i am sick of this

next stat whore using desync to keep high rank

By on August 9, 2010 9:06:07 PM from Demigod Forums Demigod Forums

SnowWhiteOn...

Join Date 02/2010
0

i wonder if this shit gonna end someday, guys ranked TOP 22 angus_dei, we played 3vs3 cataract, teams were well balanced, 1 newbie in each team and 2 mids, good choices of demigods , not some op UB/LE/OAK, the beginning, game is a bit laggy but playable, after his team was started to loosing he tried couple of time to make desync and to freeze the game, desync window appeared many times,  the closer was to the end the more lags he tried to do, maybe he tried even to turned on torrents i dunno exactly, in the end when citadel was going down he closed the game and all players except of him have this game recorded as a loosing, generally i do not care about the stats cause i do know my skills but this is really f***ing annoying when some deepshit asshole ruined an effort of all team, 

 

i am sick of small-****-boys like you agnus, are you trying to use this game to make yourself feels better ?

 

here is a replay to prove i am telling the truth

http://www.megaupload.com/?d=1UQOAUQK

 

http://pantheon.demigodthegame.com/game/1482192/player/107742/

 

if u can't deal with loosing or if your pride can't stand loosing with some lower ranked player stop playing this game!

 

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August 17, 2010 5:32:53 PM from Demigod Forums Demigod Forums

Quoting UnknownShadow,
so what you gonna say about that? there are the strongest proof ever :

 

http://pantheon.demigodthegame.com/game/1481252/player/108207/

look at the date! 8 VIII, so this was a match before all this shit started

 

next match

http://pantheon.demigodthegame.com/game/1472406/player/108207/
date! 29 VII so it was earlier than the one above !

I forgot to point out that you are providing links to pantheon games that are clearly rigged to help improve your Red-One and Green-One rankings.  I could do this as well by actually playing on my desktop and joining pantheon games on a different account with my laptop beside me.

Also I'll quit pointing out that you're an idiot and even apologize if you please explain what happened in this game http://pantheon.demigodthegame.com/game/1488448/player/108207/  How were there so many favor points given out?

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August 17, 2010 10:48:14 PM from Stardock Forums Stardock Forums

An oldie I know, but so relevant here...

 

"Arguing on the internet is like running at the special olympics. Even if you win, you're still retarded."

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August 18, 2010 8:29:06 AM from Stardock Forums Stardock Forums

Quoting doggu,
An oldie I know, but so relevant here...

 

"Arguing on the internet is like running at the special olympics. Even if you win, you're still retarded."

 

and you once again gold medal doggu good teacher
i miss your REG

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August 23, 2010 9:29:50 PM from Stardock Forums Stardock Forums

Quoting milo896,
Back on topic... I had the same problem with angus_dei. It was a week or two ago in a 3v3 random. He got reg and played very badly compared to what I expected from his stats. After we locked both their portals and had giants coming out, he quit the game and everyone got a critical error. So yeah, he's definitely on my list.

 

lol man you are so ignorant any time you play you loose what you wanna proof?i change my name just to see your reaction and voila losing again thk for you loose:)

 

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September 5, 2010 8:35:44 PM from Demigod Forums Demigod Forums

Rook is a tough Demigod to master because good teams tend to focus on him. If left unchecked he will push you to the citadel. You are a monster target, and many players get helms over armor to their future chagrin. There have been several rook guides made, ranging from ninja rook to assassin rook, however I will provide a standard tower build. The purpose of this build to expand upon what we are already doing and play smarter.

 

Lvl 1: Power of the Tower
Lvl 2: Archer Tower
Lvl 3: Structural Transfer
Lvl 4: Power of the Tower II
Lvl 5: Tower of Light
Lvl 6: Boulder Roll
Lvl 7: Power of the Tower III
Lvl 8: Trebuchet
Lvl 9: Boulder Roll 2
Lvl 10: Power of the Tower 4
Lvl 11: Hammer Slam 1
Lvl 12: Hammer Slam 2
Lvl 13: Hammer Slam 3
Lvl 14: Hammer Slam 4
Lvl 15: Poisoned Arrows
Lvl 16: Boulder Roll 3
Lvl 17: God Strength I
Lvl 18: God Strength II
Lvl 19: God Strength III
Lvl 20: Attributes 1

 

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September 6, 2010 2:39:01 PM from Demigod Forums Demigod Forums

The build is based on the standard tower push, with only a brief transfer portion. The later transfer levels forgo HP regeneration items, which will allow The Rook to soak up damage skills that ignore armor like fireball or pounce. Once The Rook hits level 11 we start leveling up hammer slam as a surprise area of effect for the team. This will help us to clear out creep waves and allows roll to maintain usefulness as a disable. Hammer Slam will also kill creep so that The Rook’s Poisoned Arrows start getting in there. God Strength is just handy because it is the largest damage increase skill in the game. Regulus gains 25 per level of Angelic Fury, and Oak only 20 per level of soul power.

