One tweak we made today is that controlling flags will cause war score to go up. Citadel upgrades will cost a certain amount of gold to purchase and require a certain war score to be available to purchase. The combination makes the game play a lot more fun.
I'm both excited and fearful.
I played a great 1v1 against kestrel on prison map.
The first 10-15 mins of the match he had all the flags.
He easily pushed me away from flags by blasting away my health with mines as my fragile TB ran back to base for heals.
I was able to make a comeback because I had citadel upgrades even though he had all flags beginning of match.
If I didn't have access to those upgrades and they were just available to him I don't think the match would have ended the way it did.
Is that ok? If you can't push for flags without dying and play it safe like I did lvling up and purchasing the right citadel upgrades getting ready for a comeback..
Would the war rank make that possible? Because with the war rank implementation Kestrels momentum he would have just steam rolled me.
I like that a DG made for creep killing, snares, support kills, etc... still had a chance to win against someone really good at damage up until I got catalizards then giants.
*disclaimer* I'm not sure how war rank ~actually~ works I just hope it doesn't create the match winner if they are able to hold all flags beginning of match.