I don't know maybe that isn't how I play games but if you want to relax with a game play audiosurf. If you want to play a up tempo, competitive and complex game then play demigod.
Words cannot describe the amount of nerdrage that engulfed me upon reading this comment. Apologies if anyone finds the below hostile, or whatever (although there is no swearing), but some things I feel strongly about. The above quote was tantamount in my imagination to people screaming "LOLNOOBS, GTFO MY GAME" only not quite as funny.
We've gone off on a serious tangent here Orlean, for which I apologise, I'm about to add to it.
To put my below thoughts into context, this is the perspective of a "Hardcore Casual" or a "Casual Hardcore" gamer. I recognise and enjoy learning advanced techniques and skilled, competitive play. I often integrate some of them into my game strategy. I don't generally tend to dedicate enough time to be as good as the true hardcore players because I like playing lots of games and I never put enough time into a single game to be awesome at it. With all that said, into my thoughts.
You seem to be working under the misconception that adding user configurable options to "Dumb down the game" will hurt the competitive community by causing a split in which settings the game is played on. In my experience from other games this just isn't the case, because anyone that wants to play competitively in the first place will immediately play at the most hardcore settings available. The people that want to play the game casually will usually never touch the most hardcore settings because they have no wish to play the game competitvely; user configurable options do not dumb the game down as much as they modify it to tailor to how the user wants to play, and removing the options will not magically turn the players that want to play on the more casual settings into competitive players. The competitive and casual communities are two wholely seperate communities that never touch each other, but can both be catered to by adding simple option choices. That's not to say that said casual players will never want to join the competitive side, but a high skill barrier to entry will stop any of that. They will simply go elswhere, to another game. That's a waste right there.
Adding user configurable options doesn't hurt the competitive fanbase in the slightest and it certainly helps the more casual fanbase that want either the more relaxing experience, or the group of friends that want to mess around in a game with each other. To simply say to those people "Go and play something else, you're not HARDCORE enough to play this" when it costs the competitive community nothing to have the options present is stupid.
Demigod can, (and curently) does cater to both sides of the fence, and should continue to do so.