 160-176.
And maybe more important a really damaging hammer ability starting at 600 damage. Compare this with the ability to increase his Weapon Damage with 50% each time. And a sick structural drain that begins at 1000 hp.

I do not know if this is the right beta to discuss this, but I think his hammer ability and structural transfer should be nerfed a little bit. Maybe with -250 damage at least. Balance it more compared to the other demigods. Keep the health the same because he is THE ROOK!

January 23, 2009 3:08:22 PM from Demigod Forums Demigod Forums

He has always had this you need to make sure you have teleport scrolls and heals to get to crystal fast or you will feel the full wrath of my regulus's Snipe

January 23, 2009 5:24:27 PM from Demigod Forums Demigod Forums

Ranged guys are fine if the games an even match up, since regulus can be slowed and swarmed easily.  The problem is that the dev's don't seem to want to balance the game around the fact that an even match up would keep the balance up.  Frogboy said he wanted a good player to do 1v3 and things like that, but currently you wont be able to 1v3 with any a lot of heroes such as oak who are good support but not a good "carry" hero because he can be kited very easily. 

I personally would like it if they would scrap the idea of making one player take on more than one person in a competative setting and keep the game balanced so that the team with the best teamwork AND micro will win because a lot of fun I find in games is when you can really coordinate with a team and have a good match up against another team.  This allows casual players to enjoy the game and play with others or in any size game they want with out worrying about having an expert in the game comp stomping them and allowing hardcore players to play a compative balanced game.  Just my 2 cents.

January 23, 2009 11:19:38 PM from Demigod Forums Demigod Forums

The problem is that the dev's don't seem to want to balance the game around the fact that an even match up would keep the balance up.


Im pretty sure the problem is that they havent entered the stage where they actually balance yet...therefore there will be unbalance..

January 24, 2009 1:02:05 PM from Stardock Forums Stardock Forums

Quoting Ke5trel,
could you be a bit more specific?  What abilities in particular do you feel are overpowered?  Are you seeing this against one opponent or every Regulus you've ever faced?

I think there's a bit of slant, because in my experience many skilled players prefer Regulus or use him as an alternate.  It would be unfortunate if he got nerfed because some people who can play like to play as Reg.. 

The REASONS why Regulus is overpowered:

1) The Snipe

Lets see, his Snipe:

a ) is Incredibly Mana Efficient for the Damage it causes. IE Overpowered.

b ) possesses an Incredible Cast Range, which continues to track the enemy in the fog of war. (yes even without the Scarab)

c ) has a Low Cool Down which begs for repeated abuse especially from the Healing Crystal.

d ) is used and abused by twink teams to kill any player that emerges from the fog of war. IE MULTIPLE Regulus players.

What needs to change to BALANCE the ability:

a ) Increase Mana cost by 60% to 75%, keep the same amount of Damage.

b ) Cut casting range down by 25% to 30%.

c ) Increase the cooldown to 25 secs, which would be unaffected by cool down modifiers.

d ) Once a player is sniped, he cannot be the target of another snipe for 10 seconds.

 

2) The Mines

Are they really mines?:

a ) The Casting Range is OVERPOWERED as the mines act more like dormant Grenades.

b ) The Casting Time is incredibly short.

How to fix the proximity mines:

a ) The Casting Range should be cut down by 70%, after all he is concealing mines where he is physically located .

b ) Casting time should be increased by 30%, this is a booby trap spell which should take time OR it should take at least 5 secs for the mines to become invisible.

 

3) Poor Map Design without Regulus in mind.

a) There are few open spaces where either side is not protected to some extent by a nearby tower. This goes double for Regulus.

The solution:

a) Increase distances and areas that are unprotected, so that players MUST RISK their character in a direct confrontation more frequently.

My Beef is that "skilled players" do not use Regulus, but TWINKS. This character has ZERO BATTLEFIELD ACCOUNTABILITY, he can merey stay within the fog of war continually sniping and laying mines as he chooses without EVER RISKING DEATH. After these players have farmed up enough, they can either continue to hide behind their massive citadel upgraded waves OR merely deck themselves out in artifacts and push till the cows come home. That is not skill, that is the result of broken or abused game mechanics. And why should the developers FIX all the other Demigods, why not fix just the one?

Ahh, the often unattainable but frequently sought after holy grail of game balance.

In this case, game balance can be a reality. Crunch Time = Nerf Regulus Time.

I would appreciate some feedback, possibly even Frogboy if he has time left in his busy schedule.

 

January 24, 2009 4:46:51 PM from Stardock Forums Stardock Forums

i think its better to buff everyone instead. like give everyone 1000hp extra! that way you fix both regulus and the rook at the same time! but the sniping in fog of war does sound a bit overpowered, i mean you should at least have a spotter for the whole duration??

what if the target while in fog of war, goes to the toilet that had invincible walls of deflection??

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