Horrible Analogy - Last hitting is not the "headshots" of the game, unless CS had a mechanic that would deny the TEAM points if a single member of said team was getting a headshot.
Alright, you're clearly neither a fan or DoTA and I doubt you're very good at it either. If you were, you'd know how central last hits and creep denies are. Last hits and creep deny is so integreal to the game that the advantage you get from being godly at it is similar to the advantage you get from being godly at headshots. If your team is a poor team, and their's is good, no amount of last hit/creep deny (or headshots in CS) will save you.
CS and DoTA are different games, but they have some things in common:
-you need to know the map extremely well
-you need to have excellent teamwork and team strategy
-they both have a practiced skill component - aiming and headshots for CS, last hits and creep deny for DoTA.
In your rebuttal you're trying to put words in my mouth and saying they're literally the same because CS doesn't have "a mechanic that would deny the TEAM points if a single member of said team was getting a headshot.". You're not even arguing the same point as I am, you're just grasping.
To quote the SC2 Project Lead: "Starcraft 2 is going to be a game my mother can play". They're intentionally removing thebugs of the first game, something that has the "pro community" up in arms. Incidentally, they're also up in arms about better pathfinding (they want worse), and a variety of other things that were limitations at the time that they got used to. Sound familiar? Yeah it's the DotA arguement.
Obviously Blizzard is trying to make the game more accessible and approachable. That's what everyone does. Despite your wild claims and the speculation of many people, Blizzard is not stupid. They know what catapulted SC into the forefront of Korean gaming. Why do you think they held their announcement in Korea? Korea is filled with hardcore competitive gamers. Making the game easier to do the basic micro, doesn't mean you still can't do advanced micro. Now, if you have high apm, you'll be able to properly control MORE units than in regular SC because they're 'smarter'. Nothing wrong with this. They're not removing micro from the game, they're just making the basics more accessible for people.
And no, the success of Starcraft has nothing to do with it's engine and ui limitations - it was pure and utter luck. They happened to release a mulitplayer game and a semi-stable online service at the same time Korea had just gone through a massive online infrastructure build-up. Couple that with their lack of nation sport, and their desire to have said sport, and you get a one in a billion success. Starcraft is a statistical outlier - not something you can seriously consider any debate about what is "successful".
You state this is though it were solid facts and everything is just so simple. You've only spouted conjectures with the only proof being factual coincidence. SC succeeded because it was a good game. It was already EXTREMELY popular before the concept of micro had taken shape and then later heralded it (accidentally, imo). There were many other games that had semi-stable online services and were also fun. by your reasoning, why didn't they also succeed?
Oh right, because SC had "pure and utter luck" and through the power and will of the loins of Zeus that it became a hit.
TA was released just months before SC. I remember because i was really in to TA and tried to convert my SC friends to TA. That game ended up being completely and utterly eclipsed by SC. Do you honestly still think SC's success was purely luck?
edit: and i'm quite certain the entire "pro-community" as you put it, is "up in arms" about SC2 removing bugs. SC is being partly designed by the pro-community. Of course there's going to be people who are upset, but a handful of guys on the forums doesn't represent the entire pro community. Thinking that some online forums represent an entire demographic is a fallacy I often see people make. It's living in a bubble.