It is blatantly clear to everyone that the Torch Bearer is the coolest Demigod, but I think his skills could use some spicing up. In his ice form he has 2 stun skills and one area of effect damage skill. In his fire form he has one single target damage skill and three area of effect damage skills which, as I understand will be lowered to two so that he can revert to ice form at will.
I find this more acceptable for fire form than ice form, since it is advertised as being good at doing damage, and little else. Having 2/3 of his abilities in ice form be stun abilities seems bland to me though, and it allows for one man stunlock chaining, which, while effective, is not usually fun to play against.
Frost nova seems so much better than deep freeze as to be nearly objectively superior. For spending 3 skill points on deep freeze, you get a stun with a weak duration against a single target, or a strong one against a building. With 2 points in frost nova you get an extremely good stun against mobs, a still good, but not painful to deal with stun against other demigods, on top of that, it's still very effective against buildings, and best of all, it hits targets in a large area of effect.
It seems to me that the only real uses for deep freeze are to either take out towers of light, which is fine, but doesn't seem worthy of an entire skill by itself, or for chaining it with frost nova to keep an enemy demigod frozen for 8 seconds, which would have to get really unfun to deal with all the time, since by the time you're allowed to defend yourself at all you've already lost half or more of your health.
Here are some of my ideas on how to change or replace deep freeze so that it is more fun and interesting, while still keeping with the theme of the Torch Bearer's ice form having good battlefield control abilities rather than directly destructive ones.
- Have it slow down the target's movement or attack speek rather than freezing them completely
- Change it to a debuff that lowers the target's attack power, regeneration speed, the strength of their skills, etc etc.
- Improving one's allies is a form of battlefield control just as surely as debuffing one's enemies is. What about an armor of ice type ability that made the Torch Bearer's allies or himself harder to kill? What about a frozen weapon skill that increases his or their damage?
- Area of effect versions of any of the above.
I'm sure all of you can think of a lot of interesting possibilities as well, so let's hear your ideas! Alternately, feel free to say "Curseman, you're a moron, deep freeze is fine."
TL;DR version: Deep freeze is boring, make it better!