MOBA 1.2 Final

By on August 12, 2011 6:34:37 PM from Demigod Forums Demigod Forums

LORD-ORION

Join Date 04/2009
+51

Jan 19, 2012
The final 1.2 version has gone live

As always, you can get my mods in Pacov's excellent community mod compilation package.

What does this mod do?

The MOBA mod enables the meta game that is unrealized in Demigod. Mainly Priest and Angel reinforcements, and outrageous citadel upgrade costs.

Change Explanations (or you can skip right to section 6 for the change list)

1) The Priest and Angel problem:

Fielding these units early is a disaster, mainly because they provide an unprecedented gold income to the enemy team. They also provide the enemy with more XP per creep wave then your own XP Citadel upgrade can compensate for.

Priest Wave: +45 Gold, + 60XP
In a dead even game on Cataract, there are 33 waves between WaRank 3 and WaRank 8
That yields 2970 Potential Gold
That Yields 3960 Potential XP

Angel Wave: +50 Gold, +40 XP
In a dead even game on Cataract, there are 14 waves between WarRank 6 and WarRank 8
That Yields 1400 Potential Gold
That Yields 1120 Potential XP

You pay 1800 gold for the privilege of giving your enemy a 61% Gold increase per wave over 5 minotaurs and 2 archers.
You pay 3600 gold for the privilege of increasing this amount by 77%

Is it any wonder that nobody in their right mind fields Priests or Angels throughout the game?

Solution implemented in MOBA

Priest
Bounty: 10 each (down from 15)
XP: 10 each (down from 20)

Angel
Bounty: 25 each (down from 50)
XP: 15 each (down from 20)

2) The gold production problem

Originally in this game, gold production was +4 per citadel upgrade level, and this scaled properly to the upgrade costs. Eventually it was decided that this yielded too much gold through the game.

So now it is +4, +2, +2 throwing the benefit of the level 2 and level 3 upgrades right out the window.

It would have been better if the gold scale would have been balanced to remain in a linear cost vs payoff.

Solution implemented in MOBA: Gold yields +3 production per upgrade level to smooth out gold production in a more linear fashion throughout the course of a game.

3) The citadel cost problem

Most of the time, the cost of citadel upgrades is rarely worth it over equipment, and you must save for Catapultsauri and Giants. Generally spaking, in any given game you will see the same 2 upgrades before war rank 8, Fortified Structure 1, and Gold Production 1. Occassionally you will also see XP1.

Soluton implemented in MOBA: The cost of citadel upgrades looks more like the cost of items.

Note: Combining cheaper gold production upgrade costs with the +3 gold production yields a smoother gold scale climb.

4) Creep Behavior

Most units simply shoot at the 1st thing they see until it is dead. Or Worse, angels will kamikazi against demgiods. Behavior can be improved.

Now, priests and catapultasauri that reach enemy towers will concentrate their fire on the towers (every little bit accumulates), rather than pointlessly engage units protected by said towers, doing ineffective damage.

Now priests and catapulsauri that see demigods in range will open fire on the demigods. Running across the skirmish line once the creeps engage each other is far more dangerous now.

Angels with their mobility will be able to target and dive bomb cataputasauri, they will also target priests if catapultasauri have not been fielded yet.

5) Putting it all together summary

-Priests and Angels can be fielded early without penalty because of their low bounty and XP. As a result, you'll need to use XP and Gold citadel upgrades to compensate for missing XP and Gold from full waves at the end of the game.

-You'll notice that early priests empower Assassins more in the meta game. All assassins have some sort of meta hit (ability to one shot a small unit) and Priests at WR3 weaken the advantage of Idol priests that generals have.

-Citadel Upgrades are cheaper now, but this does not mean you need or can afford all of them when they become available. You'll have more decisions to make on how to save or spend your gold.

-In normal demigod, early Armory and Blacksmith upgrades can be detrimental without priests fielded. Basically if you get pushed back to your tower, an enemy demigod can sit back behind the creep battle, knowing that your creeps will win the fight and thus deny you XP and gold. (because his creep wave will not be moving towards your tower anymore) This cannot happen with priests on the field, the damage and healing they provide is significant enough that they cannot be ignored.

6) ChangeList

Citadel Costs

Fortified Structure 1 = 450 (normally 600)
Fortified Structure 2 = 1000 (normally 1800)
Fortified Structure 3 = 1750 (normally 3000)
Fortified Structure 4 = 2500 (normally 4800)

Building Firepower 1 = 400 (normally 500)
Building Firepower 2 = 750 (normally 1500)
Building Firepower 3 = 1500 (normally 2500)
Building Firepower 4 = 2000 (normally 3500)

Currency 1 = 1000 +3/tick (normally 1800 / +4)
Currency 2 = 1750 +3/tick (normally 3000 / +2)
Currency 3 = 2500 +3/tick (normally 4200 / +2)

Blacksmith 1 = 600 (normally 1200)
Blacksmith 2 = 1250 (normally 2400)
Blacksmith 3 = 2000 (normally 3000)
Blacksmith 4 = 2750 (normally 5400)

Armory 1 = 450 (normally 600)
Armory 2 = 1000 (normally 1800)
Armory 3 = 1750 (normally 3000)
Armory 4 = 2500 (normally 4800)

Priests     = 1000 (normally 1800)
Angels         = 1750 (normally 3600)
Catapultisauri     = 2500 (normally 4800)
Giants         = 3300 (normally 6000)

