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New Demigod Idea: Satyr King (Edited) (with Pics)

By on June 10, 2009 10:09:10 PM from Demigod Forums Demigod Forums

TheScottish...

Join Date 04/2009
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this is my second attempt at a demigod idea so here we go.

my last one, Nolio, was a caster based demigod with lots of focus on abilities and mana. now to try and be a bit different I wanted to go with a more passive ability fighter, but what weapon to give him? I jumped around a bit until I sort of settled on the Axe motif… which led into the Viking idea for a Demigod. from here is did some research into some Viking weaponry and came up with an interesting collection of ideas that I thought could be combined into one Demigod.  rather than having a demigod with 4 active abilities and several possible ones how about the Demigod has 4 different weapons which he switches between as you click on different abilities.

so what weapons to give him?  rather than have 4 weapons that all attack and damage the same I thought it be way more fun and strategic to have weapons (or stances) that change his armor, HP, MS, AS, and damage so I came up with four styles of play: Defense, Offense, Speed, and Range.  with these in mind I created abilities and such to fit.

how what about the look of him?  Viking is kind of out since TB is basicly a flying version of Oden finaly i decided to go with a Minotaur... but after that idea was shot down by posters since there is alreayd a Minotaur Demigod coming out i thought a bit and decided to jump a little to the left of the species and go with a Satyr.  however this is not you earth loving, hippie Satyr... he's a mean, bean, fighting machine.... with a ton of weapons.

 

New Demigod: Satyr King

 

Appearance:

This is an edited version of the God of War II pic i had before (if you didin't se eit check the edit). i added ram horn to him since he is now a Satyr and not a Minotaur.

 

 

the basic idea is that he is a very large Satyr (which is a 1/2 man 1/2 goat or Ram) with heavy armor on.  For possible effects you could have smoke coming from the nose of the helm or maybe even glowing horns? however since the Minotaur thing wasn't working out this is what i got.

 

His weapon changes depending on Stance so below are the weapons he would have:

        

  So you can see he has a shied/Hand Axe/BattleAxe and Chained Axe (more detail below).  the idea is when he changes chance his current weapon glows bright, then he pushes the two together and pulls out the next weapon. (i don't have a gif yet for this but if there is any confusion i might make one)

 

Size:  Medium…. like coming up to Rooks chest maybe.  somewhere between Rook and Oak I'd say.

 

General or Assassin? 100% disagree with prejudice remarks and labels but if a label must be made then I'd say he's an assassin.

 

Back Story (Short Version):

(This might not make sense since i had to adapt it from Minotaur to Satyr, try you best and let me know of any mistakes)

IN the same dimension as the Minotaur warriors that the pantheoon use for battle there are two warring species.  on one side is the Minotaurs and on the other side is the Satyr.  now many miss conception have been made about the Satyr, mainy due to the fact that the wild hippies Satyr with their sex, drugs and rolling of the rocks uses to visit the humans dimension to cause mischeif and chase nymphs around.  However back in their own dimension, those with proper morals and a good upbringing were warriors similar to the Minotaurs.  One such warrior was known for his expertise in adaptation to the battlefield and use of multiple weapons. 

This warrior was finaly slayed after leading many victories and armies on one very bloody battle field.

As the warrior lay dying with broken axe in hand, the Progenitor saw him and decided to save this brave warrior.  The warrior rose once again to the field of battle and knelt before the Progenitor.  he thanked the Progenitor and asked for only one thing: the ability to protect his people and their land.  touched by this warriors compasion for his people the Progenitor gave the warroir just that.  not only was he granted immortality but he was he also was crafted a weapon form the warriors very soul.  this weapon responded to the warriors and the field of battle changing shape and form to fit the needs of the time. 

with these the warrior led his people many more victories and was crowned king.  this warrior became known as the Minotaur King and still rules his people to this day.

