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Demigod, Really an RTS?

By on January 22, 2009 11:45:51 PM from Demigod Forums Demigod Forums

This has been bugging me for some time now. I don't think it's really fair to say that demigod is an RTS with an RPG feel, I think thats backwards, at least right now. What I feel when I play Demigod is more like I'm playing Dungeon siege with better graphics, and more replay value, among other things (not saying DS is a bad game, I loved it, just Demigod is better). It's true it plays a lot like Warcraft 3s DOTAs, and of course it should; but the truth is, I, so far havent felt like I was playing an RTS with RPG elements. Don't get me wrong, at some point it could be true, but picking powers, buying items, a lot of it seems pretty rpg'y to me. Although I say that, it's truely hard to put it into either catagory because it's such a diffrent kind of game from both generus.

But I just felt like posting about it because all those posts say it, but I just don't agree.

0 Karma | 31 Replies
January 23, 2009 1:17:36 AM from Demigod Forums Demigod Forums

i guess putting both genres in one game is pretty hard to do. i think the rts half of it as it is now is prob more suited to ppl that come from an RPG background with very little rts background rather than a person with a full on rts background. this is based off what ive read in other posts. i havent got the game but I (coming from an RPG bg) think that the more easier it is to control a general without all the micro-management but control of what i do/where i place minions is good enough for me. As long as the characters are all well balanced, whether it be general or assassin im happy.

I just believe that generals shoould be able to do anything on their own. their skills shoudl be minion related .

January 23, 2009 6:45:16 AM from Demigod Forums Demigod Forums

Levelling up and an inventory are not the core components of an RPG.

January 23, 2009 6:49:49 AM from Demigod Forums Demigod Forums

Its not an rts. Its supposed to feel like general are have more of an rts element while assasins have more of a rpg element.

January 23, 2009 6:56:21 AM from Demigod Forums Demigod Forums

Quoting Soccer194,
Its not an rts. Its supposed to feel like general are have more of an rts element while assasins have more of a rpg element.

but there's no RTS element to Generals yet; Heros with pets is the current situation.

obviously, we're not looking for full blown StarCraft or anything. but many of us were sold on the premise (arguably promise) that Generals would be moderately RTS-ey.

January 23, 2009 7:02:59 AM from Demigod Forums Demigod Forums

Yup, at the moment there are few rts elements in the game. The minions are largely automated following the demigod around, you can easily select all to attack a demigod if it appears, They are also too weak to survive on their own. Heroes with pets, excellent summary.

January 23, 2009 8:16:55 AM from Demigod Forums Demigod Forums

i actually went to get the definition of RTS and believe now that it would be hard to implement a full on RTS style character in a game like demigod. The only reason why IS because of the rpg style assassin. They have the ability to take-on/damage several enemies with AoE skills.

In a typical RTS game its minion vs minion. Not minions minions vs powerful assassin with multiple skills.

so as it is in demigod now, having control of a set army gives the 'essense' of an RTS feel.

RTS genre may have been a bit misguiding. but who cares, seems like a really, REALLY good game.

January 23, 2009 10:37:49 AM from Demigod Forums Demigod Forums

I never played Dungeon Seige but I played alot of diablo2.  It does feel like playing Diablo2 pvp.  Although I find the user interface in diablo2 easier to use, maybe I'm used to it.

For example, using torch b. reminds me alot about the sorc in d2.  The same blizzard spell, similar ice/fireball spell.

The demigods feels like they move alot slower than than the diablo2 chars.  I never had much of a camera issue with d2, I constantly have to move the camera around in demigod.  I can tell where I am and who are the enemies even when the whole screen is filled with monsters.   Demigod is harder to tell, maybe I'll get used to it after awhile. 

January 23, 2009 11:14:11 AM from Demigod Forums Demigod Forums

In reality, DG's RTS* elements aren't that much different than other RTSes* such as DoW2 or WC3.  The problem with DG is force projection.  You only get ONE focal point, your demigod, as opposed to the other games; and your minions don't work well alone since they can't cap flags and just aren't very strong in general.  Maybe if a general player got more than 1 general-type demigod, or maybe if each general had a sACU type unit....

 

*Honestly, DG, DoW2 and WC3 have lost the feeling of a real RTS IMO.  But if you can call DoW2 and WC3 RTSes, then DG applies as well.

January 23, 2009 11:59:55 AM from Demigod Forums Demigod Forums

At the moment this game is not as complicated or as interesting as either an RPG or an RTS.

 

It has potential, but it's genre bending at the expense of being a bit bland.  You can't really call it an RTS due to lack of strategic depth and micro but you can't really call it an RPG because of shallow character building and no real storyline in gameplay (you don't do quests and there aren't any persistent characters with real personality etc). 

 

The game has potential, but it hasn't really successfully copied the powerful DotA formula and doesn't have much new stuff for the equation to make up for it.

January 23, 2009 1:33:58 PM from Demigod Forums Demigod Forums

Well if you guys who are playing it find it hard to decide whether it's an RTS or an RPG, try having to market it!

