Hmmm, I could see *some variation* of this ability adding a bit of depth to the game, personally. Attach it to a flag, when you cap the flag all of your buildings are given +3 hp regen per second, or 10% more hp, etc.
I'm not sure I follow the whole "bland, vanilla" argument, unless the objection is against healing in general (which is present in alot of games, so must be vanilla? Actually, so is dealing damage, now that you mention it). If you are objecting to the way the mechanic is presented then we are getting back to the whole idea of "you don't like it, tell us why, and then show us a better way." It's easy to make the mechanics of an idea out-there and novel and non-vanilla:
- give it to Vampire Lord, he can suck the life force from an allied DG and transfuse it to one nearby building.
- At level 10 a general DG can alter a priest to heal only buildings, up to three 'building priests' at a time, for 1000 gold each
- Unique item allows DG to 'fix' the soul of a defensive building for short time, so that if destroyed in that time the building's ghost stays active for two minutes and deals double damage to all enemies in range
I wasn't trying to say that WarlokLord's OP was pure gold and needed to be carved into the game files with a chisel so much as that we could play with the idea until we came up with something really good, or something that addresses a perceived need/want in gameplay in a unique and interesting way, and that we should try to do that with as many of these 'idea' posts as possible.