This is just an Idea I had for a new concept for queen of thorns “The goddess of the forest” Is what I call it. Some stuff is the same while others were majorly changed.
Closed form - protected by the forest
Bonus: 50% hp recovery, 50% mp recovery, AoE AA
Cons: Weak AA, Extremely mana dependent
Level 1: summons I shambler for 150 mana, hp 750
Level 4: summons II shamblers for 300 mana, hp 1050
Level 7: Summon III shamblers for 450 mana, 1350
Level 10: Summon IV shamblers for 600 mana, 1650
Leve 10 shamblers gain regen hp over time, and has the farthest AA damage in game.
Level 1: Adsorbs 700 damage for 30 seconds when broken all enemies take 350 damage from the shield, cost 300 mana.
Level 4: adsorbs 950 damage for 30 seconds and when broken all enemies within radius takes 450 damage from the fallen shield, the shield also gains the ability to make user immune to stuns for the first 15 seconds of the shield, 450 mana
Level 7: Adsorbs 1300 damage for 30 seconds and will reflect 20% of all damage done back on the attacker, cost 650 mana.
Level 10: absorbs 1350 damage, reduces all damage by 50%, reflects 25% of damage back onto the attacker, makes user immune to stuns and slow for the first 15 seconds of the shield. Cost 700 mana
Aid of the forest: The Queen of Thorns cause the current area (a radius of 20) to become covered in plants, the most noticeable is a giant venus fly trap which attacks all enemies which walks into its territory. The damage isn’t high but these are treated as stationary minions and can be increased with minion items (both hp and damage). The higher levels it is the more she can summon in one area or she can spread them out throughout the field. (I wanted them to have a venus fly trap looking head, but on a long stem and able to turn and twist like a snakes body.)
Level 5: Summons II in one area, if summoned again elsewhere, one of the heads will die and regrow in the new area., cost 250 mana, hp 500
Level 10: Summons IV, 400 ,mana, 850 hp
Bonus: 50% attack speed, 50% AA damage increase, AA attack range increase
Cons: Lacks minions, low hp
Ground spikes: Gains a vampire effect, regens hp and mp of allies and self for ever enemy killed (Basically another Devine justice)
Spike wave: Same
Nutrient extraction: The queen of thorns plants a seed on an enemy which slowly regens their health away and returns it to The queen of thorns.
Level 1: Adsorbs 500 in over 10 seconds, cost 250 mana
Level 5: adsorbs 1000 in over 10 seconds, cost 500 mana
Level 7: adsorbs 1500 in over 10 seconds, cost 650 mana
Level 10: adsorbs 2000, 10% of the enemies attack strength and attack speed for 10 seconds, cost 700 mana
Goddess of thorns: Requires bramble shield, thorn wave, and spike wave. Once The queen of thorns ascends to the status of a goddess she has the power to reduce mana cost of all her allies abilities by 45%.
Male’s Lust: The Queen of Thorns will use her beauty to create chaos amongst the enemy, she has and xx% chance of converting the enemy creeps to her side.
Fan service: QoT uses tentacle vines to give service to all who plays her, If sedna is around she will tentacle rape sedna. (I am joking! )