 

Basic Stats:

Health:

Base - 1500 (+125 /Lvl)  (Normal)

Regen - 3.2 (+0.2 /Lvl)  (Normal)

Armor - 300 (+30 /Lvl)  (Normal)

Mana:

Base - 800 (+125 /Lvl)  (Normal)

Regen -  3.2 (+0.30 /Lvl)  (Normal)

Attack:

Base - 155 (+10 /Lvl)  (Normal)

Rate - 0.68 (0.021 /Lvl)  (Normal)

Range - Melee (to start)

Speed

Base - 6.0  (Normal)

 

(as you can see everything is set to average stats however these will change depending on stance)

 

Strengths

Very good Adaptability

Use both melee and Range moves

 

Weaknesses

No spike damage or heals

reliant on micro'ing stances for effective battle

 

 

Abilities

(note: the "t" looking things in the bottem are support ot be "+" and thus the stat skill)

 

 

Hand Axe:  when Satyr King starts all he has is a small Hand axe in his right hand.  only when he gets his first stance will he bring out another weapons.  from this point on Satyr King will not be able to go back to only one Hand Axe, but rather move between stances.

 

Active

(A)Defensive Stance (Axe and Shield) (1 Sec CT) (CD: 10 secs) (Cost: 300 Mana)

Satyr King pulls out a Hand Axe and a Sheild and becomes very defensive.  While in Defensive Stance his HP and Armor Increse by (Looking for Feedback) while his Movement Speed and Damage Decrease by (Looking for Feedback).

 

(B )Heavy Stance (Battle Axe) (1 Sec CT) (CD: 10 secs) (Cost: 600 Mana)

Satyr King combines his weapons into a very large BattleAxe dealing heavy damamge in an arc.  While in Heavy Stance his Damage and Armor Increse by (Looking for Feedback) while his Movement Speed and Attack Speed Decrease by (Looking for Feedback).

(G)Agility Stance (Two Hand Axes) (1 Sec CT) (CD: 10 secs) (Cost: 300 Mana)

Satyr King splits his weapons into two Hand Axes which attack each (as in each normal attack does 2X the hits).  While in Agility Stance his Movement Speed and Attack Speed Increse by (Looking for Feedback) while his Damamge and Armour Decrease by (Looking for Feedback).

(E)Range Stance (Chained Axe) (1 Sec CT) (CD: 10 secs) (Cost: 600 Mana)

Satyr King combines his weapons into an axe with a long chain attached to it which can be thrown for range attacks.  While in Range Stance his Movement Speed Increse by (Looking for Feedback) while his Attack Speed and Armour Decrease by (Looking for Feedback).

 

 

Passive

 

(C)Flaming Shield

(Defensive Stance Only)  Satyr's Shield blazes with fired form his soul.  attacks receive damage when attacking him (Looking for Feedback on damage).

 

(D)Power Swing

(Heavy Stance Only)  Satyr King swings his Battleaxe is a large arc hitting all who get in its way.  Power Swing adds a cleave to each attack (Looking for Feedback on percent).

 

(F)Frosty Chain

(Range Stance Only) Satyr King's Chain Axe chills the air aroun it.  attacks reduce movement speed by (Looking for Feedback on reduction)

 

(H)Berserk

(Defensive and Agility Stance Only)  Satyr King's Hand Axes fuel his blood thirst.  with each succesive attack increases his Attacvk Speed by (Looking for Feedback) to a max of (Looking for Feedback).

 

(I)Stance Expertise

(Requires at least two (2) level IV Stances)  Satyr King masters the ability to switch between stances.  Stances become Insta Cast as well as the CoolDown reducing to 5 Secs (Looking for Feedback).  (meaning stat changes are instant, however the animation still takes 1 sec and is unable to attakc while changing, but can't be interupted)

 

(J)Command Aura

(Aura Passive) Depending on the Stance, Satyr King commands those around him going them bonus stats.  while in:

  • Defensive    =>     Armour Bonus
  • Heavy         =>     Damage Bonus
  • Agility          =>     Attack Speed Bonus
  • Range         =>     Movement Speed Bonus

(Looking for Feedback on stat bonuses)

 

 

 

Conclusion

So thats it... basicly a Satyr with multiple weapons and no active abilities.  love to hear feedback form everyone. specialy on possible sttas for his abilities (i learned form my last one not to include stats unless u want to be flamed for being OP).  thanx for reading...

 


EDIT: so i edited it up so the character is no longer a Minotaur King... now he is the Satyr King.  i've edited almost all of it so be sure to check for the new info (mainly in Appearance and Back Story).