Graveyard 1 = 400 (normally 600)
Graveyard 2 = 1000 (normally 1800)
Graveyard 3 = 2000 (normally 5400)

Experience 1 = 750 (normally 1200)
Experience 2 = 1500 (normally 2400)
Experience 3 = 2000 (normally 3000)
Experience 4 = 2750 (normally 4800)

Trebuchet Fort = 2000 (normally 3200)
Finger of God  = 1000 (normally 4000)

Unit Changes

Priest
Gold: 10 (normally 15)
XP: 10 (normally 20)

Angels
Gold: 25 (normally 50)
XP: 15 (normally 20)

Behavior Changes

Priests
Target Priority = Defensive Structures, Demigods, Everything

Angels
Target Priority = Catapultasauri, Priests, Everything

Catapultasaurus
Target Priority = Defensive Structures, Demigods, Everything

17 Replies +3
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August 16, 2011 12:44:42 PM from Demigod Forums Demigod Forums

A nice mod and a good explination  .

I really like playing that mod. It's nice to get citatel upgrades without doing a "failure", like paying too much for them or even bossting the opponents.

 

But I wonder if 2000 gold is still too much for one trebuchet in cataract.

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December 30, 2011 12:15:03 PM from Demigod Forums Demigod Forums

Quoting Plaguewraith,
A nice mod and a good explination  .

I really like playing that mod. It's nice to get citatel upgrades without doing a "failure", like paying too much for them or even bossting the opponents.

 

But I wonder if 2000 gold is still too much for one trebuchet in cataract.
So don't buy the Catapult on Cataract? It's a fairly useless upgrade on that map, but far more powerful on others. (sorry for the necro btw)

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December 30, 2011 4:06:07 PM from Demigod Forums Demigod Forums

Quoting MoonshineFox,

Quoting Plaguewraith, reply 1A nice mod and a good explination  .

I really like playing that mod. It's nice to get citatel upgrades without doing a "failure", like paying too much for them or even bossting the opponents.

 

But I wonder if 2000 gold is still too much for one trebuchet in cataract.So don't buy the Catapult on Cataract? It's a fairly useless upgrade on that map, but far more powerful on others. (sorry for the necro btw)

No problems at necroing... more feedback would be good because I am working on updating my 2 mods with some things now that the community is alive again.

As for a treb on cataract, it can reach the center flag and your corner towers. This means it is a threat to creeps and rook towers in your territory. Is that worth 2000? Hard to say. But for another 1000 you get the finger of god upgrade after that.

 

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January 8, 2012 8:00:43 PM from Demigod Forums Demigod Forums

For the next version, I am switching
Priests
10 xp
10 Bounty

Angels
15 xp
15 Bounty

You will still want priests at WR3
You will want angels when you are fighting defensively (pushed to your towers) because their priest/cata targeting makes a significant difference when priests are healing the grunts absorbing tower fire, and because you can accumulate a large swarm of them. They are very time consuming to deal with unless they reach the enemy towers.

Any feedback of your experiences with this mod is appreciated.

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January 9, 2012 5:29:14 PM from Demigod Forums Demigod Forums

how do we enable mods during skirmish games?

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January 9, 2012 5:41:48 PM from Demigod Forums Demigod Forums

You cannot use gameplay altering mods in the single player tournament mode.  For skirmish games, you just need to enable them in the Demigod mod manager.  Let me know if you don't know how to do that and I can look it up real quick.

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January 12, 2012 6:15:10 PM from Demigod Forums Demigod Forums

Removed link to RC, as the latest version has now gone live

 

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August 8, 2013 6:31:51 AM from Demigod Forums Demigod Forums

Is anyone still modding?

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August 13, 2013 9:48:38 PM from Demigod Forums Demigod Forums

Maybe

I am trying to convince Ptarth to fix the Unclean Beast plague slowdown issue.

Which means a reason for another version of Uberfix, which leads to a new mod package installer, which means I can fix in a few changes to BalanceMod.

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September 23, 2013 10:36:33 PM from Demigod Forums Demigod Forums

I sent the fixed files to LO last week or so. If anyone else has something that should be addressed give me a heads up. Mind you, I'm not competent like miri was.

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July 20, 2014 2:51:18 PM from Demigod Forums Demigod Forums

Still getting around to it

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September 2, 2014 12:25:05 AM from Demigod Forums Demigod Forums

Good. We are waiting on you.

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January 26, 2015 12:45:50 AM from Demigod Forums Demigod Forums

How do you download this Mod?

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September 11, 2015 5:56:27 PM from Demigod Forums Demigod Forums

And where to donwload it?

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October 8, 2015 8:24:51 PM from Demigod Forums Demigod Forums

Not sure if its included or not, but I reupp'd some files for you over here:  http://forums.demigodthegame.com/399399/page/6/#3593942

 

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January 23, 2016 6:07:49 PM from Demigod Forums Demigod Forums

Quoting pacov,

Not sure if its included or not, but I reupp'd some files for you over here:  http://forums.demigodthegame.com/399399/page/6/#3593942

 

The last version of the mods I made were included in the final "package". Ver 1.31

Someone bumped this thread and it is causing confusion.

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January 24, 2016 3:53:16 AM from Demigod Forums Demigod Forums

I found TWO versions.

First (old?): https://yadi.sk/d/6Xx0vRbundtcp

Second (newer): https://yadi.sk/d/Do131zYBndtwm

 

I will keep them on the server as long as possible. But question: what version is better to use?

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