It seems not many people are looking at the ideas forum (and most suggestiosn are posted outside of it) so I thought I might crosspost in the general room to get some feedback.
The original description is here
Currently we have the Light and Dark sides which basically only affect the colours and design of your buildings. I'd like to suggest to make their presence a bit more active and to give players a chance to belong so to speak. I'd like to suggest side specific achievements
These should be some kind of achievement that you can get by playing a lot from one specific side or doing something else while playing that size. Options could be:
- Play # games on light/dark side. The more games you play on one side, the more powerful the achievement item that is unlocked (so 3 different achievements). An interesting twist to this achievement would be to make it so that you can't accumulate points for your demigod on both sides. Instead, playing on the other side, reduces the points you have (and if it reaches 0 you start accumulating the other way).
- Kill # demigods of light/dark.
- Kill # number of light/dark minions.
These items once unlocked would only be allows to be purchased when a demigod is playing on their specific side. Thus you cannot buy a dark achievement when playing on the light side. Somoene would think this might create a problem when there's a lot of Darkness players in one game where they will all be fighting to get on the other side, but the existence of other achievements to purchase would alleviate this (so you can chose one of the neutral ones for this game)
Their effect isn't all that important at this point but you could have either a different effect for each side or the same. That's just simply on how much balancing and design you want to put into this. A general thing you could have is a light minion boost for all side specific achievements, signifying the moralle boost your side gets by the appearance of their side's DG.
Now, the most interesting thing that could be done with this would be to modify the appearance of the DG when they are using one of these, marking them as Dark or Light by their look. So each DG could have 3 skins, Light, Dark and Neutral. The later is used when a neutral (or no) achievement is equiped while the side specific ones would modify your DG's skin accordinly.
For example, a Dark Regulus could instead of his normal "angelic" look be wearing a black or crimson armor and have Shadow or Bat wings. A Neutral Regulus could have a metal armor and Feather wings while the Light Regulus could have his current Angelic wings and perhaps a an aura.
A Dark Rook on the other hand could be soot black, with burning smoke coming out of his towers or furnaces burning in his eyes, a neutral rook could be as current and a Light Rook could have Holy Flames burining, a coat of arms painted, flags flying and whatnot. These could all be even specific to the achievement equiped (although you might want to avoid that so that others don't figure it out)
Such options would really enhance the visual aspect of the game, as you would truly see an epic battle of Light VS Dark with Demigods that look the part. Obviously this would create more of a load on the artists but even the side-specific achievements without the artwork would be a good option methinks