 

 

 

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June 10, 2009 10:25:36 PM from Demigod Forums Demigod Forums

I LOVE this idea, maybe because I like the stances, maybe because GoW was an amazing series, or because that pic looks SICK and would transfer into Demigod beautifully.

I feel the completely average thing should be reworked andhis starting stats should look more like UB. High armor, high melee damage, high hp, low mana, 5.0 speed. HP regen should be high, mana regen normal. He should get an ability on the tree that gives him a +20% movement speed for 7 seconds, one point, 45 second cooldown.

Defensive Stance- low damage, medium atk speed,, slow move speed, high survivability-(Oak-like)

Ranged Stance- medium damage, medium-high atk speed, medium move speed, medium-low survivability-(Erebus like cept ranged)

Heavy- high damage, slow atk speed, medium-slow speed, medium-high survivability-(slightly lower than Rook)

Agility- high damage, high atk speed, fast movement speed, medium-low survivability-(melee Regulus)

HOWEVER to make agility stance more plausible he sohlud have an ability called-

Thunder Jump- Jumps to a target (9 yard range, 10 second cooldown) instantly, stunning them for 1 second (2 ranks, rank 2 is 2 second stun).

Overall, I like the idea and it would fit because the minotaur melee reinforcements

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June 10, 2009 10:33:49 PM from Demigod Forums Demigod Forums

Interesting idea. Perhaps a passive bonus from stance switching to encourage not sitting in one stance for long periods of time? Also seems like he might lose out in relation to other Demis, due to his not having any stuns, snares, nukes, or escapes, but I guess that was somewhat intentional.

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June 11, 2009 2:19:18 AM from Demigod Forums Demigod Forums

more good ideas from TheScottishAlien!

only problem i can see so far is that the minotaur is going to be one of the 2 new demigods coming out soon, Oculus(from what i have seen in the game files)

what about a viking/barbarian style one

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June 11, 2009 4:57:07 AM from Demigod Forums Demigod Forums

Really nice idea, the only problem is that there are already Minotaur Kings in the game, the ones that Generals can summon and it wouldn't make much sense to have small Minotaur King summons and a big Minotaur King Demigod, so maybe you have to make it an Ogre or Troll instead ^^

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June 11, 2009 8:31:44 PM from Demigod Forums Demigod Forums

well after a bit of searching i found that new Demigod you were talking about StAcK3D...  looks pretty cool (better than what i could have done).  so i changed it up  a bit now.  edited the original post so its a diffrent race altogether.  now he is Satyr King.

so be sure to check out the post again for changes.

 

also @pseudomelon  i like the idea of having a buff for switching... do u think it should be the same buff as Command Aura (but only on him) for say 10 secs?  or maybe something diffrent like becoming immune to damamge (but not stuns) for the animation (1 sec) of switching stance?

 

another idea that came to mind was giving "% on attack" bonuses for level IV stances like say a 7% on attack chance to stun for .5 secs when in Heavy Stance... or a 25% on hit chance to absorbe 35 damamge when in Defensive Stance?  yes? no?  any ideas?

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June 11, 2009 8:41:51 PM from Demigod Forums Demigod Forums

% based stuns would turn the game away from skill and more about random fun/ annoyance.

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June 11, 2009 9:02:21 PM from Demigod Forums Demigod Forums

now he is Satyr King.

nice

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June 12, 2009 12:34:45 AM from Demigod Forums Demigod Forums

I don't think a Demigod with no active abilities would be good for the game. Also seeing as there's going to be a minotaur king demigod, this would be too similar to it.

 Though the idea of weapon switching is good, a demigod who can go either melee or ranged would be cool, but only 2 weapons, definitely not 4, and so it only takes up 1 slot, with 6 abilities like QoT and TB.

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June 12, 2009 12:45:12 AM from Demigod Forums Demigod Forums

but only 2 weapons, definitely not 4, and so it only takes up 1 slot, with 6 abilities like QoT and TB.

