After a discussion in another thread with Crimson and xthetenth, about Xp/Gold etc. you get from the creeps i decided to make some tests. I picked Regulus in a normal game and started to pull out some creeps and last hit them to determine the amount of Gold / Xp they give, an how much ~Hp they got.
Ok, i checked also some files now and fine some intressting stuff.
Damage is calculated without armor!
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- Minotaurs: 4 Xp 8 Bounty 2 Bountyrange 200 HP Ar Normal 10 D D-Type Normal 0 R RoF 0.5
- Archers: 4 Xp 17 Bounty 3 Bountyrange 150 HP Ar Normal 12 D D-Type Arrow 15 R RoF 0.75
- Priests: 15 Xp 66 Bounty 17 Bountyrange 400 HP Ar Unarmored 95~100 D D-Type Spell 14 R RoF 0.25
- Catas: 15 Xp 165 Bounty 33 Bountyrange 400 Hp Ar Normal 400 D D-Type Artillery 5-25 R RoF 0.13
- Angels: 10 Xp 165 Bounty 33 Bountyrange 300 Hp Ar Unarmored 40 D D-Type Light 0 R RoF 0.2
- Golems: 30 Xp 660 Bounty 165 Bountyrange 1500 Hp Ar Giant 400 D D-Type Artillery 0 R RoF 0.2
- ToL: 0 Xp 1000 Bounty 100 Bountyrange 7500 Hp Ar Structure 225 D D-Type Light 15 R RoF 0.33
- A-Tower: 0 Xp 1500 Bounty 100 Bountyrange 4000 Hp Ar Structure 31 D D-Type Normal 15 R RoF 2
- Stronghold Lv 1: 10'000 Hp / 25 Hpreg/sec; Stronghold Lv 2 15'000 Hp / 55 Hpreg/sec; Stronghold Lv 3 25'000 / 90 Hpreg/sec
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Additional Info:
XP is splitted equaly to all nearby Demigod of the killed unit. A killing blow does not give you additional Xp, but gold.
- Priest: He got 2 skills. Heal and Slow.
Heal on Creeps: Heals target creature under 50% HP for 200 Hp; Heal on Demigods: Heals target Demigod, which is not near full Hp, for 10% of their Hp. Demigods got a priority for heals.
Slow: Target Demigod gets slowed for 50% over 5 seconds. This is a debuff placed with a normal hit of the priest.
- Rooks Shoulder Upgrades
Archers: 4 D D-Type Arrow RoF 2 R 15
ToL: 50 D D-Type Light RoF 1 R 15
Trebuchet: 75 D D-Type Artillery RoF 0.2 R 75
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The spawntimer is set to 1 minute. If you control the War Idol (Flag in the Center of the Map), you'll get one additional spawn for each of the creature-groups. Spawns are: 7 Minos, 3 Archers, 2 Priests, 2 Catas, 3 Angels and one Golem
Legend: D-Type = Damagetype; D = Damage; R = Range; Ar = Armortype; Xp = Expirience; RoF = Rate of Fire; ToL = Tower of Light
I added Damage, Range, Rate of Fire and three not determined Stats. Armor and Damage Type since we dont know how it works yet and Bountyrange - I think it means that the gold you get isnt fix. Example Soldier: Bounty 8 , Bountyrange 2 = 6-10 gold per kill etc.
Rate of fire works diffrent, it means shot per second. So RoF 2 means an Attackspeed of 0.5 or 2 Attacks per second.
Ok, thats all for now. I still have to test the Upgrade-Timer! I also found things about General-Buildings and intressting other stuff, but i'll post when it's implemented.
Additional thx to: Xthetenth, DeadMG, Phranx and Reaver
So long,
Aspartem