January 23, 2009 4:15:41 PM from Demigod Forums Demigod Forums

Quoting Insanetitan,

*Honestly, DG, DoW2 and WC3 have lost the feeling of a real RTS IMO.  But if you can call DoW2 and WC3 RTSes, then DG applies as well.

I completely disagree.  True, WC3 is not a pure RTS, but it still has the feel of an RTS, as its interface allows for management of individual troops.  This is simply impossible with DG's interface

As others have rightfully stated, DG's gameplay is extremely RPG heavy right now.  Generals are merely Assasins with uncontrolable pets.  You cannot at all tactically position your troops; you just summon them and let them do their thing while they follow you.  All you do is control your own abilities and move around while your minions follow you in a random disorganized cloud.

Yes, you could command your entire disorganized pet cloud to move elsewhere on the map, but your minions are so weak compared to you that there is little reason have them attack anything without your direct support.

I understand completely that this is beta.  However, I and the other DG beta players are serious when we say that the interface must be changed to allow for a tactical RTS feel for generals.  Otherwise, the game is only half of what was promised and only half of what it can potentially be.  Please don't let this happen.

January 23, 2009 4:28:58 PM from Demigod Forums Demigod Forums

This has been batted around in the forums since the beginning. 

The best genre definition of Demigod, imo, is  RTT or Real-Time Tactical.  You can't market this, really, because it isn't very mainstream yet - but it fits the best.

The only major departure from the wiki definition - "Compared to other strategy games, games of the real-time tactics genre often have distinctly detailed and complex environments due to the tactical implications of elevation, hard cover and true line of sight."  We aren't gonna see these any time soon, apparently. 

Change a few things (ok more than a few) and we are playing COD4 Domination, fellas

January 23, 2009 4:58:11 PM from Demigod Forums Demigod Forums

There is nothing RTT about this game, since there are no tactics involved with your minion units.  As I said, at most you can position your disorganized minion cloud independantly of your demigod on the map, but that's it.  There is no interaction with the environment, there are no battle formations, there is no degree of autonomy of your units, etc.

The only way it at all resmbles an RTT is that there is no base building and a relatively small number of units.  Aside from that, there is nothing "tactical" about this game in the RTT sense.

January 23, 2009 5:53:42 PM from Demigod Forums Demigod Forums

compared to an rts this game is close to dawn of war. U get flags, have few units, have a leader. So no this game isn't gonna nhave your normal rts things but that because it just wouldn't work. I dodn't no about anyone else but does Oak look like a builder, for that matter do any of the generals look like builder.no They look like they are mighty warriors that fight along side their troops. Furthermore they said a mix between rts and rpg. Than they said generals have more of an rts element.

 this is also a beta for it an not finished making changes

January 23, 2009 6:23:01 PM from Demigod Forums Demigod Forums

There is nothing RTT about this game, since there are no tactics involved with your minion units. As I said, at most you can position your disorganized minion cloud independantly of your demigod on the map, but that's it. There is no interaction with the environment, there are no battle formations, there is no degree of autonomy of your units, etc.

The only way it [is] RTT is that there is no base building and a relatively small number of units. Aside from that, there is nothing "tactical" about this game in the RTT sense.

. or ., pick one

Minimal environment interaction, lack of formations, and passive units aside, this game far better fits in a "tactical" genre than a "strategy" genre, both from standpoint of previous games in the category and from military definitions of the words.  

There are larger strategic considerations involving team builds and plans as well as resource allocation but at a high enough skill level this game is decided on a tactical level, Demigod to Demigod, imo. 

 

January 23, 2009 6:26:55 PM from Demigod Forums Demigod Forums

I don't really feel like making a debate out of this, but "resembling" something and "being" something are two different things, so no your quote of my statement is incorrect. 

January 23, 2009 7:02:39 PM from Demigod Forums Demigod Forums

This game doesn't resemble an RTS I believe it doesn't resemble anything. I would love it if it was more of an RTS because that is what sold me.

January 23, 2009 8:43:39 PM from Demigod Forums Demigod Forums

Of course it is not a RPG, it just have RPG elements, which is another thing. I can't say Demigod is good or not because I never played it, but there is a lot of RTS out there and great ones with that known replay ability of the genre. So I don't see it bad that Demigod persuit something else, it's easy to find a pure and good RTS if someone wants it, why need it to be always another one to add to the pile? Anyway, whatever the game is, it's elements still need to work, be done right and be fun. Seems like more and more games are mixing genres instead if going a pure path at that; I guess being shallow is a risk when this is not done right and the game don't succeed at nothing. Many games have RPG elements and games like GTA:SA and future Rage that will feature FPS, RPG and Racing.

But Demigod do have strong RPG gameplay elements, it is very impactant in it's gameplay, nothing like Sins that you can have unleveled capital ships and still do fine. I think it is just both RPG and RTS elements melted together with no especifics. It's not a RTS nor a RPG game but a game meant to be short in matchs that uses strong (or main) elements of both genres. You have the fight style of and based on leveling of a RPG while the intent of the game and enviroment is designed for strategical use or then just tactical. Looks to me like a game that needs to be very well refined to stand out, many things must be carefully refined especially for the strategic side (that is the harder one) like the enviroment and the skills and their usage situations for exemple not to mention good animations. I think that for a game that is ment to be strategy while is softer at that (don't hold the usual deepness/complexity of the genre) it is good to go after other things that add to the experience, like nice animations. IMO looks like a tactical game with RPG elements.