How do we play this build? The trick with The Rook is to mass HP and become a tank. You will never be quick without sacrificing much else in the process of going Swift Anklets, Wand of Speed, Boots of Speed. Rook is about economy and map awareness; you have to read what the other team is going to do and be where you are needed seconds before other demigods because you are a slow walking castle.

So at the start we get Banded Armor, Scaled Helm, and our favor item is Blood of the Fallen. This will give us a much needed nudge in the direction of meat-shield (you cannot run so you have to take the hits and not die) while allowing us to cast some extra towers. You will want the Mana Flag (if your map has one), so lane there. Your first buy should be Vlemish Faceguard followed by Unbreakable Boots. After those, I recommend Nimoth Chest Armor or buying citadel upgrades. Always have teleportation scrolls on you; and use them to run away when the enemy uses their disable. Do not immediately teleport unless the enemy demigod cannot interrupt it (like Regulus or QoT). You also need teleportation scrolls in order to help defend because you are not running anywhere fast.

Towers are good for killing creep. They are not that good at killing demigods. The reason is because you cannot focus-fire them, so Demigods with creep support are going to paste you. That is why Erebus is such a pain, and why Hammer Slam almost becomes a necessity against him. Also remember that your towers are like the base towers; immobile. So enemies will rush you through your towers to kill you. The key is to not run so far away that your towers can't support you anymore, but enough that it pulls the enemy deeper away from safety. Your teammates can teleport to your towers, so make sure they are doing so when you are in trouble or are ready to push together.

In group fights, you are probably the enemy’s focus target because you are so big they cannot click on your teammates. Use this to your advantage. We have built a tank, and your teammates can walk underneath you to avoid being targeted easily. If you see the enemy pop disables that means that they will be unable to stop Hammer Slam so you can go ahead. Furthermore use Boulder Roll to disable heals, area of effects, etc. Boulder Roll is a fire and forget attack with a huge range. It is very good at helping your team catch runners. It is not a damage spell. It also sets up Hammer Slam. Level 2 Boulder Roll can stun long enough for you to get off a slam if you are right on top of the target and click the hotkeys quickly enough.

You must create areas on the map within creep lanes that are yours. That means you have maxed out towers in that area, and won't easily be removed. Your towers can be thought of as a dot (damage over time) when the enemy chases you away from the creep wave. As they chase you through them they will continually deal damage, and a batch of 8 of them will take down two Demigods quite quickly (if no creep is present to take damage for them).

Again I cannot stress enough map awareness. You need to know when you are about to be ganked (ambushed by the enemy team) because they will all be missing probably. If you get ambushed you cannot escape because your run speed is nonexistent, so do not get ambushed. If you really have to, buy some Totems of Revelation so you can watch your backside. The key is to not overextend by making your teammates unable to help you, so make them able to teleport to you.

Also remember that your towers can act as eyes that will watch areas for you. Use them to prevent people from grabbing flags without you noticing or coming from behind you. But towers work best when placed all in roughly the same area. In fact, if you want to be tricky, you can stack them on top of each other so people don't really know how many you have out. However the drawback is that the area of effects will hit all of them. The key to protecting them in that case is the use of Boulder Roll to stop casts.

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September 6, 2010 7:57:26 PM from Demigod Forums Demigod Forums

Quoting Your_Maker,
hey , i believe ruipsrg_ and darkliath should be banned from demigod

they pretend them self so good , balancing teams and so

but they use software hacks to make the game crash !

i don't like them they are so bossy !

 

rly sad to see dumbasses like "your_maker" (roflnick) accusing decent players of hacking.

the 2 games i saw of u, showed a total noob who (i wonder where he got this idea) thinks he is actually good.  my grandma plays demigod better then u!

first sign of a noob who will never be any good at any game: acusing decent players of haxing.

 

"they are too bossy" haha, is that an inferiority complex? did ur momma hurt u??

 

grow up and get a life.

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September 7, 2010 10:13:54 AM from Demigod Forums Demigod Forums

Queen of Thorns: The Assassin

By Pandemic21 - 30th May 2009 - 09:50 AM

So I was experimenting with QoT, and I think she has a lot of potential; much more then people give her credit for. Once you look past the massive chest, she's quite a nice Demigod, able to either lead an army, pursue Demigods, or straight up duel them. This guide is for the last: a build which allows you to hold your own against virtually any Demigod.