 

but thats boring... have carbon copy Demigods with set rules and pre conceived notions of what an ability is is just plain un original.  we need Demigods who are all completely independent of each other with completely diffrent game styles and strategies.  thats what makes a game better.

this sort of idea is for the added flavour of variety.  of course people are going to want to simply press "1" and do 1500 damamge to someone and for them they have 8 other Demigods to chose form... but what about those real RTS fans out there that are all about micro'ing and clocking 180 apm.  thats what this Demigod is for. 

 

 

also the new Minotaur Demigod they found the mats for is suppost to be Genral Demigod... oh and he's sitting in a chair like QoP so he shouldn't bee too similar.

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June 12, 2009 3:53:32 PM from Demigod Forums Demigod Forums

A Demigod like this would be incredible!

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June 13, 2009 3:30:41 AM from Demigod Forums Demigod Forums

Genius, well done.  I like this whole stance dance without actual abilities.  The only thing that could really hurt is that all you need to stack is auto attack damage and nothing else really.  There will be no build where you have to go even minor mana intensive (UB spit build for example).  Even in those that need mana there are different routes you can take.  With Sedna for example you can go low cooldown, run speed, or melee damage.  If you can figure out where to make it so that a different gear set will be required other than auto-attack damage (speed or damage wise) this character would be perfect.

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June 13, 2009 3:50:47 AM from Demigod Forums Demigod Forums

You could have

Quoting TheScottishAlien,

 

also the new Minotaur Demigod they found the mats for is suppost to be Genral Demigod... oh and he's sitting in a chair like QoP so he shouldn't bee too similar.

 

 

mmm, Queen of Porn /drool

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June 13, 2009 6:24:33 AM from Demigod Forums Demigod Forums

The way he looks is very suitable to the rest style of the game. GJ!

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June 14, 2009 2:35:37 AM from Demigod Forums Demigod Forums

   no idea how to quote but want to quote this

 

"but thats boring... have carbon copy Demigods with set rules and pre conceived notions of what an ability is is just plain un original.  we need Demigods who are all completely independent of each other with completely diffrent game styles and strategies.  thats what makes a game better."

 

I agree with you here but to give him some active abilities I think this would be a good idea. 

 

Give each stance one active ability that levels along with the level of the stance.   His command bar can look like this (while in defense for example)

 

1.active ability 2. Heavy 3. Agility 4. Range

or to help make it clear like this if he is in agility

1. active ability 2.Defense 3.Heavy 4.Range

 

This gives each stance one ability, still makes him unique.

 

*Edit I would like to ask permission to use your picture of the skill tree (just reorganized by me) for use in my ideas.

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June 14, 2009 9:25:56 AM from Demigod Forums Demigod Forums

Quoting Pyapiopi,
   

 

I agree with you here but to give him some active abilities I think this would be a good idea. 

 

Give each stance one active ability that levels along with the level of the stance.   His command bar can look like this (while in defense for example)

 

1.active ability 2. Heavy 3. Agility 4. Range

or to help make it clear like this if he is in agility

1. active ability 2.Defense 3.Heavy 4.Range

 

This gives each stance one ability, still makes him unique.

 

*Edit I would like to ask permission to use your picture of the skill tree (just reorganized by me) for use in my ideas.

OR to make it not a carbon copy and not limnited to ONE ability per stance, that is stupid. Just create a new UI that has four little buttons for stance switching above the ability bar like a Druid/warrior in WoW.

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June 14, 2009 3:32:57 PM from Demigod Forums Demigod Forums

Quoting Yourtoast,

Quoting Pyapiopi, reply 14   

 

I agree with you here but to give him some active abilities I think this would be a good idea. 

 

Give each stance one active ability that levels along with the level of the stance.   His command bar can look like this (while in defense for example)

 

1.active ability 2. Heavy 3. Agility 4. Range

or to help make it clear like this if he is in agility

1. active ability 2.Defense 3.Heavy 4.Range

 

This gives each stance one ability, still makes him unique.

 

*Edit I would like to ask permission to use your picture of the skill tree (just reorganized by me) for use in my ideas.

OR to make it not a carbon copy and not limnited to ONE ability per stance, that is stupid. Just create a new UI that has four little buttons for stance switching above the ability bar like a Druid/warrior in WoW.

