My understanding is that one person's idea simply are not enough to really make something truly fun and ground breaking. This is why I constantly desire to reach out to the community in a constructive way, a way which doesn't say 'No that idea is bad, taken, this one is better' etc. I will once again express my primary focus:
I do think about my dad a lot when it comes to playing a game like this online. He's been very, very put off from RTS games because of how quickly they play and how aggressive the community can be. He enjoys the games, and wants to enjoy them with people of his level of play skill and pacing. For instance, he likes to make slow and careful choices - likely he will do terribly against an expert, even someone like me who makes choices much faster than him and works at a game and furthermore practices at it.
So no, I'm not looking to make a system that is fully comfortable for someone just like him, but he's always there in my mind to remind me that there are many people out there like him that do not want to play this game in a super hardcore fashion, and I know very well that ladders and multimatching furthermore puts them off, and drives them away from the game. There are lots of different ways to set up a system where people of all levels can not only player Tournaments, but also take part in thoses which are of their level and play skill.
Fact: Ladders and Win/Loss ratios do constribute to bad behavior. Note, I said bad behavior, this can mean a lot of things. To clarify, one such instance of bad behavior is that players do judge others players on their Win/Loss ratio and in many games this ultimately results in whether or not you take part in a game. This dates back aaaaaaaaaaaaaalll the way to StarCraft's first appearance on Battle.net, and ever before that when people would kick people just because they had poor scores. This continues even to this day, and there is no denying that is a part of gaming community, even beyond the RTS genre.
Fact: Ladders put off players because they feel as though they'll be able to attain a certain standard in the game. And that standard is often achieved by someone who plays almost everyone waking moment of every day. If there is a ladder system, it should be restricted only to the current game in progress - such as the two to three month Tournaments Mike spoke about on the video interview.
- Inverse, Ladders also inspire the hardcore gamings to play until they reach the top. And they take pride in being one of, or the best of all. Players can still attain this feeling from restricted ladders in Tournaments however.
I alone do not have all the answers, but I do have good ideas. It will take a long time for me to illustrate those ideas, that is the only reason why I haven't do so already.