Objectives:


- Be able to level fast
- Be able to kill Demigods

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Items


Beginning: You'll need different things depending on the map. On bigger maps, you'll need stuff to keep you alive more (more armor) so you can not go back to base as much. On smaller maps, you can afford to buy Gladiator Gloves right off the bat. My favorite starting items are probably Gladiator Gloves (allow you to 1-hit archers as soon as they come out, and is just a generally good item) and Banded Armor (additional HP). Get Vlemish Helm asap, meaning once you get your starting items, save all your money until you can buy it. QoT is heavily mana dependent.

Mid game: You'll need mana pots at this point. Buy a stack of 3 whenever you get to your base. Maybe buy another helm as well, and definitely Speed Boots (if you don't have Swift Anklet).

Late Game: Bishop relics aren't to bad. Currency also kicks ass, and reinforcements are always a good thing.

Build


01: Ground Spikes I
02: Bramble I
03: N/A
04: Bramble II + Ground Spikes II
05: Spike Wave I
06: N/A
07: Bramble III + Ground Spike III
08: N/A
09: N/A
10: Bramble IV + Ground Spike IV + Spike Wave II
11: Uproot I
12: Compost I
13: Uproot II
14: N/A
15: Goddess of Thorns + Spike Wave III
16: Uproot III
17: Uproot IV
18: Compost II
19: Compost III
20: Violent Siege
You'll notice several things about this build. First and most obvious, there are multiple levels where you don't buy any skills, which can be viewed as bad. However, at those levels you can't get what you're aiming for: stuff to kill heroes. You might as well save the point, then buy 2 things the next level, instead of one thing that is completely unneeded (like Uproot I at level 3) when you can get Bramble II and Ground Spike II in just one more level (both of which help kill heroes). Do less, better. Stay focused on what you want and you'll do much better then being a Jack-of-all-trades.

Strategy


For the first few levels, focus on stuff (in this order): killing creeps, taking flags, scaring off Demigods. Pick a lane and just straight up farm it. Run up to the creeps, GS (Ground Spike) them (this will "mark" them, even though it doesn't kill them, and ensures that you'll get some gold/exp even if the computer kills them), then finish them off.

After you get to around level 4, you'll start being a good PvP Demigod. Now you can begin to (slowly) shift focus to being having more PvP initiative; doing more then merely making the scared. To be most effective, cast Bramble, then switch to Open mode, cast GS as much as possible (this lowers their armor value), and attack them. If they start running away there's not much you can do without Spike Wave.

Once you get to level 5 you'll get Spike Wave. Basically, this does no damage (only 650 at the max level), but it *does* slow the enemy down a significant amount. Use this only if they start running away.

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Pros

  • You'll be able to kill Demigods
  • You'll be able to give chase to Demigods
  • You'll be able to level up fairly fast

Cons

  • You'll need to do a little form switching in order to use Bramble
  • You won't have as much of an army as you may want

Experience


So after playing several games with this build, I noticed a trend.
First, I was constantly doing the most damage, due to AoE killings grunts. On that same note, I always got the number of grunts killed award.
And lastly, I was able to kill Erebus, easily, and he was one of the only Demigods (aside from Regulus) that I was worried about.
I like this build; it does a good amount of damage, and allows me to be on the front lines myself. I would recommend it to anybody.
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September 7, 2010 11:11:36 AM from Demigod Forums Demigod Forums

Quoting Your_Maker,




did ur momma hurt u as kid or so that u try seek trouble vs me online

 

look bitch , just get ur big mouth in real life !! and u might be able to see a real walking girl !!! instead of ur hand dirtbagg !!

wtf is ur problem i don't even know u and u gonna get bitchy with me?

just try say that to me in real life

and u might find something else then ur hand !!!

lol you can't be older than 12 (p.s. if you are older, I wouldn't admit it).  Having fun still sucking your mom's teet @ 12?

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September 7, 2010 2:27:46 PM from Demigod Forums Demigod Forums

Quoting Your_Maker,


did ur momma hurt u as kid or so that u try seek trouble vs me online

 

look bitch , just get ur big mouth in real life !! and u might be able to see a real walking girl !!! instead of ur hand dirtbagg !!

wtf is ur problem i don't even know u and u gonna get bitchy with me?

just try say that to me in real life

and u might find something else then ur hand !!!

 

Really, awesome the way u talk, only shows ur lack of brain. If u are indeed older then 12, then u are retarted..... and in that case im sorry for u

 

I didnt want to make fun of the retarted.....

