Release 25 :
Mod Version - Skirmish/Online Play:
-This version only works in skirmish mode and has no lobby modifications.
Tournament Edition - Offline/Singleplayer: http://www.filefront.com/17552549/Skirmish_v25_TEd.zip
-This version works in all game modes (tournament/skirmish) and adds some functionality to the auto-fill lobby button.
Gameplay should be the same in each version.
Version D or later will support replay playback. Thanks miriyaka
Stuck AI issue fixed by slowing down shopping to one action per second. AI is a little slower to shop, but plays every game reliably.
AI goals are overridden based on conditions:
- First 20 seconds of the game -> Shop.
- Next 10 seconds -> capture flag (gets them all moving to nearest avialable flag).
- If the enemy has the same or more flags and we are at full health -> capture flags
- If we are war rank 3 and have enough money for currency -> Shop
The result of the above is a good clean opening. And the AI spending most of the game capturing flags -> fighting at the flag -> retreating -> healing -> shopping -> leaving shop area -> capturing flags. If it doesn't take a lot of damage it may only retreat a little and then rejoin the fight. If it takes a lot of damage it usually retreats to the health crystal.
AI will spend much less time doing nothing or aimlessly wondering around.
Item weights for common items (health stacking items). AI's will use similar items, with a few builds picking up class/build specific items.
Most builds have 1-3 achievement items, so the AI will be a little different game to game even if it only has one build for that Demigod type.