January 23, 2009 9:13:50 PM from Demigod Forums Demigod Forums

Now wait a second, you're all talking as if this is a bad thing. I, personally, think it's great. The fact that Demigod is really a whole new genre, it's amazing. It just bug bugs me about how they keep saying it's an RTS, which it's not.

Actually, what I really would like to see this topic turn into is not a discussion about which it is, but a discussion about what it is. Right now there are a lot of good games coming out, most of which I'll pick up at some time. From Dawn of War 2 to empire total war, to prospects of Bioshock 2 and Starcraft 2. I think they will all be great games, and I'll enjoy them, but they’re all the old genres, which isn’t bad. Still, why can't we have a new genre, cause come on, is that it, have we created the perfect genres, the perfect games. I, for one, think not. What I think is that Demigod should be the first of a new genre, one that we as Beta testers can create. I'm not sure on what we should call it, but I say, why don't we try, it's true Demigod is not what we excepted, but personally, I think it's turning out better than I had imagined, so why don’t we at least try creating a whole new genre of games?

January 23, 2009 9:15:33 PM from Demigod Forums Demigod Forums

Sorry about the wierd stuff at the top of my last post, just ignore it.

January 23, 2009 9:23:24 PM from Stardock Forums Stardock Forums

Quoting Xan25,
Sorry about the wierd stuff at the top of my last post, just ignore it.
Fixed - admin

January 23, 2009 9:38:10 PM from Demigod Forums Demigod Forums

Quoting Frogboy,
Well if you guys who are playing it find it hard to decide whether it's an RTS or an RPG, try having to market it!

haha, tru tru.

 

i guess everybody these days want something 'new', something different from whats alrdy out there and demigod has done just that. Im not gonna judge the game on its genre but on its gameplay, whether i like it or not (has me hooked and i dont hav the game lol).

I dont want an RTS that plays the same way as every other one does.

 

what genre would you put it under if it doesnt have the typical/old/boring RTS, RPG elements?

January 23, 2009 10:06:22 PM from Demigod Forums Demigod Forums

Well I think it should have a new name, the genre, one that not only describes it, but one day opens the door to more games like it, so, I looked up things that sounded like things that would describe this game. The first thing I thought was heros, because that is how Warcraft 3 described them, not to mention if you go here http://dictionary.reference.com/browse/hero the definition of hero actually includes Demigod. So why don't we say it's something like a HBSG or a Hero Based Stratagy Game, because basically, thats what it is. It includes all the controls of the classic hero units (which it's also centered around those heroes) from games, includes the basic stratagy in how you play, and is of course, a game. But I wan't to here some ideas from you guys too.

January 23, 2009 11:57:29 PM from Demigod Forums Demigod Forums

Quoting Xan25,
Now wait a second, you're all talking as if this is a bad thing. I, personally, think it's great. The fact that Demigod is really a whole new genre, it's amazing. It just bug bugs me about how they keep saying it's an RTS, which it's not.

 

Hey, look, genre bending is fine.  There are plenty of games that try to be creative with genre lines, and end up being quite interesting because of it.  However, just as often, if not more often, the effort on the part of the developers to be "different" ends up with a game that suffers from "jack of all trades, master of none" syndrome.  Either that, or the game just doesn't seem to have an identity.

Hellgate: London is a great example of a game that tried to be too much at once and couldn't figure out exactly what it wanted it to be.  Look it up. That turned out...great.

 

Genre bending is a risk.  Games with a clearly defined genre may not be entirely original, but at least they rely on a tried and true formula.  They have depth guaranteed.  Games with no clearly defined genre do not.

All I can say is that I really hope Demigod doesn't end up like HG:L.

January 24, 2009 12:29:13 AM from Demigod Forums Demigod Forums

No, I agree, games can get dangerously mixed if to many things are put in, and for the most part things will either go wrong, or they don't turn out as well as they should have. What I'm saying here is that the more I look at it the more it seems less and less like it should be in either of the genres. My point is, right now they aren't mixing. At first thats what it felt like. But now Demigod is something completely diffrent. The only game I can think of that even comes close to mirring it is DOTA from Warcraft 3. Even then there are many diffrences.

The Fact is, what I see is a new genre, not a mixed one, and maybe I'm alone in seeing more, but I think it would be cool, if Demigod isn't just a great game, but one that sets precedents for a whole new style of game, one that we've glimpsed before in DOTA, or Dungien Siege, but one that is only truley being outright defined for the first time here. And how much better would marketing be. It's true if you took off the RTS or RPG labels, in some cases it might not sell as well, but if you can label Demigod as the first of something brand new, I think you can pull in so many more, not only all the fans of computer games, but gamers who might be tired with the huge number of games coming out in the RTS or RPG genre. It's true new isn't always better, but from playing Demigod, in this case, it's amazing. And so I think it's only apropriet that this new game pushes on a new idea, a new genre.

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