 

 

In case ur in fact younger then 12, then grow up, learn some manners and dont make false accusations. You know zero of this game.

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September 7, 2010 5:30:01 PM from Demigod Forums Demigod Forums

this made my evening a lil happyer

haha xDD

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September 7, 2010 5:32:56 PM from Demigod Forums Demigod Forums

"from the scene" ??  What scene?  Rofl.  This game is sooo dead :/

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September 7, 2010 9:56:35 PM from Demigod Forums Demigod Forums

really, is this what these once beautiful boards been reduced to?

 

 

 

sarcasm ftw!

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September 8, 2010 8:09:36 AM from Demigod Forums Demigod Forums

 ( )  ( )

 (* _ *)

 (       )

  ( ) ( )

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September 8, 2010 8:13:00 AM from Demigod Forums Demigod Forums

Favor Items For Unclean Beast

By madmandrit - 17th June 2009 - 00:15 AM

Madmandrit here, I'll be showing the best Favor Items for Unclean Beast. These Favor items should be used depending on which build you plan to use and how you think the battle will turn. I'll start with the regular Favor Items then move on to the Assassin-specific Favor Items.
Swift Anklet

Cost: 450
+15% Movement Speed
This may be one of the most used favor items for the Unclean Beast as it allows you to chase down other demigods very early in the game and is also great for escaping. Should be mainly used if you're going for a speed-stacking build or if you don't want to spend 1000 gold on Boots of Speed for the +10% Movement Speed, then this item is for you.

Symbol of Purity
IPB Image
Cost: 560
+250
Use: Purge all negative effects. Cannot use while stunned or frozen.
This item can also be very effective - especially since Unclean is a melee Demigod and will always be the first to go in. You would mainly get this item if your build doesn't rely heavily on your favor item as this item is only effective in certain situations, depends heavily on what builds your enemy are using and whether or not requires a debuff removal to effectively counter it. For example, it works very well against other Unclean Beast if they have taken spit (most do) or if an Ice-form Torch Bearer is damaging you via shatter.
Blood of the Fallen
IPB Image
Cost: 750
+800 Health
+5 Health Per Second
Good if you are going to skip over Banded Armor. Also good if you are going for an all-out tank build. The +5 health per second allows you to keep Ooze up with lesser consequences.

Amulet of Teleportation
IPB Image
Cost: 1125
5000 yd range
3 second cast time; 45 second cool-down
Use: Teleport yourself and your army to targeted friendly structure.
I truly think this item is amazing, especially when paired with the Unclean Beast. If you know you are going to be a force to reckon with already then this item is perfect, as it allows for deadly ganks, surprise attacks, escaping and quick-response defense.
Diamond Pendant
IPB Image
Cost: 1250
+250 Mana
-10% Ability cool-down
You should get this item if your going to spam Venom Spit and Bestial Wrath for the benefits it provides to these abilities.
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September 8, 2010 1:15:43 PM from Demigod Forums Demigod Forums

Quoting Your_Maker,

it's just clearly Lz is angry bc dark likes me more then him even tho she knows him for years and she just met me

i just hv that kind of thing on girls

 

The only thing that is clear is that u should get BIGGER GLASSES:

 

             My nickname aint Lz, its Iz.

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September 8, 2010 1:22:04 PM from Demigod Forums Demigod Forums

Oh what Demigod has become...

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September 8, 2010 1:33:12 PM from Demigod Forums Demigod Forums
Assassin Favors



Blade of the Serpent
IPB Image
Cost: 675
+400 Mana
+25 Weapon Damage
Instant cast, 45 second cool-down
Use: 100% chance on hit to gain 75% of your damage in Mana for 10 seconds.
I find it to be a quite amazing item for Unclean since I mainly use it if I'm going for high DPS and have Vemon Spit in your bag of tricks.

Poisoned Dagger
IPB Image
Cost: 800
+5% Attack Speed
20% chance on hit to reduce Movement Speed by 25% for 8 seconds.
I would say the most perfect item for Unclean would be this. Mixing Poisoned Dagger, Diseased Claws and Inner Beast will make you a very real superpower on the field. The enemy will never escape you.

Mard's Hammer
IPB Image
Cost: 950
+40 Weapon Damage
+5% Attack Speed
This item will allow you to almost kill anyone in a early game situation. It stacks very well with Inner Beast, Bestial Wrath and stats (yes stats!).

Staff of Renewal
IPB Image
Cost: 1100
+200 Health
+175 Mana
-20% to ability cool-downs
Just like the Diamond Pendant but its cheaper, gives you mana and has a -20% cool-down reduction to the Pendant's -10%.

