I've received this error a number of times. Both via LAN and single player.
-------------------------------------------------------------------------------------
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00983707
attempted to read memory at 0x0000ffff
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x00983707)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: Minimized false
debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'
debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'
debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'
debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'
debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
debug: Loading module '\000/projectiles/mine01/mine01_script.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'
debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'
debug: Loading module '\000/projectiles/misteffect06/misteffect06_script.lua\000'
debug: Loading module '\000/projectiles/misteffect07/misteffect07_script.lua\000'
info: Setting audio parameter 'ALIVE' to value '0.000000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: Initiating Hero AI plan for: \000hgsa01
info: Setting audio parameter 'LEVEL' to value '2.000000'
debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
debug: Loading module '\000/projectiles/oakdeatheffect01/oakdeatheffect01_script.lua\000'
info: Initiating Hero AI plan for: \000hoak
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain04_script.lua\000'
info: Initiating Hero AI plan for: \000hrook
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
info: ShopBp = {
info: AI=__blueprints.ugbshop08.AI,
info: Air=__blueprints.ugbshop08.Air,
info: AllyHoverBracket="",
info: Audio=__blueprints.ugbshop08.Audio,
info: AverageDensity=0.49000000953674,
info: BlueprintId="ugbshop08",
info: BlueprintOrdinal=739,
info: CameraTrackingYOffset=0,
info: Categories=__blueprints.ugbshop08.Categories,
info: CollisionOffsetX=0,
info: CollisionOffsetY=0,
info: CollisionOffsetZ=0,
info: CollisionShape="Box",
info: Defense=__blueprints.ugbshop08.Defense,
info: Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",
info: DesiredShooterCap=3,
info: Display=__blueprints.ugbshop08.Display,
info: Effects=__blueprints.ugbshop08.Effects,
info: EnemyHoverBracket="",
info: Footprint=__blueprints.ugbshop08.Footprint,
info: General=__blueprints.ugbshop08.General,
info: InertiaTensorX=2.6666667461395,
info: InertiaTensorY=2.6666667461395,
info: InertiaTensorZ=2.6666667461395,
info: Intel=__blueprints.ugbshop08.Intel,
info: LifeBarHeight=0.10000000149012,
info: LifeBarOffset=0,
info: LifeBarRender=false,
info: LifeBarSize=1,
info: Name="Common Achievement Shop",
info: NeutralHoverBracket="",
info: NoDropShadow=false,
info: Physics=__blueprints.ugbshop08.Physics,
info: RuntimeData={
info: DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: IconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
info: },
info: ScriptClass="",
info: ScriptModule="",
info: ScriptedAction="/lua/user/ShopAction.lua",
info: SelectedBracket="",
info: SelectionCenterOffsetX=0,
info: SelectionCenterOffsetY=0,
info: SelectionCenterOffsetZ=0,
info: SelectionMeshSizeX=4,
info: SelectionMeshSizeY=4,
info: SelectionMeshSizeZ=4,
info: SelectionMeshUseTopAmount=0,
info: SelectionSizeX=5,
info: SelectionSizeY=1,
info: SelectionSizeZ=1,
info: SelectionThickness=0,
info: SelectionYOffset=0.5,
info: Shop=__blueprints.ugbshop08.Shop,
info: SizeX=4,
info: SizeY=4,
info: SizeZ=4,
info: Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
info: Steering=__blueprints.ugbshop08.Steering,
info: StrategicIconName="",
info: Weapon=__blueprints.ugbshop08.Weapon
info: }