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QoT+sedna idea

By on August 3, 2009 2:19:33 AM from Demigod Forums Demigod Forums

Prob an already posted idea i'm not sure i havnt read up on the forums in about 3 months but i know that there is a problem with the summons and if even getting them is worth it because how weak they are and i thought this would make them more viable.

QoT much like the oak's skills where u get more dmg per ghosts alive QoT can have a diff kinda move being a lil defensive

Bramble shield could be changed to reduce physical dmg taken by 1/3/5% while not in the flower and 3/6/9% while in the flower per shambler she has alive within a 30 yrd range around her (to prevent ppl from stockpiling them at the base) atm when QoT goes into  the flower her dmg reduction goes up by 1% if u have 4 shamblers u would be able to get another 36% more dmg reduction making shambler's more useful especially for lvling up, and makes getting higher summon ranks more useful since u can summon more, at a faster pace incase they go down allowing you to constantly keep the dmg reduction effect up

Sedna is more of a healing character but the summons are cannon fodder and are not used

healing wind can also be changed to increase the effect by 3/6% per lvl/per summon so u still get the full 24% when all 4 are out which also makes them more useful if u wanna keep the allies around u alive and just like QoT should only work if the summons are within 20~30 yards of ur character

this will make actually killing the special summons a good idea since it will weaken the general

 

+2 Karma | 2 Replies
August 3, 2009 7:36:26 AM from Demigod Forums Demigod Forums

Sorry, this is unreadable. Please re-read and edit your post.

August 3, 2009 8:00:48 AM from Demigod Forums Demigod Forums

Quoting CosMoe,
Sorry, this is unreadable. Please re-read and edit your post.

fixed it up a lil

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