Essence of Magic
IPB Image
Cost: 1375
+210 Mana
+7 Mana Per Second
Instant cast, 45 second cool-down
Use: The cost of all abilities is reduced to zero for three seconds.
Has that 40 second of cool-down from a stun stopped you from casting Foul Grasp or Vemon Spit to kill your enemy? Well if this happens to you this item is exactly what you need!

Furious Blade
IPB Image
Cost: 1750
+100 Health
+5% Attack Speed
15% chance on hit to increase Attack Speed by 30% for 5 seconds.
Just like Mard's Hammer, this is a really good item for early game and goes well with Inner Beast, Bestial Wrath and stats.

Heaven's Wrath
IPB Image
Cost: 2000
Instant cast, 45 second cool-down
Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air.
An item rarely used with Unclean as having Ooze and Plague will cancel its main use mid-late game. Its still a good item to have to finish off Demigods and its early game experience-farming is quite useful.

Conclusion


Any of this items will help you a great deal in your fight. Its mainly up to you to know which one would right for you in your current situation. If you like a strong early-game advantage, go Mard's Hammer or Poison Dagger. If you like moving around the map quickly and easily use the Swift Anklet or Amulet of Teleportation and if another Unclean is annoying you with Vemon Spit, just pick up Symbol of Purity. Once again just choose what best fits the situation and/or build.

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September 8, 2010 1:43:49 PM from Demigod Forums Demigod Forums

  

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September 8, 2010 1:50:29 PM from Demigod Forums Demigod Forums

keep posting plz.  I never agreed with the pc change to stop laughing at retarded people.

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September 8, 2010 7:52:11 PM from Demigod Forums Demigod Forums

lol nice smiles teseer

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September 8, 2010 9:45:41 PM from Demigod Forums Demigod Forums

Demigod Torch Bearer Hybrid Strategy Guide and Video

By Trojan. - 18th June 2009 - 04:50 AM

Most Torch Bearers going around are usually almost entirely made up of fire spells. I do not blame them. When I first played Torch Bearer I went all out fire because having three damage spells made it straight forward. Before long though I was considering whether or not a combination of Fire and Ice would be superior, or at least equal to an all out fire build. There was no literature available to me so I just started experimenting. I figured that all Ice and Fireball would be the best combination, because the Ice abilities reach their maximum potential if they are used in conjunction with one another.

Skip to the last page if you just want to watch the Video!

The nature of this strategy uses four spells in addition to constant form swapping. That means almost all damage dealt will come from your spells as there simply is not enough time between castings for the standard auto-attack. This build enables one of the most brutal combination available to any one Demigod. By level 17, 3425 damage can be dealt in seconds.

General Build Order



This is the general Build Order that I like to work with. In bold are selections which you should definitely make at that level.

1. Rain of Ice I
2. Fireball I
3. Permafrost I
4. Rain of Ice II
5. Fireball II
6. Permafrost II
7. Fireball III

8. Deep Freeze I
9. Deep Freeze II
10. Fireball IV
11. Deep Freeze III
12. Deep Freeze IV
13. Rain of Ice III
14. Rain of Ice IV
15. Fire and Ice
16. Biting Chill
17. Frost Nova I
18. Frost Nova II
19. Frost Nova III
20. Permafrost III

The rest of the order is up to interpretation, or should be picked based on what is needed for the situation you are in. Remember though that Fire and Ice needs Deep Freeze IV and Fireball IV, and Biting Chill requires Rain of Ice IV. Therefore it is important that from your first 14 points, 12 of them are spent on acquiring Deep Freeze IV, Fireball IV and Rain of Ice IV.

The reason why I prefer Permafrost to Frost Nova early on is twofold. One, it is easier to chase people down with the -5% speed reduction from each level of Permafrost. Perhaps more importantly though is the mana differential between going for Permafrost and Frost Nova. Permafrost II provides Ice Torch Bearer with a mana regeneration aura which combines well with Soul of Ice (see below) for some great regeneration. Frost Nova on the other hand is a massive mana drain (750 and 1000 at levels I and II respectively), depriving your main damage spells, Rain of Ice and Fireball of mana.

Torch Bearer also has two “free” buffs which he gains during transformation. When transforming form Ice to Fire, Soul of Ice is activated which increases mana regeneration by 50%. Conversely, Heart of Fire adds extra 70-80 damage to Torch Bearer’s auto attack. Both these buffs are activated as soon as you transform, and last 15 seconds, regardless of which form you are in. This means that Soul of Ice and Heart of Fire can operate alongside one another for a period over 10 seconds, greatly improving TB’s effectiveness.

