First of all I would like to say that this game has surpassed my expectations. THough there are minor bugs and glitches, the beta had no problems running on my mid grade gaming computer.
There is one bug that irritated me the most. When you are targetting something, it should drop the target when you move away from it from a certain distance. Or targets should be dropped when shopping. When I was shopping for items , the target indicator (ie. targetting soldier or tower) would not drop and therefor i could not buy the basic potion or equipment. \
I also had to click several times for my hero to move, or target something. I think the hotkey A and then left clicking should command your hero to target anything on its path to the destination of your choosing.
The torch bearer's fire transformation should be stronger than that of his ice side. His rain of fire was weaker than the rain of ice. I think it should be the other way around with shorter cooldown but higher energy consumption.
The Rook: nothing should be changed, his is not overpowered since he moves so slow. I would increase the cooldown of the boulder because when facing mutliple rooks, one would be overwhelmed to the extent of anger. The trebuchet needs more accuracy.
Regulus: sometimes his proximity mines would trigger and not show the explosion and the enemy would recieve any damage. Sometimes the mine would vanish(when an enemy ran over it) , even though I did not reach the limit for laying mines.
When damaging towers , the display on the tower itself did not indicate any damage but the target indicator did. I may be missing something; do the towers regenerate?
I will continue my quest to helping Gas powered games , and Stardock at making this game excellent.