 

Wouldnt be fair to TB and QoT who only have 3 abilities per from.  If you think about it an all form switching DG would already be enough.  No other Demigod can go from hard hitting melee, to decent hitting ranged when being out run.  You can argue Oak, but thats only Penitence, and odds are youll only hit them once.  Just consider this guy as having 4 abilities that work like Ooze without health drain, you have to turn them off.

I applaud your effort for trying to do something truly unique, but you are trying too hard.  Giving this guy 16 abilities plus stance dancing would be a nightmare for coding not to mention skill trees.  How would you allocate 16 abilities worth of talent points?  Not to mention how unfair it would be to just give him all his stances in teh beginning of the game free because you STILL wouldn't have enough points to buy them all.  Rank 1 of all 16 abilities and each stance would cost him all 20 of his talent points.

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June 14, 2009 4:27:05 PM from Demigod Forums Demigod Forums

hmmm... i am slightly interested in giving him one ability for each stance, however i think what really make him balanced compared to other DG's would be his ability to switch weapons but have no active abilities.  For example if he has a jump ability (which makes sense for a 2X hand axe from Diablo II) then whats stopping him form jumping into combat.... pounding until they run and then switching to range to finish the job, or jumping again for a heavy switch finisher...

to make it balance i'd say no abilities are probably a must.  if people want stuns and spike damamge then their going to have to buy items to make up those lacking. (heck there's even a "jump" spell if u get warpstone).

also @ Pyapiopi, yes you can use my pics (but only if you link this post as well as mention my name once )

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June 15, 2009 1:28:38 AM from Demigod Forums Demigod Forums

"I applaud your effort for trying to do something truly unique, but you are trying too hard.  Giving this guy 16 abilities plus stance dancing would be a nightmare for coding not to mention skill trees.  How would you allocate 16 abilities worth of talent points?  Not to mention how unfair it would be to just give him all his stances in teh beginning of the game free because you STILL wouldn't have enough points to buy them all.  Rank 1 of all 16 abilities and each stance would cost him all 20 of his talent points."

 

I don't think you understood me, he would have the same skill tree proposed by ScottishAlien.  The skill for each stance will get stronger everytime you level that stance.  Plus they don't have to be like ooze, they can be on hit attacks or whatever, that wasn't the point. 

 

Also ScottishAlien thanks for letting me use your picture, will be usefull for portraying skill trees.  This isn't my idea either so done with that proposition just throwing out ideas .  P.S. love your map ideas dude, monstrous maps.

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June 15, 2009 9:14:21 AM from Demigod Forums Demigod Forums

6.1 isn't normal speed; it's slightly above average.

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June 15, 2009 11:13:15 AM from Demigod Forums Demigod Forums

edited it so his speed is 6.0  better?

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June 16, 2009 4:43:30 AM from Demigod Forums Demigod Forums
here is an idea for the active ability, change the ranged stance into a nuke which does: 400,600,800,1000 damage per lvl a slow of 20% which lasts 5 seconds(doesnt reduce per lvl),cooldown 10secs(doesnt reduce per lvl). it can be used in all stances.
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June 16, 2009 3:24:19 PM from Demigod Forums Demigod Forums

The idea of giving a DG all ways of fighting would be to not give him a nuke.  If you gave him a nuke his already powerful attacks in DW or 2h would now be more powerful because you would be dead if you fell below 1000 health.  This isn't even saying that most people will probably just stack health and put on the shield and never die anyway.  Giving this guy a nuke would make him imbalanced.

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June 18, 2009 6:23:23 PM from Demigod Forums Demigod Forums

I like this alot

 

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June 18, 2009 6:37:35 PM from Demigod Forums Demigod Forums

Giving this guy a nuke would make him imbalanced.

no it wouldnt. he has no real utility atm. he is just an auto attacking hero.

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June 20, 2009 5:33:15 AM from Demigod Forums Demigod Forums

Quoting StAcK3D_ActR,

Giving this guy a nuke would make him imbalanced.
no it wouldnt. he has no real utility atm. he is just an auto attacking hero.

 

So you really believe that a (at any given time) high armor/fast attack speed/hard hitting/ranged demigod who covers all aspects of the game deserves to have high burst damage?

His utility is being anything and everthing when needed, except for burst damage.

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