Abilities Explained

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Rain of Ice*: Area of Effect spell which can be casted from range, causing significant damage and reducing attack speed of units struck.

Fireball: Standard nuke, causes massive damage to a single target from a decent range.

Permafrost:
Passive aura which reduces enemy movement and attack speed as well as buffing allied mana regeneration (Level II)

Deep Freeze: Interrupts target enemy’s abilities mid-cast (similar to a stun), increases target’s ability cooldown timers and “consumes” other ice effects (Rain of Ice, Biting Chill, Frost Nova), dealing damage for each effect consumed.

Fire and Ice:
Increases Fireball damage by 300, and Deep Freeze deals an extra 100 damage for each ice effect it consumes.

Biting Chill*:
Adds an additional negative effect to Rain of Ice, significantly reducing mana and HP regeneration of targets hit by Rain of Ice.

Frost Nova*: Area of Effect spell cast outwards of Torch Bearer, stuns nearby enemies and reduces their movement speed.

*These are the three negative effects which can be consumed by Deep Freeze
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September 9, 2010 7:30:43 AM from Demigod Forums Demigod Forums

Quoting Boxxy_Mithrandar,
lol nice smiles teseer

Wow Mith, where the hell have YOU been??!!

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September 9, 2010 1:00:41 PM from Demigod Forums Demigod Forums

Funny, "your_maker" keeps making a fool out of himself, every post i read, makes me more sure of his mental state/age.

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September 9, 2010 1:26:19 PM from Demigod Forums Demigod Forums

Favor Items

IPB Image

Swift Anklet: This is arguably the best favor item in the game, the 15% movement speed makes chasing and running a lot easier it can help you get close enough for that killing fireball or rain

Blade of the Serpent: Handy mana regeneration item. Gives you a bit of extra mana and damage and will allow you to regenerate 1000-2000 additional mana every 45 seconds.

Blood of the Fallen: Having enough health to stick around battles long enough is very important for Torch Bearer. The extra 800 health and 5 HPS is definitely helpful.

Amulet of Teleportation: This is only something I consider on larger maps such as Exile and Leviathan.

Diamond Pendant: Provides additional mana and reduces cooldowns by 10%, only consider this if you cannot afford Staff of Renewal.

Staff of Renewal: Increases health and mana and reduces cooldowns by 20%.

Heaven’s Wrath: 250 damage to any position on the map, this item is good for any Demigod, but doesn’t specifically enhance this build so it is not one I would often consider.

Consult the Favor Item Guide for Additional Information

Items

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Items for this build are focused on health/armor and mana. Health because you need to be in the fight long enough for a couple of rounds of spells, and mana to ensure you can cast all your spells as soon as your cooldown is over.

Banded Armor (550g): Basic health and regeneration item. Always get this at the start.

Scaled Helm (550g): Basic mana and regeneration item. Always get this at the start

Boots of Speed (1000g): +10% Movement. May want to consider these if you do not go for Swift Anklet.

Unbreakable Boots (1500g): Provides significant health, mana and health regeneration, fulfilling both item requirements in one. A must early game (especially if you need the health!).

Nimoth Chest Armor (1500g): Increases health and armor, I tend to avoid this, but if you are dying too quickly then it is a good cheap option.

Plenor Battlecrown (1500g): A very effective increase in mana capacity and regeneration.

Vlemish Faceguard (1750g): Increases mana capacity and regeneration. Always purchase before Plenor Battlecrown if you can afford it.

Hauberk of Life (1750g): Increases health and health regeneration. A bit too expensive compared to items which provide almost identical benefits such as Unbreakable Boots.

Groffling Warplate (5200g): Large increase to health and armor but at a price. Get this if you need a defensive solution and cannot wait until Godplate.

Hungarling’s Crown (6500g): The ultimate mana item. It reduces ability cost by 35% and significantly increases regeneration. With this you may only need the Vlemish Faceguard to meet your mana needs.

Journeyman’s Treads (6750g): 15% additional movement speed and a chance to greatly increase your movement when being struck. This is the ultimate in logistics and great for chasing/running.

Godplate (10000g): The ultimate chest plate. It provides armor, health and health regeneration in large quantities. The biggest benefit here is it provides good bonuses in one item, freeing up other item slots.

Trinket Consumables

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Wand of Speed (1250g): Gives you a 25% speed boost for eight seconds. Very helpful if you need speed.

Heart of Life (4250g): The ultimate regeneration item. Just do not get hit while using it! Personally, I rarely get Heart of Life because it is not an offensive item. I think if you need to use it you are doing something wrong to start with. There is no doubt about its effectiveness though, and if you do not have regeneration from other means it helps you avoid going back to base.

