=Persistant mode. And we aren't talking about keeping our levels from the individual matches, we are talking about leveling up between games in general.
You don't keep your levels. Our persistent model is ... something else!
Looks like Tyo confirmed how I interpreted it was right then.
Brad is the President or CEO, or something(or both?) of Stardock.
I'm sure he has tons of influence as the head of the company Publishing, and he's a real cool guy, but he isn't the designer of the game..
Brad thought some things would be cool to have in Sins of a Solar Empire, but it didn't have them. Him thinking something would be cool doesn't mean they'll happen necessarily, whether it's a good idea or not, AFAIK.
Balancing 1 higher level demigod to fight 3-4 other ones is hard to balance and will pretty much no matter how you do it make the loser(s) feel cheater. It's been tried in lots of games. Doesn't it sound cool? YEAH! How about we have the mod tools to add that in ourselves?! Better solution! Just give us solid arena gameplay to attract a high amount of players to the core game to play our mods!
I think Scathis had a pretty perfect vision of how the game should be. I don't know Tyo as much since he just took Scathis place, but I'm very confident in him too..