The initial balance state of the game was admirable, but flaws were likely to show after a few weeks, and bound to after a few months. They need to be corrected, without fear of creating new unbalances in the process, because there will be new unbalances no matter what.
Change the rules.
That's how you can keep the game alive longer.
I'm with you. Why worry about creating new imbalances by getting rid of old ones? If anything it seems like that would freshen the game up by making people think up new ways to win. Also, I remember how freaked out people were when Bite was overnerfed. A shame how that made the few people who still play Erebus nowadays <--sarcasm--> never use bite anymore.
Personally I think the problem is rank 1 monk idols, not BotF itself.
Regardless even in high level matches I still see a good selection of items. BotF may be the most popular, but others have their strong points, albeit not on all maps.
I would say that for anyone but UB the Staff of Renewal is superior to BotF, on Leviathan the Cape of Plentiful Mana is superior situationally, Heaven's Wrath gets use on the larger maps, etc. etc.
There is variety, but if you wanted even more I think even a modest nerf like dropping BotF to 700 or 650 HP would be sufficient.
Seems like most of those alternate favor items are assassin only. My original post wasn't very clear, but I meant the Monk/BloodOTF combos early/mid game dominance. I'm probably not a good enough player to even be commenting on this subject. All I know, is the few times I've been in games with really good players, I could hold my own a lot better with BotF which coincidentally was what they all seemed to be using if they were playing generals. When I had cloak, all I used it for was to blink away to safety cause I couldn't hang near the fight.
I know you have an extremely effective late game with Rook using staff of renewal. If it works for you in top level games, then right on.
Cloak of the Night is a viable Favor Item for higher-level matches if you have a very good Regulus on your team and you have any sort of fast ranged nuke (Oak can penitence to make a snipe deal 16% more damage, even...).
BotF is excellent for one thing:
- Level 1-3 lane control
Once you get better items or simply abilities Blood of the Fallen has a less notible effects as Cloak of the Night gets more and more noticable as people start speed/snare stacking and nukes become more effective.
That said, Level 1-3 lane control IS a big deal... on Cataract. If you play more maps, on maps with less important flags (Levi, Exile if each team holds one crystal) then it becomes a little less important. This means you have to 4v4 though, which isn't quite as popular I've noticed.
It amazes me how Cataract is the most popular map when it's not even balanced... at all.
Viking Helmet is awesome on Leviathan as a Queen. Or on Exile if you're on the mana-side.
I was referring to the video of SD vs PCG. I thought I saw Frogboy buying Vinling Helmet on Cataract but I must have been mistaken cause I've played with him before and he seems like he knows how to play the game pretty well.
I crunched the numbers though, and Vinling ain't that great even on Leviathan. Am I missing something? Once you have Plenor (which I assume you would already have, since its better and costs half as much) you're almost always better off by getting Vlemish. I mean, I guess if you were a level 10+ TB who had Essence of Magic it would get you slightly more mana per sec but it would still be more expensive. Did you mean in addition to the Plenor/Vlemish combo? Cause thats a lot of mana slots...
When did cloak of night become worse than BotF? Personally, I always looked at it the other way and I certainly played high level games. Early on you will be disadvantaged yes, once a few items are acquired however you have the better item because it provides something you can't purchase that functions as both a finisher and an escape mechanism.
(I played Sedna mostly.)
Sedna seems so dominant early game maybe she's the exception. Or more likely, I just don't know what I'm talking about.
You're right that Cloak is better late game, but try playing with other generals and see how fun it is getting pushed off the lane over and over, and always losing fights over flags cause the other guy has 60% more HP than you (which means his monks are healing for 60% more as well) and see if you're using your Cloak more as a finisher or an escape mechanism later in the game. In my experience, its been the latter.