Artifacts

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In most games you will not even consider getting one of these, they only really come into consideration when you’re dominating a game and have been fed a lot of gold, or the game has been going for a long time.

Girdle of the Giants (13000g): Main benefit is an extra 1600 health, good if you need it!

Bulwark of the Ages (16000g): The ultimate tanking item in the game. Massive health, armor and regeneration and it decreases all damage absorbed by 25%.

Stormbringer (17500g): Very good mana item, but the main benefit is definitely -15% to all ability cooldowns.

All Father’s Ring (25000g): The ultimate item. No explanation needed.

Now with all the groundwork laid, you can find out how to put it all into practice and be a threat to the opposition. Remember, a strategy is only as good as the person using it. Visit the next page to learn how to make the most out of your hybrid Torch Beare

Early Game Tactics

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This strategy does not make Torch Bearer an ultimate early game weapon but it will definitely give you enough tools to be able to stick around and not get pushed around easily, provided you play it right. Once you hit level 15, 16 and 17 you will start to feel the ultimate power.

Only two things matter early game - farming and survival.

You need to make sure you get to those high levels as soon as possible before anyone else. Luckily you will be equipped with a great creep killer, Rain of Ice. Once you have Rain of Ice II you can kill an entire creep wave in one cast, providing an instant cash and experience boost. If Priests are on the battlefield, Rain of Ice III will sort them out in one strike too. The benefit of being able to kill a creep wave so quickly is that it leaves you with sufficient time between the next wave to go and capture flags, farm more creeps or maybe even help kill a Demigod. An important part of this process is to make sure you have the experience flag when possible, and experience Citadel upgrades are not too shabby either.

It is however possible to be over-ambitious. The only thing that is worse than being a poor farmer is someone who dies a lot. Know your health, know your speed, know your enemy Demigods. Do not put yourself in a situation where you will die as the price is too great. If you feel vulnerable, fall back behind a tower and farm from there, or hang around friendly Demigods. If you are dead you have just given the opposition gold and experience, and you're depriving yourself of important time which could be spent farming.

Don't forget to "Form Dance", because the best aspect here is the mana regeneration. Always remember if you are idle to be transforming into Fire and then back to Ice and remaining there, this gives you the Soul of Ice and Permafrost mana regeneration buffs together. While it is unlikely to happen often early on, if you are in a position where you can chase and kill a Demigod you want to be in Ice form. The reason for this is that Permafrost reduces enemy movement speed, but more importantly in Ice mode, Torch Bearer can attack on the run whereas Fire Torch Bearer is slightly less nimble.

Middle Game Tactics

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Once you are at Level III and IV Fireball and Rain of Ice you can start doing some real head to head damage and become a threat in your own right. Fireball is an amazing weapon and is not only great 1v1, but is also very good when trying to trap enemy Demigods. By now you would have Deep Freeze too which is an excellent aid in fighting off Demigods.

When you are about to engage an enemy Demigod it is vitally important you approach in Fire Form. You want your best damage - Fireball out first and then be able to swap straight into your Ice spells and "chase mode". The reason for this is that transforming from Ice to Fire takes too long and if you had to do it during a chase it would give sufficient time for the enemy to run away. Transforming Fire to Ice is almost instant and does not disrupt the chase.



You still want to be farming though so do not get too caught up trying to kill Demigods. If you waste a minute hunting without success, that is a minute of XP and gold you could have acquired farming.

Late Game Tactics

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You are hitting the big levels, feel the power! Now you are great all around. Demigods, towers, and grunts are all at your mercy. Much of the finer details remain the same, but now it is all about winning the game. Start using the game ending tactics you know best, start believing that you can now effectively kill other Demigods.

Without a doubt, the most fulfilling aspect of reaching the higher levels is that you can unlock the ultimate five command combination.



Remember to always approach in Fire Form.

  1. Fireball
  2. Fire Form -> Ice Form
  3. Rain of Ice
  4. Frost Nova
  5. Deep Freeze

Well done. Providing all abilities were successful, you've just delivered 3425 damage in no more than 3 seconds.
Generally I cast Frost Nova after Rain of Ice because the negative effects last longer on Rain of Ice. There is no right or wrong way though.

If you know the Demigod is going to run you want to get Frost Nova on as soon as possible (because of limited range and 1.0s cast time) to make sure it hits. There is a slight delay on cast and impact with Rain of Ice so you want to make sure it hits the target before using Deep Freeze.

Once you have completed that combination, you want to be back in Fire form in time to cast Fireball again. Now it is best to wait in Fire Form until Fireball has once again recharged. By then all your Ice abilities will be good to go, and you can start the combination again.

Conclusion and Video

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Perhaps not the most inspiring build order early on, but in the later stages it becomes both rewarding and satisfying. I definitely find it much more enjoyable than a standard Fire Torch Bearer strategy and it provides more bang per buck than an all out Ice strategy. This is my idea of a hybrid Torch Bearer without trying all possible combinations. You will be getting more damage per gallon riding with this build. Substituting Fire Nova x3 for Permafrost x3 adds more damage to your already devastating combination but perhaps is not a larger gain than what you would miss out on - a lot less mana and a poorer chase and run ability.

If all the reading is too much for you and you want to see this in action, be sure to check out the video with commentary which will surely help you expand on what you've learned in this guide!

Early Game Tactics

IPB Image

This strategy does not make Torch Bearer an ultimate early game weapon but it will definitely give you enough tools to be able to stick around and not get pushed around easily, provided you play it right. Once you hit level 15, 16 and 17 you will start to feel the ultimate power.

Only two things matter early game - farming and survival.

You need to make sure you get to those high levels as soon as possible before anyone else. Luckily you will be equipped with a great creep killer, Rain of Ice. Once you have Rain of Ice II you can kill an entire creep wave in one cast, providing an instant cash and experience boost. If Priests are on the battlefield, Rain of Ice III will sort them out in one strike too. The benefit of being able to kill a creep wave so quickly is that it leaves you with sufficient time between the next wave to go and capture flags, farm more creeps or maybe even help kill a Demigod. An important part of this process is to make sure you have the experience flag when possible, and experience Citadel upgrades are not too shabby either.

It is however possible to be over-ambitious. The only thing that is worse than being a poor farmer is someone who dies a lot. Know your health, know your speed, know your enemy Demigods. Do not put yourself in a situation where you will die as the price is too great. If you feel vulnerable, fall back behind a tower and farm from there, or hang around friendly Demigods. If you are dead you have just given the opposition gold and experience, and you're depriving yourself of important time which could be spent farming.

Don't forget to "Form Dance", because the best aspect here is the mana regeneration. Always remember if you are idle to be transforming into Fire and then back to Ice and remaining there, this gives you the Soul of Ice and Permafrost mana regeneration buffs together. While it is unlikely to happen often early on, if you are in a position where you can chase and kill a Demigod you want to be in Ice form. The reason for this is that Permafrost reduces enemy movement speed, but more importantly in Ice mode, Torch Bearer can attack on the run whereas Fire Torch Bearer is slightly less nimble.

Middle Game Tactics

IPB Image

Once you are at Level III and IV Fireball and Rain of Ice you can start doing some real head to head damage and become a threat in your own right. Fireball is an amazing weapon and is not only great 1v1, but is also very good when trying to trap enemy Demigods. By now you would have Deep Freeze too which is an excellent aid in fighting off Demigods.

When you are about to engage an enemy Demigod it is vitally important you approach in Fire Form. You want your best damage - Fireball out first and then be able to swap straight into your Ice spells and "chase mode". The reason for this is that transforming from Ice to Fire takes too long and if you had to do it during a chase it would give sufficient time for the enemy to run away. Transforming Fire to Ice is almost instant and does not disrupt the chase.



You still want to be farming though so do not get too caught up trying to kill Demigods. If you waste a minute hunting without success, that is a minute of XP and gold you could have acquired farming.

Late Game Tactics

IPB Image

You are hitting the big levels, feel the power! Now you are great all around. Demigods, towers, and grunts are all at your mercy. Much of the finer details remain the same, but now it is all about winning the game. Start using the game ending tactics you know best, start believing that you can now effectively kill other Demigods.

Without a doubt, the most fulfilling aspect of reaching the higher levels is that you can unlock the ultimate five command combination.



Remember to always approach in Fire Form.

  1. Fireball
  2. Fire Form -> Ice Form
  3. Rain of Ice
  4. Frost Nova
  5. Deep Freeze

Well done. Providing all abilities were successful, you've just delivered 3425 damage in no more than 3 seconds.
Generally I cast Frost Nova after Rain of Ice because the negative effects last longer on Rain of Ice. There is no right or wrong way though.

If you know the Demigod is going to run you want to get Frost Nova on as soon as possible (because of limited range and 1.0s cast time) to make sure it hits. There is a slight delay on cast and impact with Rain of Ice so you want to make sure it hits the target before using Deep Freeze.

Once you have completed that combination, you want to be back in Fire form in time to cast Fireball again. Now it is best to wait in Fire Form until Fireball has once again recharged. By then all your Ice abilities will be good to go, and you can start the combination again.

 

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